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Test Branch: Old World Version 0.1.47151 Test (02/09/2021) | |
Main Branch: Old World Version 0.1.47212 Early Release (02/10/2021) | |
Design | |
The Tactician Archetype now grants +2 Disciple (Previously +2 Courage) | |
The Zealot Archetype now grants +4 Courage (Previously +4 Charisma) | |
The Judge Archetype now grants +2 Charisma (Previously +2 Wisdom) | |
Stone costs for Holy Sites have increased (Each now costs 200 Stone to construct) | |
The Adur Burzen-Mihr | |
The Temple of Solomon | |
The Church of the Holy Sepulchre | |
The Cao’an | |
Scouts now create permanent “Agent Networks” and are automatically returned after 5 turns | |
Character agents can be optionally added to Agent Networks at any point | |
The Orthodoxy law now allows State Religion cities to hurry city production with Orders | |
Science yield from Monasteries and Inquiries has been reduced | |
Shrines no longer need to be adjacent to Urban tiles | |
Opinion modifiers granted from Religious improvements have been increased | |
Technology costs have received more balance updates | |
Council missions are now more/less expensive based on the character’s opinion of you | |
Yield from Court members is now modified by their opinion of you | |
Some new goals have been added | |
Have 20/50/100 Urban Tiles | |
Have 20/50 Urban improvements | |
A new premade map is available | |
The Mediterranean | |
Art | |
The Pikeman unit has been updated with new animations | |
The following improvement models and icons have been updated | |
Library | |
Jewish Monastery | |
A new event portrait has been added | |
Love Whisper | |
Some unit effect icons have been updated | |
The icon for the Courthouse improvement has been updated | |
The icon for the “unit queue cancelled” notification has been updated | |
UI | |
The Main Menu UI and display has been updated | |
The Mods Screen UI has been updated | |
The Victory screen has received more updates | |
The Laws screen has received more updates | |
Undo/Redo now works on the Laws Screen | |
The Event Browser has received some polish updates | |
A ‘Pacify City’ button has been added to the selected city screen | |
This button is located beneath the city’s Governor information | |
Scores for unmet opponents will no longer display in Single Player games | |
The unit cancelled queued movement notification will now flash until clicked | |
Clicking on this notification will focus the camera on the unit with a blocked path | |
Governors are now listed on the Cities screen | |
The leader’s name is now featured on their portrait | |
Tooltip text has been added to Gift City button located in the City Screen | |
Tooltip text explaining team methods has been added to the Nations option on the Multiplayer Game set up screen | |
Audio | |
Death SFX for the following units has been adjusted | |
Siege Tower | |
Ballista | |
New Events | |
[Tribal] Rituals | |
Scholars studying a recently conquered tribe have taken a keen interest in their religious practices | |
Zoroastrianism Founded | |
Zoroastrianism has taken hold in your nation | |
Judaism Founded | |
The descendants of the prophet Abraham have settled in your nation | |
Christianity Founded | |
Your nation has started practicing Christianity, and you are asked if you would like to support the new religion | |
Manichaeism Founded | |
Your people have started practicing the Religion of Light, Manichaeism | |
The Dedication | |
Your subjects ask for aid after your nation loses a faithful religious member | |
The Fire Defiled | |
A member from one of your families goes against traditional religious teachings and you are asked to intervene | |
The Royal Dead | |
Your Royal line has been following traditional burial practices, and you are asked to consider adopting more religious practices | |
Fire of Fires | |
You are asked to make a donation towards the new Temple being built in your nation | |
Fire of Verethragna | |
Your Magi debate whether there is still a place for the sacred fire in the new Cathedral in your nation | |
River Contamination | |
Some merchants from another nation have angered your religious followers | |
Pilgrimage for Ahura Mazda | |
A nearby peak has become a popular pilgrimage site for your religious followers | |
World of Thought | |
One of your scholars has published a series of texts on Gnosticism | |
[Religion] Under Siege | |
A Priest arrives at court to discuss how you are failing the faith | |
Fighting for the Divine | |
As your armies arrive to camp, the head of your religion arrives with an entourage | |
More events involving scheming heirs have been added | |
Some more truce events have been added | |
The ‘Explore’ option on the ‘Choose Study’ event will now make the student go exploring | |
AI | |
Various AI improvements have been implemented | |
Better expansion targeting | |
Better movement prioritization (Unit movement now mixed with Empire and Character management) | |
Now handles units with the Last Stand ability | |
Now plans much better how to spend yields before performing other actions | |
Various AI military operations have been improved | |
Miscellaneous Changes | |
Teams that initiate a diplomacy state change in Multiplayer will now receive a notification informing them of this change | |
Players will no longer auto-join Multiplayer games that only have one available slot | |
Unit healed, promotion and upgrade effects have been changed to only occur on player actions | |
These effects will no longer play when the AI does these actions | |
The ‘Surrender’ option has been changed to ‘Retire’ in Single Player games | |
The ‘Master of Poisons’ trait has been removed | |
Existing events related to the ‘Master of Poisons’ trait have been updated to work with the ‘Herbalist’ trait | |
Pieface now has the Orator Archetpye | |
Random rotation variations have been removed from most buildings | |
The “Show All Job Candidates” option has been removed and is now on by default | |
Players can now press Enter on pop ups requiring input (ex. Rename Landmark) to save the new information | |
Heirs reaching tutor age is now detailed in the turn summary information | |
Bug Fixes | |
Fixed a late-game performance issue related to specialist value calculations | |
Fixed an issue where characters from other nations were becoming the Head of a Religion they didn't found/practice | |
Fixed an issue where the global yield modifiers were too high when characters were angry with you | |
Fixed an issue where the science yield value wasn’t appearing rounded in the top UI bar | |
Fixed an issue where the Victory Screen was not properly accounting for Double Victory | |
Fixed an issue with double victory that could occur when the player hadn’t met other nations yet | |
Fixed an issue where certain information was not being stored in the options file properly | |
Fixed an issue where upgrading units could cause a crash | |
Fixed some issues with text wrapping on the Mods screen | |
Fixed some layout issues on the Mods screen | |
Fixed an issue where description text was getting cut off in the Mods screen | |
Fixed an alignment issue in the advanced setup tab | |
Fixed some display issues with the Inheritance screen | |
Fixed a text wrapping issue on the research progress bar | |
Fixed an issue where the culture icon was missing from the city widget located in the city screen | |
Fixed some sorting issues with recommended icons and city build lists | |
Fixed an issue where all followers of a religion were not being shown properly | |
Fixed an issue where living family members were not being updated properly | |
Fixed an issue where the choose character pop up could extend past the top of the screen | |
Fixed an issue where Huge Seaside maps were incorrectly setting boundary tiles in deep desert areas (This issue will not be fixed on existing saves with the issue, only on new games using this map script) | |
Fixed some health bar appearance issues caused by using Undo | |
Fixed an issue with attack duration times | |
Fixed an issue with the abundance of the game (deer) resource | |
Fixed an issue where renaming map elements wasn’t properly renaming all instances of that map element on the map | |
Fixed an issue with the back button on the Multiplayer Join screen | |
Fixed an issue where the Multiplayer Game header could appear on the Main Menu when no Multiplayer games were active | |
Fixed an issue where the Start Game button wasn’t properly updating after selecting a premade map | |
Fixed an error that could occur when invalid characters were present in MP chats | |
Fixed some appearance issues with certain improvements | |
Fixed an issue where some resources were visible through FOW | |
Fixed some help text issues with tile tags | |
Fixed some display issues with tundra hills | |
Fixed some issues where certain turn notifications were causing null reference errors | |
Fixed some issues with turn notification names | |
Fixed some text and font issues in the Event Browser | |
Fixed some AI issues | |
Fixed various event issues |
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