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Test Branch: Old World Version 0.1.41144 Test (08/03/2020) | |
Main Branch: Old World Version 0.1.41182 early release (08/05/2020) | |
Design | |
There have been some changes to the amount of Victory Points a city awards based on its culture | |
Cities with Weak culture are now worth 1 Victory Point | |
Cities with Developing culture are now worth 2 Victory Points | |
Cities with Strong culture are now worth 3 Victory Points | |
Cities with Legendary culture are now worth 4 Victory points | |
Combat bonuses/penalties from family opinions have been reduced | |
Combat units now receive a -20% strength penalty if their family is furious (down from 30%) | |
Combat units now receive a -10% strength penalty if their family is angry (down from 20%) | |
Combat units now receive a -5% strength penalty if their family is upset (down from 10%) | |
Combat units now receive a +5% strength bonus if their family is please (down from 10%) | |
Combat units now receive a +10% strength bonus if their family is friendly (down from 20%) | |
Some Nations families classes have been changed | |
Carthage | |
The Barcid family is now a Riders family (previously Champions) | |
The Didonian family is now a Statesmen family (previously Sages) | |
Greece | |
The Argead family is now a Champions family (previously Riders) | |
The Alcmaeonid family is now a Sages family (previously Statesmen) | |
Some improvement yields have been adjusted | |
A salt mine now provides 20 Money (up from 10) | |
A gold mine now provides 40 Money (up from 20) | |
The gold mine no longer provides culture | |
A silver mine now provides 40 Money (up from 30) | |
Specialists are now produced faster in higher level improvements | |
For example, Poets take less time to produce in an Amphitheater than in an Odeon, and even less time in a Colosseum | |
The Unit Tactics technology now requires the Battleline technology (This previously required the Machinery technology) | |
The Centralization law now provides a +25% Money bonus to your Capital City (This was previously a +25% Civics bonus) | |
The law tiers of the Centralization/Vassalage laws and the Epics/Exploration laws have been swapped (Centralization/Vassalage are now Tier 1 laws, Epics/Exploration are now Tier 2 laws) | |
The Philosophy law now grants +2 Science per forum in all cities (This was previously a +10% science bonus) | |
The Engineering law now grants -20% costs for Adjacent Urban Improvement Classes in all cities | |
Art | |
The model for the Necropolis Wonder has been updated | |
The model for the Fort improvement has been updated | |
The Circus Maximus Wonder textures have been updated | |
The following units have been updated with new models and unit icons | |
Elite Nomad Marauder | |
Javelineer | |
Elite Javelineer | |
The Elite Peltast unit has been updated with new animations | |
Idle, combat idle, fidget idle, run, attack, hit, death | |
Assyrian family colors have been updated | |
The Sargonid family color is now red | |
The Tudiya family color is now green | |
The Adasi family color is now grey | |
The Erishum family color is now pink | |
UI | |
The size of the undo and redo buttons has been increased | |
Enemy attack range is now shown when mousing over the unit | |
Theology help text has been improved | |
UI improvements have been made to the Add Urban and Chop Trees worker actions | |
The top UI bar yield icon frames have received a polish update | |
The options menu has received some polish updates | |
Audio | |
Hit audio effects for the Scout unit have been updated | |
New Events | |
[Nation] Discovery | |
One of your spies escapes another nation with an abundance of stolen scientific research | |
Fingers | |
Your spies in another nation are captured and tortured for information about their mission | |
Selling Secrets | |
You discover that one of your spies has betrayed your nation | |
Defecting Scientists | |
Your spymaster’s mission to steal another nation’s secrets proves more successful than expected | |
Seeking Help | |
Your agent in another nation returns from their mission successful, but the stressful experience has affected your Spymaster | |
Diplomatic Disaster | |
Intelligence from another nation reveals a troublesome development | |
Successful Mission | |
Your agents successfully malign the leadership of another nation, and the success appears to impress one of your critics | |
No More Secrets | |
You receive an ominous message from another nation | |
Goodbye [Nation] | |
Your vilification of another nation has some unexpected effects | |
Common Goals | |
You learn that your spies have formed a pact with agents of another nation who are on a similar mission | |
Close to Power | |
Your agent sent to slander another nation has found herself in a post close to the throne | |
Growing Influence | |
While traveling in another nation, your agent falls into an entourage of the nation’s heir | |
A Second Opinion | |
Your spouse’s sickness keeps them confined to bed, and some members of your court suggest you seek the opinion of your great scientist | |
This event can start an event chain | |
Gratitude | |
Another nation wishes to thank you for aiding them in their time of crisis | |
A Gift of Labor | |
Another nation sends a caravan of laborers to you, as repayment for a favor | |
Quality Time | |
In response to your support during their struggles, another nation extends an invitation for you to speak before their court | |
In Private | |
A Tribe member leads a procession of soldiers through the streets of your city and requests an audience | |
Surprise Proposal | |
You receive a proposal from a Tribal leader | |
[Tribe] Hunt | |
A Tribal leader invites you on a hunting expedition | |
[Tribe] Celebration | |
A tribe invites you to a celebratory feast in honor of your developing relationship | |
The Risk of Charm | |
Two people from your nation swear their undying love for you, and take matters into their own hands | |
The Curse of Knowledge | |
While having a conversation with your courtiers, you notice that they are having difficulties understanding you | |
The Pitfalls of Restraint | |
A young warrior begs you to consider the lack of partial prowess in your court | |
The Weakness of Strength | |
You participate in a fight taking place before the court | |
AI | |
AI workers know to finish unfinished improvements | |
AI tile improvement selection has been improved (This also affects player recommendations) | |
AI military unit movement has been improved | |
AI can now use agents | |
AI prefers to guard city sites with military units, freeing Scouts for other duties | |
AI move order improvement | |
Miscellaneous Changes | |
The mod.io logo on the Mods screen now directs to the Old World game on the mod.io site | |
Player created Maps and MapScripts can now be uploaded/downloaded via the Mods screen | |
The area of the main menu that features the Build Version and Date has been updated to include which version is running [Main, Test, etc.] | |
Tile improvement recommendations will no longer occur for tiles that are already being improved | |
Bug Fixes | |
Fixed an issue where the build date was not being displayed with the version | |
Fixed an AI calculation error that could occur when choosing event options that granted specialists | |
Fixed an issue where certain areas on unit action buttons did not respond to clicks | |
Fixed an issue where the leader opinion based on spouse ethnicity was not listed correctly | |
Fixed an issue where Apprentice Acolyte would not fit correctly in the city build progress bar while one was being built | |
Fixed an issue where giving a move order to a unit that was already moving would result in the unit pathing not matching the designated path | |
Fixed an issue where council portraits could become greyed out under certain circumstances | |
Fixed an issue where character portraits would sometimes be the incorrect gender on old save files | |
Fixed an exception the could occur within the encyclopedia | |
Fixed an issue where AI would sometimes not guard city sites | |
Fixed an issue with marriage events involving characters from foreign nations | |
Fixed an issue where the UI would not update on the Mods screen after logging out | |
Fixed an issue where the log out button would show an incorrect state after logging out on the Mods screen | |
Fixed an occasional exception that could occur on startup when navigating to the Mods screen | |
Fixed a null reference error that could occur for the version different tooltip in the Mods screen | |
Fixed an error that could occur in the Mod screen when trying to use the upload button with no account | |
Fixed an issue where locked saves would not correctly load mods used in the save | |
Fixed some help text issues | |
Fixed various event issues |
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