- Theme
- Fallback
- Clean up /Scripts/02 Color
- Clean up /Sounds
- Current Theme
- Remove theme options
- Clean up /BGAnimations
- Clean up /Sounds
- New Theme
- Decide prelim color palettes
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local anchor = require "libs.anchor" | |
local baton = require "libs.baton.baton" | |
local cpml = require "libs.cpml" | |
local bump = require "libs.bump.bump" | |
local behavior = require "libs.knife.knife.behavior" | |
local _colors = { | |
Background = cpml.color(34, 32, 52, 255), | |
Player = cpml.color(203, 219, 252, 255), | |
Collision = cpml.color(102, 57, 49, 255) |
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#include <stdexcept> | |
#include <Windows.h> | |
#include <Psapi.h> | |
#include <detours.h> | |
#include <d3d9.h> | |
#include <d3dx9.h> | |
#define PI 3.14159F | |
char **game_ptr; |
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#include <Windows.h> | |
#include <TlHelp32.h> | |
#include <Psapi.h> | |
int main() | |
{ | |
const auto *exe = "GuiltyGearXrd.exe"; | |
const auto *dll = "ggxrd_hitbox_overlay.dll"; | |
const auto snap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); |
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require("io") | |
local Moves = { | |
stLP = {cmd = "5LP", name = "Standing Jab", hits = 1, dmg = 300}, | |
stMP = {cmd = "5MP", name = "Standing Strong", hits = 1, dmg = 550}, | |
stHP = {cmd = "5HP", name = "Standing Fierce", hits = 1, dmg = 100}, | |
stLK = {cmd = "5LK", name = "Standing Short", hits = 1, dmg = 400}, | |
stMK = {cmd = "5MK", name = "Standing Forward", hits = 1, dmg = 450}, | |
stHK = {cmd = "5HK", name = "Standing Roundhouse", hits = 1, dmg = 1000}, | |
crLP = {cmd = "2LP", name = "Crouching Jab", hits = 1, dmg = 200}, |
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<SweetPea> Mumble Name: Skullgirls | |
<SweetPea> Mumble Pass: Updont | |
<SweetPea> port:64738 | |
<SweetPea> IP: 76.124.231.110. |
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require("io") | |
local characters = { | |
test = { | |
Jab = "true", | |
}, | |
test2 = { | |
Jab = "false", | |
} | |
} |
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-enablereplays : Enable replays in the retail version of Skullgirls | |
-c config_file : Use the specified configuration file instead of the default | |
-defaultkeys : Reset all keybinds | |
-log : Enable logging | |
-fs : Run in fullscreen | |
-fw : Run in fullscreen windowed | |
-res blahxblah : Set the screen resolution, where blah is a a number | |
-sc : Set the screen rendering scale; useless? | |
-ignorefocus : Let's the game take input despite not being focused | |
-vjoyfix : always poll joystick pov hats? I don't know the context of this. irc says ps3 controllers |
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#include <iostream> | |
#include <vector> | |
#include <string> | |
#include <stdexcept> | |
#include <clocale> | |
#include <cstring> | |
#include <cwchar> | |
#include <cmath> | |
#include <cstdio> |
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CC := clang | |
TARGET := game | |
AL_CFLAGS := -Ilib/allegro/include | |
AL_LDFLAGS := -Llib/allegro/lib | |
GLIB_CFLAGS := -Ilib/glib -Ilib/glib/glib | |
GLIB_LDFLAGS := -Llib/glib/glib/.libs | |
CFLAGS := -g -Wall $(AL_CFLAGS) $(GLIB_CFLAGS) | |
LDFLAGS := $(AL_LDFLAGS) $(GLIB_LDFLAGS) |
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