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@MohawkGames
Last active August 5, 2020 21:12
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Test Branch: Old World Version 0.1.41144 Test (08/03/2020)
Main Branch: Old World Version 0.1.41182 early release (08/05/2020)
Design
There have been some changes to the amount of Victory Points a city awards based on its culture
Cities with Weak culture are now worth 1 Victory Point
Cities with Developing culture are now worth 2 Victory Points
Cities with Strong culture are now worth 3 Victory Points
Cities with Legendary culture are now worth 4 Victory points
Combat bonuses/penalties from family opinions have been reduced
Combat units now receive a -20% strength penalty if their family is furious (down from 30%)
Combat units now receive a -10% strength penalty if their family is angry (down from 20%)
Combat units now receive a -5% strength penalty if their family is upset (down from 10%)
Combat units now receive a +5% strength bonus if their family is please (down from 10%)
Combat units now receive a +10% strength bonus if their family is friendly (down from 20%)
Some Nations families classes have been changed
Carthage
The Barcid family is now a Riders family (previously Champions)
The Didonian family is now a Statesmen family (previously Sages)
Greece
The Argead family is now a Champions family (previously Riders)
The Alcmaeonid family is now a Sages family (previously Statesmen)
Some improvement yields have been adjusted
A salt mine now provides 20 Money (up from 10)
A gold mine now provides 40 Money (up from 20)
The gold mine no longer provides culture
A silver mine now provides 40 Money (up from 30)
Specialists are now produced faster in higher level improvements
For example, Poets take less time to produce in an Amphitheater than in an Odeon, and even less time in a Colosseum
The Unit Tactics technology now requires the Battleline technology (This previously required the Machinery technology)
The Centralization law now provides a +25% Money bonus to your Capital City (This was previously a +25% Civics bonus)
The law tiers of the Centralization/Vassalage laws and the Epics/Exploration laws have been swapped (Centralization/Vassalage are now Tier 1 laws, Epics/Exploration are now Tier 2 laws)
The Philosophy law now grants +2 Science per forum in all cities (This was previously a +10% science bonus)
The Engineering law now grants -20% costs for Adjacent Urban Improvement Classes in all cities
Art
The model for the Necropolis Wonder has been updated
The model for the Fort improvement has been updated
The Circus Maximus Wonder textures have been updated
The following units have been updated with new models and unit icons
Elite Nomad Marauder
Javelineer
Elite Javelineer
The Elite Peltast unit has been updated with new animations
Idle, combat idle, fidget idle, run, attack, hit, death
Assyrian family colors have been updated
The Sargonid family color is now red
The Tudiya family color is now green
The Adasi family color is now grey
The Erishum family color is now pink
UI
The size of the undo and redo buttons has been increased
Enemy attack range is now shown when mousing over the unit
Theology help text has been improved
UI improvements have been made to the Add Urban and Chop Trees worker actions
The top UI bar yield icon frames have received a polish update
The options menu has received some polish updates
Audio
Hit audio effects for the Scout unit have been updated
New Events
[Nation] Discovery
One of your spies escapes another nation with an abundance of stolen scientific research
Fingers
Your spies in another nation are captured and tortured for information about their mission
Selling Secrets
You discover that one of your spies has betrayed your nation
Defecting Scientists
Your spymaster’s mission to steal another nation’s secrets proves more successful than expected
Seeking Help
Your agent in another nation returns from their mission successful, but the stressful experience has affected your Spymaster
Diplomatic Disaster
Intelligence from another nation reveals a troublesome development
Successful Mission
Your agents successfully malign the leadership of another nation, and the success appears to impress one of your critics
No More Secrets
You receive an ominous message from another nation
Goodbye [Nation]
Your vilification of another nation has some unexpected effects
Common Goals
You learn that your spies have formed a pact with agents of another nation who are on a similar mission
Close to Power
Your agent sent to slander another nation has found herself in a post close to the throne
Growing Influence
While traveling in another nation, your agent falls into an entourage of the nation’s heir
A Second Opinion
Your spouse’s sickness keeps them confined to bed, and some members of your court suggest you seek the opinion of your great scientist
This event can start an event chain
Gratitude
Another nation wishes to thank you for aiding them in their time of crisis
A Gift of Labor
Another nation sends a caravan of laborers to you, as repayment for a favor
Quality Time
In response to your support during their struggles, another nation extends an invitation for you to speak before their court
In Private
A Tribe member leads a procession of soldiers through the streets of your city and requests an audience
Surprise Proposal
You receive a proposal from a Tribal leader
[Tribe] Hunt
A Tribal leader invites you on a hunting expedition
[Tribe] Celebration
A tribe invites you to a celebratory feast in honor of your developing relationship
The Risk of Charm
Two people from your nation swear their undying love for you, and take matters into their own hands
The Curse of Knowledge
While having a conversation with your courtiers, you notice that they are having difficulties understanding you
The Pitfalls of Restraint
A young warrior begs you to consider the lack of partial prowess in your court
The Weakness of Strength
You participate in a fight taking place before the court
AI
AI workers know to finish unfinished improvements
AI tile improvement selection has been improved (This also affects player recommendations)
AI military unit movement has been improved
AI can now use agents
AI prefers to guard city sites with military units, freeing Scouts for other duties
AI move order improvement
Miscellaneous Changes
The mod.io logo on the Mods screen now directs to the Old World game on the mod.io site
Player created Maps and MapScripts can now be uploaded/downloaded via the Mods screen
The area of the main menu that features the Build Version and Date has been updated to include which version is running [Main, Test, etc.]
Tile improvement recommendations will no longer occur for tiles that are already being improved
Bug Fixes
Fixed an issue where the build date was not being displayed with the version
Fixed an AI calculation error that could occur when choosing event options that granted specialists
Fixed an issue where certain areas on unit action buttons did not respond to clicks
Fixed an issue where the leader opinion based on spouse ethnicity was not listed correctly
Fixed an issue where Apprentice Acolyte would not fit correctly in the city build progress bar while one was being built
Fixed an issue where giving a move order to a unit that was already moving would result in the unit pathing not matching the designated path
Fixed an issue where council portraits could become greyed out under certain circumstances
Fixed an issue where character portraits would sometimes be the incorrect gender on old save files
Fixed an exception the could occur within the encyclopedia
Fixed an issue where AI would sometimes not guard city sites
Fixed an issue with marriage events involving characters from foreign nations
Fixed an issue where the UI would not update on the Mods screen after logging out
Fixed an issue where the log out button would show an incorrect state after logging out on the Mods screen
Fixed an occasional exception that could occur on startup when navigating to the Mods screen
Fixed a null reference error that could occur for the version different tooltip in the Mods screen
Fixed an error that could occur in the Mod screen when trying to use the upload button with no account
Fixed an issue where locked saves would not correctly load mods used in the save
Fixed some help text issues
Fixed various event issues
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