-
-
Save MohawkGames/33d2c5c891e9ae803d1becebe1e4fb03 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Test Branch: Old World Version 0.1.48169 Test (03/08/2021) | |
Main Branch: Old World Version 0.1.48237 Early Release (03/10/2021) | |
Design | |
A Mac Build has been released for Old World | |
This version is currently only available on the Test Branch | |
Play By Cloud multiplayer games are now available on the Main Branch | |
Commander Leaders now grant Infantry units +20% Defense when serving as their General | |
Tactician Leaders now grant Mounted units +10% Critical Hit chance when serving as their General | |
Zealot General and Zealot Leader General abilities have been swapped | |
Zealot Generals can now heal in neutral territory | |
Zealot Leader Generals can no longer die with more than 1 HP | |
Players now have the ability to release Generals and Governors from their current jobs | |
To release a General, select the unit and click the ‘Release General’ button or select the General and click the ‘Leave [Unit]’ button on their Character panel | |
To release a Governor, select them from the Character Tab and click the ‘Leave [City]’ button on their Character Panel | |
Releasing Generals and Governors from their jobs costs 1 order | |
Leaders now have a ‘Convert Religion’ action that will convert them to the Nation’s State Religion | |
This action costs 100 Civics and 2 Orders | |
Players will now receive opinion boosts with other Tribes and Nations if members from their faction are serving on the Player’s Council | |
The opposite trait opinion modifier has been reduced from -80 to -60 | |
Divorcing foreign spouses will now cause their Nation to gain a negative opinion modifier with you | |
Removing Luxuries no longer costs Orders | |
Reduced the hiring costs of Mercenary units for Carthage | |
Various projects that are unique to event choices (for example, Misthophoria) have been rebalanced | |
Art | |
The Conscript unit has been updated with new animations | |
All land improvements have been updated to display a construction state while they are being built | |
The Intercession mission icon has been updated | |
The icon for the Gems resource has been updated | |
Project icons have received a polish update | |
UI | |
Projects are now color coded | |
Brown - Permanent | |
Green - Repeatable | |
Maroon - No Hurry (Repair, Council, Convoy, etc.) | |
The game cursor now has different states when performing melee and ranged attacks | |
The Multiplayer join screen UI has received some updates | |
UI elements within the City screen have received some updates | |
Families desired luxuries are now displayed on the family tab | |
These icons will appear faded if none of the listed luxuries are being sent | |
The Combat Preview window has received a polish update | |
The Main Menu now features a button that will navigate players to the Old World sub on Reddit [This button currently features a placeholder Mohawk Games icon] | |
Audio | |
The following units have been updated with new SFX | |
African Elephant | |
Turreted Elephant | |
War Elephant | |
The following units have been updated with new selection SFX | |
African Elephant | |
Turreted Elephant | |
New Events | |
Appetite for Exploration | |
One of your families applauds your Exploration edict and wishes to learn more about the world outside of your borders | |
Epic Expectations | |
Your recent declaration of Epics has sparked a conversation in the court | |
Returning the Favor | |
You are asked to repay a favor by making a donation to your Religion | |
[Religion] Intrigue | |
You are presented with the opportunity to replace your Head of Religion | |
Conversion Spread | |
Your attempts to convert a member of your nation to your religion have gone better than expected | |
Conversion Rejected | |
Your attempts to convert a member of your nation to your religion have backfired | |
Theological Letters | |
Your attempts to convert a member of your nation to your religion have an unexpected side effect | |
[Religion] Zeal | |
A member of your nation has taken to their religion well, but worries they can come across too strongly at times | |
Conversion Gone Wrong | |
A member of your nation has outright refused your attempts to convert them to your Religion | |
Bad Blood | |
A member of your nation seems open to converting to your Religion, but has their own problems with the Head of Religion | |
The Founding Avestan | |
Your Religious theologies have led to new beliefs spreading through your nation | |
Rival at the Bridge | |
You question if your religious beliefs should apply to a fallen rival | |
Pressure from [Religion] | |
Your Head of Religion demands that you abdicate your throne to your Heir | |
Pleasing the In-Laws | |
Your in-laws feel neglected despite their special status | |
Propitiation | |
One of your families is feeling neglected, despite one of their members being your Head of Religion | |
Quelling Unrest | |
The discontent in one of your cities is less than ideal | |
Reign of a God | |
You reign as the uncontested ruler of your nation | |
Era of Justice | |
Your nation has entered an era of justice, and you must decide how to strengthen your laws | |
Age of Tolerance | |
An age of tolerance and good will fills the land | |
Era of Universal [Religion] | |
Your nation is bound together by its common faith | |
Age of Empires | |
Your armies stand ready to defend you and your nation | |
Era of Patriots | |
Your nation would not survive without the selfless sacrifice of your citizens in times of need | |
The Monkey Paw event chain has been updated with some new events | |
AI | |
The AI more strongly targets cities it has lost | |
Miscellaneous Changes | |
A ‘Randomize Leaders’ option has been added | |
This option can be found in the Advanced Setup tab and will randomize the starting leader for each nation | |
The Amphitheater improvement has been renamed to Theater | |
The Colosseum improvement has been renamed to Amphitheater | |
The ‘Highest Population’ ambition has been removed | |
This ambition has been replaced with a ‘Highest VPs’ ambition | |
Increased Max HUD scaling slightly | |
Bug Fixes | |
We are aware of the issue with Kaspersky AV software flagging one of our dll files as a Trojan, we have contacted Kaspersky and they have informed us that it was a false flag and will be fixed soon! | |
Fixed an issue where the trade network overlay would remain active after building a Hamlet | |
Fixed some camera issues with the combat preview window | |
Fixed an issue where the combat preview window did not update when switching to adjacent targets | |
Fixed some unit pathing issues | |
Fixed some formatting issues with multi-line progress text on ambitions | |
Fix an issue where City HP bars were not producing popup help text | |
Fixed an issue where the Restart Game option would not use a random map script if that option was chosen during initial game setup | |
Fixed an issue with the rename unit button | |
Fixed some alignment issues with the unit promotion buttons | |
Fixed an issue where players were unable to displace at-peace units from their territory by moving onto them | |
Fixed an issue where max HUD scaling values were not updating properly in certain instances | |
Fixed a layout issue with research cards | |
Fixed an issue where upgrading units didn’t carry over unique names given to the units | |
Fixed some null reference errors | |
Fixed some family tree alignment issues on the Inheritance screen | |
Fixed an issue where AI was claiming sites intended for other AI during development stage | |
Fixed some UI layout issues | |
Fixed an alignment issue with cycle button text | |
Fixed some Play-By-Cloud game errors | |
Fixed an issue where the ‘Restart Game’ option caused all future auto-saves to overwrite the same auto save file | |
Fixed an assert error that could occur in the Tech tree | |
Fixed an issue where PBC games were not updating properly on the main menu | |
Fixed some tooltip issues with the top UI bar yield areas | |
Fixed an issue where links insides mission buttons weren’t working | |
Fixed an issue where automation status was not updating on the unit banner properly | |
Fixed an issue where terrain icons weren’t appearing in the game encyclopedia properly | |
Fixed an issue where non-host players could download PBC games | |
Fixed an issue where tooltips were inconsistently appearing on the single player setup screen | |
Fixed some areas where technology icons weren’t appearing correctly | |
Fixed an issue where city widgets did not respond to clicks while the city was idle | |
Fixed various event issues |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment