-
-
Save MohawkGames/34fe5d4984c0938afe18c5545da88c47 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Test Branch: Old World Version 0.1.43644 Test (10/19/2020) | |
Main Branch: Old World Version 0.1.43711 Early Release (10/21/2020) | |
Design | |
Players can now choose to delay making an ambition decision for 5 years | |
Increased the amount of XP earned for serving as a Governor | |
Various Mission Orders costs have been increased | |
The Patron Family Seat bonus has been updated | |
The Family Seat (The first city given to the Patron Family) will now gain +20 Orders and -1 Discontent Level per Culture Event | |
Culture generated from Poets has been reduced | |
Apprentice Poets produce 3 Culture per year (Down from 4) | |
Master Poets produce 4 Culture per year (Down from 6) | |
Elder Poets produce 5 Culture per year (Down from 8) | |
Hunting Shrines now give an XP bonus (+10 XP/Year) to Ranged units stationed on the tile | |
Shrine of Diana, Shrine of Neith | |
Healing Shrines now heal units (+5 HP) stationed on the tile | |
Shrine of Eshmun, Shrine of Isis | |
Windmills and Watermills now grant +60% yields to adjacent mines, lumbermills and quarries | |
Some theologies can now increase the spread of their Religion | |
Theologies now give opinion bonuses to Religions for various Laws (Mythology prefers Epics, for example) | |
All Shrines now give an opinion boost for Pagan Religions | |
Religious Specialists now improve Religious opinions | |
Pagan Religions no longer spread randomly | |
Your leader will now gain an opinion boost with characters they share traits with | |
Opposite traits can now cause a negative opinion | |
For example, Leaders with the Bold trait will now gain a negative opinion modifier with characters who have the Cowardly trait | |
Memories now decay each turn | |
Art | |
The model for the honey grove has been updated | |
The model for the horseman unit has been updated | |
This unit has been updated to a formation of three units (Was previously a single unit) | |
More Egyptian elder portraits have been added | |
The Archer unit icon has been updated | |
The following improvement icons have been updated | |
Watermill | |
Garrison | |
End Alliance mission icons have been updated | |
Various technology bonus icons and unlock effect icons have been updated | |
UI | |
Players can now send goods to other nations by selecting them from the Empires tab (This is available in both Singleplayer and Multiplayer modes) | |
Players must be at peace with the nation to send goods to them | |
Audio | |
The Multiplayer turn timer has been updated to include clock ticking SFX | |
This sound effect starts when there are five seconds remaining for your turn (This sound effect only plays during the player’s turn) | |
The following units have been updated with new attack and hit audio SFX | |
Onager | |
Battering Ram | |
Warrior death audio SFX has been updated | |
Slinger death audio SFX has been updated | |
Ballista movement audio SFX has been adjusted | |
Unit killed audio SFX has been adjusted | |
New Events | |
Hollow Rhetoric | |
Your series of inspiring speeches fall on deaf ears | |
Proud Throngs | |
You visit every city in your nation in an attempt to inspire your forces | |
Angry Soldiers | |
The military crowds in one of your cities seem rowdier than usual | |
The Drunken Army | |
You are met with cheers as you arrive at the military training grounds | |
Standing Armies | |
Inspired by your speeches, soldiers across your nation intensify their drills and offer their help elsewhere | |
Blood for Blood | |
Your attempts to embolden your army are successful, but some soldiers grow too frenzied | |
Overlooked Innovators | |
Moved by your speeches, a small group of soldiers request a private audience with you | |
Thrown Roses | |
Soldiers of your nation admire and respect your leadership | |
In the Field | |
You arrive in a city to inspire your troops, and a group of infantrymen invite you to join their wilderness expedition | |
Terrifying Emissary | |
You encounter a terrifying emissary from a nearby tribe | |
Peaceful Emissary | |
A nearby tribe sends a charming emissary to meet with you | |
Head Collection | |
A tribal emissary arrives with a number of servants carrying sacks | |
Disciplined Tribe | |
A tribal emissary is escorted to your capital by a surprisingly well-disciplined formation of soldiers | |
Mystical Tribe | |
A delegation from a nearby tribe arrives to perform an elaborate ritual | |
Animal Worshippers | |
The emissary from a nearby tribe arrives accompanied by several surprisingly tame animals | |
Influence of Wine | |
After attempting to influence the opinion of another member of your nation, they meet you in your bed chambers | |
Influence of Money | |
A member of your nation asks for monetary support after you attempt to improve their opinion of you | |
Influence of Council | |
A member of your nation demands a council position after you try to influence their opinion of you | |
Influence of Governors | |
A member of you nation asks to be granted a Governor position after you attempt to influence their opinion of you | |
Rejection of Influence | |
Your attempt to influence a member of your nation doesn’t go as planned | |
Husband/Wife and Manservant/Handmaiden | |
Your spouse receives your request for divorce and suggests a different solution | |
Lover and Husband/Wife | |
Your spouse has other plans in mind after receiving your request for divorce | |
Recognition of Lover | |
Your spouse asks you not to divorce them, eager to avoid the wrath of their family | |
AI | |
The default AI development level for Multiplayer has been set to none | |
This setting is still tied to difficulty in Single Player | |
AI nations try to respect their family law and theology preferences more | |
Allied barbarian units can now cross friendly water provided they have enough movement to do so | |
Improved AI danger awareness | |
Better AI city danger assessment | |
Improved AI ship management | |
AI now avoids retreating units adjacent to each other | |
Miscellaneous Changes | |
The following updates have been made to the Mod Manager | |
Mod selections are now saved when exiting the mod screen instead of when clicking the ‘Save’ button | |
The ‘Save’ button has been replaced with a ‘Clear Mods’ button to make it easier to clear all mod selections | |
The following map scripts have been updated to keep human players grouped at the start (This is for multiplayer games that include teams composed of a mix of Human and AI players) | |
Arid Plateau | |
Coastal Rain Basin | |
Disjunction | |
Inland Sea | |
Bug Fixes | |
Fixed an issue where Pagan Religion icons were not aligned correctly | |
Fixed some team color texture issues | |
Fixed an issue where hidden tile tooltips could block clicks while trying to move the map view | |
Fixed some issues where send yield buttons were not appearing under certain circumstances | |
Fixed an issue where send yield button tooltips listed incorrect resource icons | |
Fixed an issue where the player truce mission recipient list featured multiple entries for the same nation | |
Fixed an issue where tech cards were using the ‘Add Road’ icon incorrectly for certain unlocks | |
Fixed an issue that was causing various wonders and improvements to rise above or sink below the terrain | |
Fixed an issue where players could load Cloud MP games when it was not their turn | |
Fixed some Single Player setup screen alignment issues | |
Fixed an issue where units banners would revert to their original tile during unit movement | |
Fixed an issue where the worker unit run animation would stop playing if undo was used during movement | |
Fixed an issue where the Religion Head icon wouldn’t populate until another character action was taken (This icon now populates after ending the turn that the religion was founded on) | |
Fixed some Multiplayer issues | |
Fixed some icon alignment issues | |
Fixed some null reference errors | |
Fixed various event issues |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment