Test Branch: Old World Version 0.1.47631 Test (02/22/2021) | |
Main Branch: Old World Version 0.1.47704 Early Release (02/24/2021) | |
Design | |
Walls, Moats and Towers now each give -1 Discontent if a Family military unit is defending the city | |
Underworld Shrines [Ereshkigal/Osiris/Hades] now grant +20% output for adjacent quarries (Down from 50%) | |
Fire Shrines [Nuska/Atar/Vulcan] now grant +20% output for adjacent mines (Down from 25%) | |
Dualism is now a Tier II theology | |
Serfdom now boosts Farm and Pasture output by 20% (This previously only boosted Farms) | |
Pilgrimage now grants +1 Science per Grove (Previously +1 Civics) | |
Constitution now grants -1 Discontent per turn | |
Council Opinions now affect Player, Tribe, Religion and Family opinion bonuses | |
Pleased and Friendly Religions now reduce Discontent | |
Establishing Theologies now gives the associated Religion a positive opinion modifier | |
Scholar Leaders now have the ability to tutor children | |
Leaders that serve as Generals no longer retire | |
Leaders can only convert another character to their State Religion if they are following that religion | |
Various ambitions have been rebalanced | |
The Intercession mission now requires two turns to complete (Up from 1) | |
A new premade map is available: The Middle East | |
Art | |
The following unit models have been updated | |
Turreted Elephant | |
War Elephant | |
Polybolos | |
Horse Archer | |
Camel Archer | |
The following unit icons have been updated | |
Caravan | |
Cataphract | |
A new event painting has been added | |
Secret Lovers | |
Mountains variations have been updated | |
Various technology boost icons have been updated | |
Various map editor icons have been updated | |
UI | |
The Leader HUD area has been updated | |
The Technology Tree has been expanded to include more detail | |
Technology names are displayed, as well as associated unlocks | |
A color legend detailing the different card states is now shown | |
Players can click the ‘Mini Tree’ button to toggle back to the traditional Technology Tree | |
The Landmark rename pop up has been moved to the bottom of the screen | |
The screen now centers on landmark tiles when they are discovered | |
Players can now drag items in the city queue to reorder them | |
Players can now drag the selection cycler buttons in the Leader HUD area to reorder them | |
Diplomacy icons are now color-coded based on the Nation/Tribe opinion of you | |
Current orders and order yield info is now shown when viewing other screens like the City Screen and the Tech Tree | |
Players can now view the line of succession for another nation by selecting them via the Empires tab | |
There is now a separate section for Family and Religious Heads on their respective selection panels | |
There is now a leader section included in Tribe and Player selection panels | |
New Events | |
Hook, Line, and Sinker | |
You notice that your companion seems distracted while on a fishing trip | |
The Joy of War | |
You reflect over the interests that you and your spouse share | |
Pillow Talk | |
Your spouse wishes to discuss your marriage | |
Missed Signs | |
You realize that you have been missing signs of affection from your spouse | |
Spartan Style | |
You share a meal with your spouse | |
The Right Angle | |
You and your spouse always seem to be on the same page | |
Joint Venture | |
You and your spouse celebrate your prosperous ventures | |
Power Struggles [CC] | |
Your recent ascension to the throne is overshadowed by family rivalries | |
The Undo tutorial has been updated to include an example video | |
Various tutorial events have been improved with links and icons | |
AI | |
Tribe units that cannot attack when in danger will now try to retreat | |
Improved AI handling of family opinion management | |
Miscellaneous Changes | |
Players will now receive a notification when a Foreign Leader a chooses to abdicate their throne | |
The Tutor Age notification has been updated to only occur for children in the direct line of succession | |
The game cursor will now update in certain instances to indicate that a left or right click is needed | |
For example, toggling “Make City Connection” mode with a worker will now show a right-click cursor, to indicate that the player needs to right-click to confirm the road’s route | |
The ‘Popular Hero’ trait has been removed | |
Existing events using this trait will now use the ‘Famous’ trait instead | |
The Mediterranean Map has received various updates | |
Bug Fixes | |
Fixed an issue where yields were not updating after leader marriages | |
Fixed an issue where the AI was retreating from limbered siege weapons | |
Fixed a leader choice animation issue | |
Fixed an issue with the convert to religion icon | |
Fixed an issue where Observers were claiming game spots when joining first | |
Fixed some notification name issues | |
Fixed an issue where the Singleplayer setup screen was not updating default values when switching from Simple to Advanced setup | |
Fixed an issue where Religions were showing an opinion rating bar while having a neutral opinion | |
Fixed an issue where “Caravan received” notifications were being sent to the sending player | |
Fixed an issue where certain notifications were incorrectly being shown for the previous turn | |
Fixed an issue where Family Seat bonuses weren’t displaying in the help text properly when founding the Capital | |
Fixed some sorting issues with city widget icons and terrain | |
Fixed an issue where incorrect bonuses were showing up for units defending against infantry units on urban tiles | |
Fixed a grammar issue with ambition help text | |
Fixed some visual issues with scrollbars | |
Fixed some AI issues with attack selection | |
Fixed an issue where cycler icons were staying active even when there were no actions to perform | |
Fixed an issue where the AI was building too many disciples | |
Fixed an issue where Religious Disciples were not playing their Spread Religion animation correctly | |
Fixed a visual issue with large lakes | |
Fixed some game start and player placement issues with premade maps | |
Fixed an error that would occur when choosing the minimum graphics preset | |
Fixed an issue where auto saves were not occurring when AI occupied the first player slot in a game | |
Fixed an issue with AI retreating | |
Fixed some icon size issues | |
Fixed some map editor issues | |
Fixed an issue with tribe alliances | |
Fixed some sorting issues with menus and selection panels | |
Fixed an issue where recommended arrows were being shown when attached bonuses were hidden | |
Fixed an issue with the ambition requiring players to make peace with all other nations | |
Fixed various event issues |
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