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Test Branch: Old World Version 0.1.52901 Test 6/28/2021 | |
Main Branch: Old World Version 0.1.52901 Early Release 6/29/2021 | |
Design: | |
Improved description for Garrison tech to highlight unique units | |
Carthage II: Spartan units cannot be hired | |
Carthage I: goals have been adjusted | |
Additional fixes to improvements | |
Scouts are now available when the "No Fog of War" setting is set to "ON" | |
AI/Programming: | |
Optimized calucations for tiles | |
Improvements to performance | |
Various small updates to AI | |
UI: | |
Select Leader screen is improved for working with mods that add additional leaders | |
City tooltip now shows terrain/height info | |
Audio: | |
Main menu music has now been updated to pull from a playlist | |
Hotseat mode: game now respects whether that player has hotseat unlocked | |
Bug Fixes: | |
Various event fixes | |
Updated formation for militia units on water in Carthage II scenario | |
Hotseat: fixed issue where timeline wasn't updating properly for all players | |
Fixed issue that occured when pressing the chop hotkey when no unit was selected | |
Fixed issue where Tribal Alliances did not require peace | |
Tactician's stun will function when general is leading naval units | |
Main menu now respects whether the licensed music track it turned on | |
Improvements no longer smoke after being repaired | |
Fixed issue with adopt religion | |
Fixed issue where selected character portrait was not producing a tooltip | |
Removed extra trim that was displaying on attack preview | |
Fixed issue with family seats | |
Adjustments to layout on single-player setup screen | |
Fixed missing luxury opinion not being accounted for when choosing best luxury | |
Fixed luxury menu not starting opened when clicking luxury widget | |
Fixed specialist buttons not updating disabled state when holding ALT | |
Game no longer shows opinion text for self in popup when adopting state religion | |
Fixed issue where game saves were not always working |
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