-
-
Save MohawkGames/105636cb379a9c4eb2e8e82e66fc76a8 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Test Branch: Old World Version 0.1.42303 Test (09/09/2020) | |
Main Branch: Old World Version 0.1.42335 Early Release (09/10/2020) | |
Design | |
Other factions will now become upset with the player if they are at war with nations or tribes of their ethnicity | |
Money and Training earned from Discipline and Courage stats has been increased | |
Tech Redraws now occur on the same turn | |
Discontent levels now affect Science instead of Culture | |
Any remaining cities (captured and owned) of a defeated player turn rebel, just like units | |
Players can now hurry the production of Settlers | |
The Lavender Grove now yields +2 Culture, +10 Money, and provides a luxury | |
Art | |
The Javelineer unit has been updated with new animations | |
Base, combat and fidget idle, run, hit, attack, and death | |
The following resources have received some updates | |
Barley | |
Sorghum | |
Wheat | |
Cooldown icons have been updated | |
The icon for the Valor promotion has been updated | |
Particle effects have been added to the combat preview window | |
The icon for the Settler unit has been updated | |
UI | |
Leader stat ratings have been added to the Cycler HUD | |
This area will also display an icon if the leader is serving as a General or a Governor | |
The Religions tab will now include information on theologies established, as well as factions who have adopted the religion | |
The Laws button will now highlight when you can start a new law | |
The file browser has been updated to close if the back button is clicked while it is open | |
Unit selection and tile highlight are now affected by hill height | |
The Main HUD Cycler and City Production screen have received some polish updates | |
New Events | |
Closing the Deal | |
Someone from your nation has informally negotiated a generous arrangement with another nation | |
The Shoemaker | |
A philosophy student from your nation has been spending time at the market with an erudite shoemaker | |
In Search of Truth | |
A Philosophy student from your nation leaves their training and takes up residence in a nearby city | |
This event can start an event chain | |
Work of Art | |
A Philosophy student from your nation is inspired to create a wall painting to line the entrance of a city’s promenade | |
This event can start an event chain | |
Piracy Powers | |
After careful examination, your child has devised a method to reduce piracy along your nation’s trade routes | |
Power Broker | |
As tensions with a tribal faction continue to grow, you are presented with an interesting opportunity to repair the relationship | |
Old Enemies | |
A tribal faction sends a group of riders to offer help with a war you are currently involved in | |
Political Arena | |
You receive an invitation to a special sporting event hosted by a Tribal leader | |
Enamored | |
Recent court gossip centers on the leader of a Tribal faction and your child | |
Life is Short | |
You receive a message from a tribal faction regarding someone that was recently captured on a diplomatic mission | |
Caravan Attack | |
A small caravan of tribal travelers is attacked in a market in one of your cities | |
Ambitious | |
Your recent preparations provoke a tribal faction to reach out to you regarding your plans | |
Furry Spy | |
You make a surprising discovery while preparing for a much-needed rest | |
AI | |
Better AI unit selection for claiming city sites | |
Miscellaneous Changes | |
Mod names can now include special characters | |
Bug Fixes | |
Fixed a hang/infinite loop that could occur under certain circumstances | |
Fixed an issue where some male portraits were incorrectly being assigned to female characters | |
Fixed a graphical issue with the cut scrub vegetation | |
Fixed another calculation error that could occur when choosing event options that granted improvements | |
Fixed an issue where certain unit formations were not playing the correct hit and death animations | |
Fixed an issue where unit widgets would flicker and reposition the first time they were opened | |
Fixed an issue where undo and redo buttons were not available in Single Player games with the No Characters option turned on | |
Fixed an issue where Fish was not listed in the expanded Food Staple tooltip | |
Fixed an issue where game options featured on the setup screen were not displaying their tooltips correctly | |
Fixed some issues with the bug reporting tool | |
Fixed an issue where AI would sometimes not claim city sites urgently enough | |
Fixed an issue where the city luxury button showed incorrect hover text | |
Fixed an issue where players would not properly receive ambitions if they only had one family | |
Fixed an issue where tribal opinion ratings were not being listed correctly in the Empires/Tribes tab | |
Fixed an issue where technology help text was not correctly listing ‘Leads to’ information if it only lead to one technology | |
Fixed an issue where it was possible to build Wonders that were part of cities that were in anarchy | |
Fixed various event issues |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment