Last active
February 16, 2022 21:36
-
-
Save MohawkGames/27244a5173fb10b223476554d004406b to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Test Branch: Old World Version 1.0.57748 Test 02/09/2022 | |
Main Branch: Old World Version 1.0.57919 Release 2/16/2022 | |
Design: | |
City Visibility now requires an Agent Character, instead of just an Agent Network | |
Dealmaker and Cunning Traits are now combined | |
Imprisoning a Family head now removes them from that position | |
Players can no longer make truce with a tribe allied with a nation that is at war with you | |
Opinion bonus from owing favor to a character has been increased | |
Ctrl-undo no longer shows individual moves with pauses, it rewinds directly to turn start | |
Tech costs for late game techs have been increased | |
Play to Win Gameplay setting has been renamed to Ruthless AI | |
Revised distribution of resouces in central region on mirror maps | |
Freedom now gives +1 Science per Urban Specialist | |
Projects give higher one-time bonuses | |
Testudo is now +20% vs Ranged/turn with a 3 turn max | |
Roman Unique Unit's ability to ignore Zone of Control has been removed | |
Ratios for science and other yields have been adjusted during trade events | |
Granaries now give +2 growth | |
War Elephants cost less training | |
Art: | |
Shading on units has been adjusted | |
Worker unit positions have been adjusted on improvements | |
Babylon's Nation color has been adjusted to be a brighter green | |
MP: Team colors have been adjusted to be more legible | |
Tech Tree nodes now are visually coded to indicate if prereqs are unlocked | |
Audio: | |
Sounds now plays when landmark is discovered | |
UI: | |
Added available actions reminder to notifications | |
Added notifications for other players when a National or Tribal Alliance is made or broken | |
Added additional information about city healing when damanged | |
Updated visual feedbacks for selecting units | |
Units now appear in front of city widgets when selected | |
Pick Later nation option now added to simple setup | |
Added siblings to living relatives display, generalized UI relation text | |
Workers no longer hidden when on harbor tiles | |
Improvement yields now show over the entire player territory | |
Leader selection screen random and pick later buttons not visible if those options are invalid | |
Adjusted how Multiplayer Games appoint team color versus nation color when duplicate nations exist in FFA matches. | |
The Event Browser interface has been updated | |
New Events | |
Romulus Wood | |
Mercy for the Weak | |
Brothers and Sisters of the Faith | |
Dissension in the Ranks | |
A Display of Benevolence | |
Faith and Unity | |
Balancing Act | |
The Wilderness Beyond | |
Luxury Seekers | |
Wildwood Companions | |
Skittish Bandits | |
Beer Run | |
Scattered Independents | |
Swords or Plowshares | |
Talent Scout | |
Adroit Diplomacy | |
The Dance of Diplomacy | |
Bugs: | |
Various text and event fixes | |
Fixed issue where gamebuttons were disabled unintentionally | |
Fixed issue where game restart/new map would crash if mods were enabled | |
Turn summary no longer shows summary of undone action | |
Player's custom name once again stored in options file and is used instead of user name | |
Maps with fixed starting points that are unique for each nation do not allow the duplicate nation dropdown on setup | |
Fixed tech tree lines not drawing for Bodkin Arrow tech | |
Fixed number of opponents not working in single player setup | |
Fixed issue where units sometimes spawn on the same tile as an existing unit | |
The least expensive specialist is once again chosen when you select from the city build list | |
Fixed 10 players being allowed (but not 9 or 8) with unique nations option | |
Addressed issue where some portraits in multiplayer are not aligned | |
Fixed issue where religious opinion was not always updated correctly | |
Adjusted religious spread and conversion | |
Fixed issue with map generation on small maps | |
Fixed issue where it was sometimes possible to have Family Seat bonus trigger more than once per game | |
Setup screens no longer process input when they are inactive | |
Gifted cities no longer count as recaptured | |
Fixed bug with stun cooldown wearing off too quickly in Multiplayer | |
Fixed bug allowing generals to be re-assigned when their units were on cooldown | |
Additional fixes: | |
Fixed issue where "Pick Later" option was not working properly | |
Fixed issue with Stun | |
Improvements to notification system |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment