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Test Branch: Old World Version 1.0.59386 Test 04/20/2022 | |
Main Branch: Old World Version 1.0.59606 Release 04/27/22 | |
Hot Fix: Old World Version 1.0.59674 Hot Fix 04/29/22 | |
Design | |
Rival player water control visible only if tiles are visible | |
City border preview is no longer displayed on unrevealed tiles | |
Champions now get a free Militia instead of a Warrior | |
Razing a city now destroys improvements within its city borders | |
Added Resource Density option to Northern Ocean Map | |
Forts are destroyed when pillaged | |
Barding now requires Battleline | |
Hastatus/Legionary combat bonus vs Melee instead | |
Cataphracts have 10% Circle attack | |
Increased cost and science gained from inquiries | |
Polybolos anti-ranged bonus is on attack only | |
Necropolis give -2 Discontent per Temple | |
Agent Networks now require Spymaster to make a Character an Agent | |
Removed events where the AI will declare war under Passive or the Able settings | |
Ruins will no longer appear in initial city borders | |
UI | |
Added ability to export map timeline as a gif | |
UI now supports long text events with a scrollbar | |
City Production Screen Hurry action now displays tally of hurry action in tooltip | |
Added character portrait to character help tooltips | |
Added scrolling to the leader selection menu | |
Programming | |
Improvments to AI | |
exploration | |
character job assignment | |
more likely to pillage | |
other small adjustments | |
Bugs | |
Various text and event changes | |
Fixed turn style and turn scale being available to change in-game when it should not be displayed | |
Fix to Hall of Fame menu so "Defeat by Scenario Victory" now shows "Scenario Defeat" | |
Fixed issue where ore mine was not animating | |
Fixed cloud away message when it includes commas | |
Improved logic for unit cycling | |
Fixed stats screen not calculating rank in single player games, other minor stats screen fixes | |
Fixed issue with ilde leader reminders | |
Fixed scenario nation dropdown getting reset when starting scenarios without switching to options | |
Ensured only tracks marked with the tag 'MainMenu' will play in the main menu | |
Fixed units playing their damage animation a second time after returning to land if they take damage while on water | |
Hotfix 4/29/2022 | |
Water Shrines now give +20 Money/Turn, Healing Shrines give +2 Growth/Grove and +6 HP/Turn | |
Fixed bug that caused AI development cities to occasiionally spawn on top of settlements | |
Fixed Manuevers unit ability | |
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