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Design | |
Treasuries now provide Civics upon completion | |
Treasury: +20 Civics | |
Treasury II: +30 Civics | |
Treasury III: +40 Civics | |
Treasury IV: +50 Civics | |
Connected cities now give -1 Discontent | |
Peace and Truce diplomacy effects are now spread over multiple turns | |
Stepping on an unfinished Wonder will now destroy it | |
A Religion’s opinion of you will now also apply Rival Nations, Tribes, and Families following that Religion | |
Barbarians now heal slower than they did previously | |
Mounted Units can no longer use additional actions (march, promote, etc) after using the rout ability | |
Units can now pass through tiles with other friendly units, as long as they don’t stop on a tile that is already occupied | |
Land Units can now pass through eligible water tiles as long as they don’t stop on a water tile | |
Art | |
The following units have been updated with Idle, Combat Idle, Fidget and Run animations | |
Skirmisher | |
Peltast | |
The Mangonel unit has been updated with Idle, Unlimbered Idle, Run, Attack, Hit, and Death animations | |
The following units have been updated with new models and unit icons | |
Nomad Marauder | |
Nomad Skirmisher | |
Elite Marauder | |
Elite Skirmisher | |
The Religion screen has received some updates | |
Established theologies will now show highlighted paths to indicate the next theologies players can unlock | |
Religious theology icons have received a polish update | |
The Axeman unit has been updated with a new formation | |
The unit now consists of four axemen rather than one | |
The community submitted baby pictures have been added | |
These images will be accompanied by a ‘CC’ logo to indicate that they are Community Collaboration additions | |
The Heckler unit promotion icon has been updated | |
The Player Start icon featured in the Territories section of the Map Editor has been updated | |
Fire particles have been added to the Mangonel attack | |
New unit effect icons have been added | |
Hero, Hero Leader, Commander, Tactician, Tactician Leader, Zealot, Schemer | |
The Chariot unit has been scaled down a bit in size | |
Various units have had their movement animation speeds tweaked to match the distance they are travelling | |
UI | |
Cities with a Governor will now show a Governor button below the city widget | |
Right-clicking an enemy unit banner with a unit selected will now let you attack the unit | |
The character selection panel has been updated to only show living relatives | |
The size of the close button shown on certain screens (Inheritance, Laws, etc.) has been increased | |
Family colors have been added to the crests shown on the nation stats tab of the single player setup screen | |
Marriage events will now show multiple character portraits | |
The tooltip text for the Tracker promotion has been updated to clarify that the vision buff only applies to revealed tiles | |
Audio | |
Slinger attack and hit audio effects have been updated | |
New Events | |
Hands Tied | |
Your heir implores you to change the laws governing your armies | |
Market Unrest | |
Civil unrest in the markets of one of your cities threatens to erupt across the empire | |
The Righteous Path | |
Your citizens express concern over the increased activity of zealots worshipping at their shrines | |
Stories of Glory | |
Some members of the court question your commitment to foreign exploration | |
The Big Picture | |
One of your families petitions the court to rethink its current laws | |
Surrender Authority | |
Nobles from two of your families come to court to challenge your centralized government | |
Heir Intent | |
Your heir corners you to discuss the current division of power | |
Supply Chain Woes | |
Riots erupt across the coast of one of your cities, with dock workers protesting the hardship of supporting the government’s colonial aims | |
A Superior System | |
Your trusted advisor returns from a diplomatic mission and informs you of the systems a foreign nation is using | |
Fuming Priests | |
Murmurs of discontent hover over the court, as members of the church fume | |
Looking for Answers | |
Your minister fears that spirituality may be stunting your people | |
Progress or Perish | |
Your court hosts a scientist from another nation, and she questions your government’s reliance on philosophy | |
Inward Gaze | |
Your child argues that your nation’s inward gaze diminishes your influence in the world | |
Irreparable Damage | |
Your agents discover that a court merchant has been meeting with a radical isolationist sect | |
Our Purpose | |
Someone from your nation confides in you about their concerns with the direction of the government | |
Small-Mindedness | |
Reports of widespread abuses on one of your families estates reach the capital | |
Extremist Laws | |
After arrests of zealous priests, some question your decision to enact laws encouraging religious extremism | |
Lotus-Eaters | |
The governor of one of your cities expresses concerns with the current laws | |
From on High | |
Your heir expresses concerns over how your people have come to see you as a leader | |
Leaders of Lunatics? | |
Some of your council members have started practicing a strange new form of meditation that worries you | |
Godless | |
After a tour of the capital, someone expresses sadness over your nation’s secular ways | |
Dancing Bears | |
An incident occurs during a local festival | |
A Messy Affair | |
A member from one of your families is attacked under some interesting circumstances | |
Hired Killers | |
A group of mercenaries impersonating your soldiers carry out an attack in one of your cities | |
Deadly Revels | |
A unfortunate turn of events takes place while your friends and patrons are celebrating with revels in a nearby temple | |
Strangled! | |
Someone from your nation is found dead in their bath | |
Last Kiss | |
Someone from one of your families kills their spouse | |
The Lute Player | |
A birthday feast thrown by one of your families descends into chaos | |
Suspicions Confirmed | |
Someone from your nation is attacked while waiting for their servants | |
False Charges | |
Your spymaster redeems several political favors to have someone from your nation killed | |
Various stub events have been updated with new text | |
AI | |
Fixed issue with AI retreating instead of defending | |
Fixed AI thinking that captured cities are hostile to them | |
Fixed bug with AI roads | |
AI no longer starts with enough specialists to found a religion | |
Miscellaneous Changes | |
A Mods menu option has been added to the Main Menu | |
This will open the Mod Manager screen | |
In this screen players can browse downloaded mods, see their details, and select mods before entering game setup | |
The Save As option has been updated to start with the save name as the Nation and current year | |
An autosave will now be created when the game is declared to be over (For example, achieving your 10th ambition) | |
This save will be located in the Auto saves folder and will be named ‘OW-Save-Auto-End’ | |
Asset modding is now supported using AssetBundles | |
Pressing ESC with an event open will now minimize the event rather than closing it | |
CTRL + R will now toggle “Add City Connection” mode with a worker selected | |
Add City Connection mode allows the player to queue up several ‘build road’ actions for the worker. Toggling this mode will now show a highlighted path leading to the tile that is being hovered over. Toggling this mode and then left-clicking a tile to set a destination will order the selected worker to build a road from the tile they are standing on (or the next available tile on the path if they are already standing on a tile with a road) to the destination point that was selected | |
Pressing ESC will deselect the worker and switch the mode back to “Add Road” | |
Map Element Names: Kalamiaris Palm Forest name removed, replaced with Peloponnesian Maquis | |
The Old World map: several trees and one new source of Horses added to Persian territory, mostly along the eastern side of the Zagros range | |
As a general reminder, players should add their email address in the Email field of the Gameplay Options menu - this information will allow us to get in contact with you if we need to gather more information from submitted bug and crash reports | |
Bug Fixes | |
Fixed an issue where an ambition victory could trigger too early | |
Fixed an issue where claimed city sites could be replaced by barbarian hovels | |
Fixed an issue where character names were not appearing as links in event pop ups | |
Fixed an issue where help links featured on decision choices weren’t producing tooltips properly | |
Fixed an issue where worker build options positioned on top of the score list could not be clicked | |
Fixed an issue where certain elements of the city widget would block attack clicks | |
Fixed an issue where the choose general pop up would deselect the active unit | |
Fixed an issue where certain game setup options were overlapping | |
Fixed an issue where right clicking would dismiss the wrong notification when notifications were added mid turn | |
Fixed a pathfinder warning that could occur in certain scenarios | |
Fixed an issue where workers using the Add City Connection function would not properly continue to build roads at the start of the next turn | |
The general shown within unit formations has been repositioned and scaled down to reduce clipping issues with unit banners | |
Fixed a null reference error that could occur for capital help text in the encyclopedia | |
Fixed an alignment issue with character stat ratings | |
Fixed some formatting issues with some encyclopedia entries | |
Fixed some formatting issues with promotion icons | |
Fixed an issue where incorrect upgrade buttons could appear | |
Fixed an issue with founding religions | |
Upgraded code base to Unity 2019.4 LTS including bug fixes, performance updates related to the Unity Engine | |
Minor performance updates to UI and Terrain systems | |
Fixed various event issues |
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