Skip to content

Instantly share code, notes, and snippets.

@bastman
bastman / docker-cleanup-resources.md
Created March 31, 2016 05:55
docker cleanup guide: containers, images, volumes, networks

Docker - How to cleanup (unused) resources

Once in a while, you may need to cleanup resources (containers, volumes, images, networks) ...

delete volumes

// see: https://github.com/chadoe/docker-cleanup-volumes

$ docker volume rm $(docker volume ls -qf dangling=true)

$ docker volume ls -qf dangling=true | xargs -r docker volume rm

@VadimBrodsky
VadimBrodsky / install-unrar-nonfree-raspbian.sh
Created October 8, 2016 18:30
Get Unrar Nonfree on Raspbian for the Raspberry PI
# As per this guide -- http://raspberrypi.stackexchange.com/questions/3617/how-to-install-unrar-nonfree#3618
# Uninstall unrar-free.
sudo apt-get remove unrar-free
# Make sure you have a source repository by editing /etc/apt/sources.list.
cat /etc/apt/sources.list
# Sync the apt database.
sudo apt-get update
@michidk
michidk / OutlineShader.shader
Last active May 28, 2024 17:13
An outline shader made for Unity with the help of @OverlandGame. It adjusts the size of the outline to automatically accomodate screen width and camera distance.
// An outline shader made for Unity with the help of @OverlandGame by @miichidk
// It adjusts the size of the outline to automatically accomodate screen width and camera distance.
// See how it looks here: https://twitter.com/OverlandGame/status/791035637583388672
// How to use: Create a material which uses this shader, and apply this material to any meshrenderer as second material.
Shader "OutlineShader"
{
Properties
{
_Width ("Width", Float ) = 1
_Color ("Color", Color) = (1,1,1,1)
According to all known laws of aviation, there is no way a bee should be able to fly.
Its wings are too small to get its fat little body off the ground.
The bee, of course, flies anyway because bees don't care what humans think is impossible.
Yellow, black. Yellow, black. Yellow, black. Yellow, black.
Ooh, black and yellow!
Let's shake it up a little.
Barry! Breakfast is ready!
Coming!
Hang on a second.
Hello?
@mill1000
mill1000 / README.md
Last active July 5, 2024 08:18
Headless A2DP Audio Streaming on Raspbian Stretch

About

This gist will show how to setup Raspbian Stretch as a headless Bluetooth A2DP audio sink. This will allow your phone, laptop or other Bluetooth device to play audio wirelessly through a Rasperry Pi.

Motivation

A quick search will turn up a plethora of tutorials on setting up A2DP on the Raspberry Pi. However, I felt this gist was necessary because this solution is:

  • Automatic & Headless - Once setup, the system is entirely automatic. No user iteration is required to pair, connect or start playback. Therefore the Raspberry Pi can be run headless.
  • Simple - This solution has few dependencies, readily available packages and minimal configuration.
  • Up to date - As of December 2017. Written for Raspbian Stretch & Bluez 5.43

Prerequisites

@krohne
krohne / countdown.sh
Last active July 5, 2024 14:09
Countdown timer in bash shell script
#!/bin/bash
# $1 = # of seconds
# $@ = What to print after "Waiting n seconds"
countdown() {
secs=$1
shift
msg=$@
while [ $secs -gt 0 ]
do
printf "\r\033[KWaiting %.d seconds $msg" $((secs--))
@pjobson
pjobson / plex_media_permissions_4_noobies.md
Last active April 21, 2024 21:37
Plex Media Permissions for Linux Noobies

Plex Media Permissions for Linux Noobies

There is no problem with being a noobie and I do not use the term to sligtht or disparage anyone.

This is a way to setup your permissions for running Plex in Linux. Different folks may use different methods.

The permissions concepts provided here apply to OSX, but the users and groups are controlled and modified differently, so much of this will not work properly. I think the command is dscl, but that could be out of date.

There are many ways to setup your permissions scheme in Linux, this methodology describes a way to do it, not everyone will like it, but it works for me, so whatever.

@JohannesMP
JohannesMP / UIBlur.shader
Last active July 17, 2024 19:42
UI.Image Blur Shader with layering and masking support
Shader "Custom/UIBlur"
{
Properties
{
[Toggle(IS_BLUR_ALPHA_MASKED)] _IsAlphaMasked("Image Alpha Masks Blur", Float) = 1
[Toggle(IS_SPRITE_VISIBLE)] _IsSpriteVisible("Show Image", Float) = 1
// Internally enforced by MAX_RADIUS
_Radius("Blur Radius", Range(0, 64)) = 1
@LotteMakesStuff
LotteMakesStuff / AutohookAttribute.cs
Last active July 1, 2024 09:54
[Autohook] property drawer for unity - Add this [Autohook] attribute to a property to and the inspector will automagically hook up a valid reference for you if it can find a component attached to the same game object that matches the field you put it on. You can watch a demo of this in action here https://youtu.be/faVt09NGzws <3
// NOTE DONT put in an editor folder!
using UnityEngine;
public class AutohookAttribute : PropertyAttribute
{
}
@KenneyNL
KenneyNL / CircularMenu.cs
Last active June 23, 2022 19:41
Circular menu sample code for Unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CircularMenu : MonoBehaviour{
public float radius = 100.0f;
public float offset = 0.0f;
void Start(){