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Test Branch: Old World Version 0.1.48868 Test (03/29/2021) | |
Main Branch: Old World Version 0.1.48932 Early Release (03/31/2021) | |
Design | |
Players can now abandon Ambitions | |
To abandon an ambition, simply hover over the ambition and click the ‘X’ button | |
Abandoning an ambition costs 5 Legitimacy | |
Some Wonders have been updated | |
The Apadana: Now grants +20 Global Civics, and grants -50% Maintenance costs to all cities | |
The Great Ziggurat: Now grants +20 Global Civics | |
The Circus Maximus/The Pantheon: Now grant +40 Global Training | |
The Hagia Sofia: -2 Discontent per year [All Cities] | |
The Mausoleum: +50% Culture [All Cities] | |
The Musaeum: Grants +50% science to the city it is built in | |
The Necropolis: All Temples grant -1 Discontent | |
The Isolationism law has been renamed to Autarky | |
The Autarky law now grants -50% maintenance costs to all cities | |
The Volunteers Law upkeep cost is now Medium Civics | |
The ‘Swift’ trait has been updated | |
Leaders with the Swift trait grant all units +1 to their fatigue limit | |
Generals with the Swift trait get 1 additional move per Order | |
The ‘Hardy’ unit promotion has been removed | |
Generals with the ‘Tracker’ trait are now granted +3 Vision (Down from +4) | |
The Wanton trait now grants +2 Charisma (Previously +1 Courage) | |
The Humble trait now grants +1 Wisdom (Previously +1 Charisma) | |
Instead of 5 Traits, Characters now have a maximum of 3 Strengths and 2 Weaknesses | |
Encyclopedia entries will now note if a trait is a Strength or a Weakness | |
A new mission has been added: Demand Tribute | |
Players can start this mission by selecting their Ambassador and then selecting the Nation they would like to demand a tribute from | |
This mission costs 100 Civics and 2 Orders to start, and takes 3 turns to complete | |
A new map script is available: Archipelago | |
The Disjunction map has been updated with a new setting: King of the Hill | |
This setting can be toggled during game set up, and is located beneath the map’s ‘Resource Density’ dropdown setting | |
King of the Hill adds a resource-rich center instead of water at the channel intersection area | |
Yields rewarded from capturing enemy outposts have been rebalanced | |
Art | |
The Crossbowman unit has been updated with new animations | |
The following unit models have been updated | |
Hastatus | |
Cataphract | |
Cataphract Archer | |
Cimmerian Archer | |
The following units now use arrow projectiles when attacking (These projectiles were previously placeholder) | |
Longbowman | |
Crossbowman | |
The following improvement models have been updated | |
Christian Cathedral | |
Jewish Cathedral | |
The following Wonders will now display construction progress as they are being built | |
The Colossus | |
The Lighthouse | |
A new event portrait has been added: The Cao’an | |
The following unit icons have been updated | |
Light Chariot | |
Cataphract Archer | |
Hastatus | |
Cataphract Archer | |
Religion icons have been updated | |
Religion icons present on the city widget are now slightly larger and have received a polish update | |
Holy City widgets will use a triangular icon to note the Religion it founded, other religions present in Holy Cities will use the normal city widget icons | |
Religion icons present in the Religion tab are now slightly larger | |
The Zoroastrian icon has been updated | |
The Builder archetype icon is now an Ant | |
Various Roman teenage character portraits have been updated | |
Some boost and bonus icons have received a polish update | |
UI | |
Improvement construction progress bars now have rounded corners | |
Specialists are now displayed with square frames in the City screen | |
Increased the height of the file browser window | |
Audio | |
The Maceman unit has been updated with new SFX | |
The following units have been updated with new select SFX | |
Hastatus | |
Legionary | |
New Events | |
A Wild Night | |
You are distracted by the sight of your subjects enjoying a party | |
Only the Best | |
You are dissatisfied with the wine you are served at a banquet | |
This event can start an event chain | |
Let Sleeping Rulers Lie | |
Your duties continue to get in the way of your rest | |
This event can start an event chain | |
The Cities Take Shape | |
Following the completion of your latest urban improvement, you take a moment to reflect upon your accomplishments | |
Locals in an Uproar | |
The original inhabitants of your city are unhappy living under a foreign yolk | |
Intercultural Celebration | |
The original inhabitants of your city are prospering under your rule | |
Various Influence events have been added | |
Various Intercession events have been added | |
Some more High Synod events have been added | |
AI | |
Improved AI tile management | |
Improved AI trait and rating values | |
Rebalanced AI law value | |
AI now considers influencing religion heads of non-state religions | |
The AI now uses Military units to buy tiles | |
Miscellaneous Changes | |
Some new achievements have been added | |
Players can view achievements by pressing SHIFT + F3 while in-game to open the Epic Social Overlay | |
Bug Fixes | |
Fixed a hang that could occur after rushing unit production and unlocking an achievement | |
Fixed an issue where completed ambitions were not showing up on the Victory Conditions screen | |
Fixed an issue where city widgets and improvement recommendation icons were overlapping incorrectly | |
Fixed some issues that would cause tile yield previews to remain on screen after selecting to build an improvement | |
Fixed an issue where tile yield previews were missing when an improvement was already on the tile a worker was standing on | |
Fixed an issue where unmet opponent scores were visible in Multiplayer games | |
Fixed an animation issue that could cause units to t-pose when loading games | |
Fixed an issue where character ethnicity opinions affected teammates in Multiplayer games | |
Fixed an issue where truces were possible in instances they shouldn’t have been in Multiplayer games | |
Fixed an issue where the newsletter field text was not bright enough | |
Fixed some font positioning issues with menu buttons | |
Fixed some instances where the culture icon was not properly appearing in the city widget | |
Fixed an issue where resources were being placed on tiles containing vegetation on mirror maps | |
Fixed an issue where project icons present in the city screen didn’t feature help text | |
Fixed some issues where technology tree icons could overlap with their frames | |
Fixed an issue with Governor buttons on the city widget | |
Fixed some exceptions that could occur with non-family ambitions | |
Fixed some combat preview text formatting issues | |
Fixed an issue with loading modded saves via the ‘Resume’ button | |
Fixed an issue with Walls discontent reduction | |
Fixed an inflation issue affecting Egyptian starting resources | |
Fixed a yield bug that could occur when switching from Simultaneous to Turn-Based MP | |
Fixed an issue with city effect yields | |
Fixed some AI issues | |
Fixed various text and help text issues | |
Fixed some combat preview camera issues | |
Fixed some maintenance cost issues | |
Fixed some incorrect text references | |
Fixed various event issues |
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