Test Branch: Old World Version 0.1.45981 Test (01/12/2021) | |
Main Branch: Old World Version 0.1.46017 Early Release (01/13/2021) | |
Design | |
New Naval Promotions have been added | |
Maneuverable: Can rout (attack again) after combat | |
Grappler: Stuns target | |
Seaborn: +20% combat strength in Ocean | |
Overwhelm: +25% arc attack | |
Fireship: +100% combat strength vs. Ships. -50% defense, target retreats after combat) | |
Hero Leaders now make Melee units +10% stronger | |
Commander leaders now make Infantry units +10% stronger | |
A new opinion modifier has been added | |
Poached City: -80 opinion for 40 years (gained by stealing a city a rival nation is attacking) | |
Connected foreign cities income now increases by distance from the Capital | |
This information can be found in the overall nation money help tooltip | |
The Sarissa technology has been renamed to Infantry Square | |
The Unit Tactics technology has been renamed to Cohorts | |
Founding a Family Seat now grants +5 Legitimacy | |
There is no longer a Legitimacy penalty when skipping founding a Family Seat | |
Mercenary Tribal units will now occasionally upgrade on their own | |
Priests now reduce Discontent | |
Forts now make tiles Urban | |
Art | |
The following improvement models have been updated | |
Underworld Shrine [Ereshkigal / Osiris / Hades] | |
Hearth Shrine [Tanit / Vesta] | |
The following unit models have been updated | |
Crossbowman | |
Chariot | |
African Elephant (this unit icon has also been updated) | |
Ruined variants of the barbarian structures (Hovel, Outpost, etc) have received some texture updates | |
UI | |
Status icons have been added for the following states | |
Unlimber | |
Anchor | |
Icons for the new naval promotions (Grappler, Seaborn, etc.) have been added | |
The Cities tab has received a few updates | |
City culture icons are now displayed in the Cities tab | |
The luxury icon will no longer appear if the city has no luxuries (mouseover help has been added to this icon when present) | |
Improved the Luxury tooltip located in the Cities tab | |
Audio | |
The Archer unit has been updated with new Attack, Death, Hit and Run SFX | |
A confirmation sound effect has been added to the confirmation pop up when choosing a new law in the Laws Screen | |
New Events | |
A Show of Faith | |
A Priest requests an audience, reminding you that the faithful look to you as an example | |
New Alliance events have been added | |
Miscellaneous Changes | |
Distance between landmark names are now map size dependent | |
Reduced the number of landmark names for larger maps | |
Increased the likelihood of named rivers and valleys | |
More Greek landmark names have been added | |
Landmark names have been randomized so that the same names aren’t always chosen | |
The camera now follows units when using undo/redo | |
Player start location is now randomized in free-for-all multiplayer games | |
The ‘Hide UI’ hotkey has been changed to ALT + X | |
Various text and link improvements have been implemented | |
Bug Fixes | |
Fixed an issue where the Specialist tutorial was preventing games from progressing | |
Fixed a display issue with the characters tab and sorting filters | |
Fixed some issues where character opinion was not properly updating in the UI | |
Fixed some issues where certain character portraits were not selecting the character when clicked | |
Fixed an issue where chat recipients were mislabeled in Multiplayer games | |
Fixed an issue where Multiplayer setup settings were not being saved properly | |
Fixed an issue where AI players (on a team with a human player) were building settlers and claiming city sites on OCC mode in MP games | |
Fixed some issues with barbarian camp models | |
Fixed some text overlap issues in the combat preview window | |
Fixed an issue where ship units were using the wrong cooldown icon when anchored | |
Fixed an issue where the council panel was not updating when assigning new council members | |
Fixed some exception errors that could occur when undoing and redoing the founding of the player’s initial city | |
Fixed an issue where the Barbarian invasion mod allowed multiple teams to be made (This mod should only allow one team when playing MP) | |
Fixed an issue where lake names were not appearing for small lakes | |
Fixed an issue where the cycle button would appear empty under certain circumstances | |
Fixed an issue where peak landmark names were being used to name small mountain ranges | |
Fixed a display issue with the opinion meters | |
Fixed some word wrapping issues | |
Fixed some issues with units looking around at their environments during times they shouldn’t be | |
Fixed some height placement issues with the quarry improvement | |
Fixed an issue where the movement grid would disappear when moving one tile | |
Fixed an issue where the hide UI hotkey was not working | |
Fixed an exception that could occur when trying to start a multiplayer game with one team on a Continent map | |
Fixed some issues with start locations in certain map scripts | |
Fixed various event issues |
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