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Test Branch: Old World Version 0.1.45180 Test (12/07/2020) | |
Main Branch: Old World Version 0.1.45231 Early Release (12/09/2020) | |
Design | |
Players can now start marriage missions with rival nations or tribes | |
Added more opinion changes based on foreign character Archetypes | |
For example, Hero characters dislike you if your nation is too close to theirs | |
Judge and Diplomat characters dislike you if you have more active laws and a bigger trading partner, respectively | |
The Raise Improvement ability has been switched to the Judge character archetype (This ability was previously connected to the Orator character archetype) | |
Naval boats now move faster through their own territory | |
Increased yields from character Agents to 10% (Was previously 2%) | |
Mercenaries now get more expensive the more you hire/recruit them | |
Underworld Shrines [Ereshkigal, Osiris, Hades] must be built next to mountains/volcanoes | |
Orthodoxy now stops random spread of non-state religions in all cities | |
Religions will now spread randomly to tribal sites | |
Art | |
The following unit models and icons have been updated | |
Hoplite (This unit has also had its formation changed to four units) | |
Pikeman | |
A fortify idle animation has been added to the Maceman unit | |
The model for the village improvement has been updated | |
The hovel model has received some updates | |
The icon for the ‘Cancel Action Queue’ action has been updated | |
Some new characters portraits have been added | |
Teenage versions of various Assyrian portraits have been added | |
The following improvements have had their icons updated | |
Grocer | |
Fair | |
Lakes have received a few updates (These changes are still a WIP) | |
UI | |
Diplomacy state change icons have been added to relevant event options | |
The tribal invasion icon has been added to event options that trigger a tribal invasion | |
The undo and redo buttons are now different colors to help differentiate the two | |
Widget icons (the star signaling a unit’s general, for example) will now differ when the Governor or General is the nation leader | |
The city widget has received some updates | |
Religious help text has been improved | |
Opinion help text has been added to the gift yield buttons | |
Ambition information is no longer displayed if ambition victory or characters are not enabled | |
Tile tooltips on tiles with existing improvements are now expandable | |
Players can expand tooltips by holding ALT | |
Audio | |
The settler unit has been updated with new fidget, hit, run and death SFX | |
New Events | |
Hopes and Prayers | |
A nation asks for your aid after their religious construction costs cause a strain on their resources | |
An Urgent Matter! | |
An agent brings you some troubling news regarding a wood shipment | |
War Games | |
Another nation asks for your help, as their recent campaigns have left them short on manpower | |
With Great Works Comes Great Importability | |
Another nation asks for your help, as they are short on resources for their latest project | |
A Fist Full of Forms | |
Another nation asks for diplomatic favors because their nation is suffering from a shortage of bureaucrats | |
Poetic Petition | |
You receive a lengthy missive from another nation asking for your aid | |
Blessing of the Gods | |
You are asked to attend the dedication of a new shrine | |
Dedication of the Gods | |
You are invited to attend the dedication of a new shrine | |
Displeasure of the Gods | |
You are asked to attend the dedication of a new shrine because the Gods are displeased with you | |
Religion Spread events have been added for the following shrines | |
War [Ninurta/Mars] | |
Fire [Nuska/Atar/Vulcan] | |
Wisdom [Nabu/Athena] | |
Sun [Shamahs/Ra/Hvar Khshaita] | |
Water [Melqart/Poseidon/Anahita] | |
Love [Ishtar/Astarte/Venus] | |
AI | |
AI teammates now gift unused orders to human teammates | |
Improved AI city defense | |
Miscellaneous Changes | |
Players will now receive a ‘Lost connection to server’ pop up when hosts drop out of a network game | |
Turn style and turn timer dropdowns have been added to the options menu for the host of network games | |
Server mode now connects to a remote headless server and uploads the game there | |
This change is still a work in progress and needs some additional UI changes | |
Players can start a headless server by running the batch file ‘OldWorldServer.bat’ - which is in the same location as the executable | |
Various units will now turn their heads and look around at certain elements of their environment | |
These units will look at certain improvements like Shrines, as well as Holy Sites and Wonders - units can also look at birds as they fly away | |
Bug Fixes | |
Fixed an issue where the ‘Pass’ icon was shown when units were set to ‘Sleep’ or ‘Sentry’ | |
Fixed a null reference error that could occur when trying to ALT Buy improvements | |
Fixed an issue where banner outlines were not being drawn properly | |
Fixed an issue where players with less than 50 resources couldn’t properly receive gifted resources | |
Fixed some issues with religion spread event triggers | |
Fixed an issue where the grocer model was appearing slightly under the ground | |
Fixed an issue with the choose research button | |
Fixed an issue with stunned units | |
Fixed an issue where full screen mode distorted upon changing to windowed mode and back again | |
Fixed an issue where characters could sometimes be assigned the wrong portrait when born | |
Fixed an alignment issue with the tribal invasion icon | |
Fixed a missing folder warning that could occur after uninstalling a mod | |
Fixed various UI issues | |
Fixed a map editor issue where the UI was not layering below the escape menu | |
Fixed an issue where certain tiles were not being added to the trade network properly | |
Fixed a null reference that could occur when replacing improvements | |
Fixed an issue where the choose character pop up ‘choose’ button would not update when selecting or previewing different characters | |
Fixed an issue where the map generator was placing river names on non-river tiles | |
Fixed an issue where the mod menu did not reload the background after returning from the leader selection menu | |
Fixed some display issues on the inheritance screen | |
Fixed an issue where players were sometimes unable to join a Multiplayer game that only had one slot available | |
Fixed various issues with Road-To functionality | |
Fixed some issues related to generating mirrored maps for an odd number of players | |
Fixed an issue where player alliances offers could be started after a player was already in an alliance | |
Fixed an issue where the hamlet’s texture was not appearing correctly | |
Fixed various event issues |
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