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Test Branch: Old World Version 1.0.57396 Test 01/26/2022 | |
Main Branch: Old World Version 1.0.57578 Release 2/2/2022 | |
Design | |
Freedom now gives +2 Science per Urban Specialist (All Cities) and +2 Culture in the Capital | |
Iconography gives +10 Money from Temples and +2 Training from Monasteries | |
Centralization now gives +10 Civics per year | |
Repair now repairs 20% of a city's HP each turn and cities naturally heal for 5% | |
Pillaging now costs 1 Fatigue (and only puts the unit on Cooldown if already Fatigued) | |
Garrisons/Stronghold/Citadel now only give defensive bonuses in Friendly territory | |
Adjusted non-linear resources rates granted for Leader/Succession/Courtier's stats (Wisdom, Discipline, Charisma, Courage) | |
Updated Maps: | |
Number of players in the game cannot exceed the number of map assigned starting locations | |
Adjusted rules for specific nation starts | |
Added "Victory Types" to the Encyclopedia | |
Automated units now always move last, except on the turn you assign them to be automated | |
Multiplayer: Increased the size of maps with 2 teams | |
Worker underneath Military units will now get pushed off the tile if the Military unit is killed | |
Added Ping display on minimap and improved current ping animation | |
Added titles for tribal leaders | |
Launch Offensive now only removes attack cooldowns. | |
Music: | |
3 new tracks from Charbel Rouhana have been added | |
Programming | |
Performance improvements | |
Play By Cloud: Deleting a game when you are not host will surrender the player from the game | |
UI | |
Hall of Fame has been added | |
We now display the Bastard Trait on the Character List | |
pacify city mission list now sorts by city discontent level | |
Encyclopedia entry buttons are now labeled with their host category | |
Difficulty tooltip now lists other difficulties as links for comparison | |
Added Testudo modifier to unit tooltip | |
Added preview when hovering over heal city project | |
When discontent growth is negative yield progress will now display lighter in color | |
Map editor: Added prominent dark red higlights for out of bounds | |
Network Multiplayer: Game now shows orders left on other human player's turns | |
Improvements to the tech tree interface | |
Current song information will display when hovering over music player | |
Flag that displays characters opinion has been added to more menus | |
Game will always show Farm/Mine/Quarry/Mill buttons when on non-Urban tiles | |
We now display "ill" and other similar traits when adding Govenors etc... | |
Improved choose character panel | |
New Events | |
Sweet Scents | |
Carved Jewelry | |
Distant Riches: Proposal | |
Distant Riches: Contact (3 variations) | |
Distant Riches: Results! (3 variations) | |
Distant Riches: A Second Expedition? | |
They’ll Never See It Coming | |
The Public Relations Guild | |
Convert or Kill | |
Happy Days! | |
Sharing Spirits | |
Harvest and Hunt | |
Wagging the Dog | |
Ready for Anything | |
A Night to Remember | |
Chance Discovery | |
Embracing Change | |
A Friend Indeed... | |
Relief of Harvest | |
Fates and Fortunes | |
Hostages | |
Soldier of Fortune | |
An Iron Giant | |
The Zoological Society | |
Mercy for the Weak | |
Bug Fixes | |
Various text and event fixes | |
Clicking flashing luxury display now opens family panel even with no orders, per Soren | |
Fixed text pings with remind turns not working when time victory is disabled | |
Fixed character selection scroll panel not working properly after entering/exiting city screen | |
It is no longer possible to attempt to start a game with zero players in a team | |
Learn to Play 4, Fixed issue where Alexander wouldn't procreate | |
Fixed link issue on tech tree for free courtiers from reform techs | |
Fixed issue with inheritance menu not behaving properly | |
Fixed issue with selection interface on unit selection menu | |
Fixed issue with Stun in MP games | |
Added missing Testudo text on attack preview | |
Fixed completed scenarios not being recorded in gameOptionsSave for local player | |
PBC email: Fixed issue where Rebels were also listed as attacking when Raiders attacked | |
Tile yields information now displays properly for Landowners, Sages, Freedom etc... | |
Fixed issue with nested tooltips | |
Events will no longer complete goals that have previously been completed | |
Family seats are now set when allocating an unused family to a captured or gifted city. | |
Known Issue | |
If you have the "no fog" option in your options file, it will affect all scenarios |
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