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Test Branch: Old World Version 0.1.42493 Test (09/14/2020) | |
Main Branch: Old World Version 0.1.42584 Early Release (09/16/2020) | |
Design | |
Multiplayer is now available on Old World | |
Play By Cloud is currently unavailable in Old World but remains available on the Test Branch | |
A new resource has been added to the game: Honey | |
This resource will provide a varying amount of Culture when harvested | |
Improving this resource with a Grove grants +2 Culture, +5 Food and luxury resource | |
Manichaeism now requires 2 Christian and 2 Zoroastrian cities | |
Units guarding unused City Sites cost 1 Order per year | |
The cost of various missions have been changed | |
The Assassinate Mission now costs 400 Money (Down from 500) | |
The Treachery Mission now costs 400 Money (Down from 500) | |
The Family Gifts Mission now costs 400 Money (Down from 500) | |
The Pay Ransom Mission now costs 400 Money (Down from 500) | |
The Tutor Mission now costs 200 Money (Down from 500) | |
The following improvement culture requirements have been changed | |
The Garrison now requires Weak culture (Down from Developing) | |
The Stronghold now requires Developing culture (Down from Strong) | |
The Citadel now requires Strong culture (Down from Legendary) | |
The following projects now provide a small Money boost when completed (This was previously a Civics boost) | |
Treasury I now provides 20 Money when completed | |
Treasury II now provides 30 Money when completed | |
Treasury III now provides 40 Money when completed | |
Treasury IV now provides 50 Money when completed | |
The following projects now provide a small Science boost when completed (This was previously a Civics boost) | |
Archive I now provides 20 Science when completed | |
Archive II now provides 30 Science when completed | |
Archive III now provides 40 Science when completed | |
Archive IV now provides 50 Science when completed | |
Caravans no longer need a revealed path to their destination to establish a trade route | |
Art | |
The Acropolis event has been updated with new art | |
Two new portraits for illness-related events have been added | |
More Persian elder portraits have been added | |
Scrub has been recolored to help differentiate it from other vegetation | |
Diplomacy icons have been updated | |
Various cooldown icons have been updated | |
Birds have received some texture and animation updates | |
UI | |
Tile improvement recommendations now update after a worker changes city territory | |
Improvement tooltips now list build requirements as ‘Construction’ rather than ‘Cost’ | |
Hurry Production buttons are now always visible within the City screen | |
Mouseover help has been added to the Yield Column headers on the City List screen | |
Yield rates in the Top UI bar no longer feature decimal points | |
Redrawing Techs now immediately refreshes the Choose Research screen | |
Tech card frames have been added to the tech icons featured on the Singleplayer setup screen | |
The starting techs featured on the Singleplayer setup screen have been updated to include the expanded Tech Deck tooltips | |
The Tech Tree has been renamed to the Tech Deck | |
Succession order indicators have been added to the Character Tab | |
A blinking state has been added to the Laws Button and the Luxury counter to indicate when a new law can be enacted/when a luxury can be sent | |
The notification icon for starting a new ambition has been updated | |
Tooltips within the options menus now have more consistent placement | |
Some adjustments have been made to the stat rating and job icon positioning within the Cycler HUD | |
The Tech Deck has received some polish updates | |
Audio | |
Hit audio effects have been added for the Skirmisher unit | |
Attack audio effects have been adjusted for the following units | |
Warrior | |
Axeman | |
New Events | |
Island Council | |
A character from your nation has arranged for a meeting with another nation leader | |
This event can start an event chain | |
Mutinous Military | |
Panic erupts in several cities as rumors of mutinous soldiers spread through the populace | |
This event can start an event chain | |
The Map and the Dagger | |
A Governor invites you to their city for a guided tour of some of the improvements and expansions they have planned | |
This event can start an event chain | |
Return of the Prophet | |
The Prophet returns with another Prophecy to share | |
Chariot of the Anointed | |
Watchmen in one of your cities spot a lone chariot racing towards the city walls | |
This event can start an event chain | |
AI | |
AI Scout sentry use has been improved | |
AI now builds less ranged units | |
Competitive AI will not offer you a truce tribute if they are in a dominant position | |
AI is more likely to explore tiles on its trade network | |
AI combat tactics have been improved | |
Miscellaneous Changes | |
The Enter key can now be used to make selections on the Load/Save window | |
Bug Fixes | |
Fixed an issue with inconsistent family crest colors in the city widget | |
Fixed a font issue with certain worker unit actions | |
Fixed an issue with some mission icons | |
Fixed a formatting issues with the help text for the Riders family | |
Fixed a sorting order issue with the improvement construction progress widget and the city widget | |
Fixed an issue where selected city production arrows would appear on top of the city list screen | |
Fixed an issue where the border boost bonus card description was not appearing correctly | |
Fixed an issue where AI was not building enough Master and Elder specialists | |
Fixed an issue with the scrollbar on the Cities screen | |
Fixed an issue where the random map script could return invalid map scripts during game setup | |
Fixed an issue where certain traits were not formatted correctly in the Encyclopedia | |
Fixed some links being unresponsive for selected character bonuses in the choose governor/general/council pop ups | |
Fixed some readability issues on the Inheritance screen | |
Fixed an issue where unit tooltips were not expanding properly when holding ALT | |
Fixed some issues that could occur with the selected character panel when selecting characters on the Inheritance screen | |
Fixed some issues with inconsistent row heights on the City screen | |
Fixed an issue with tree orientation on the lumber mill improvement | |
Fixed some banner issues that could occur when units were consumed while in the middle of a move | |
Fixed an issue with scout displacement that resulted in scouts being moved further away than necessary to remain hidden | |
Fixed an issue where character action menus could expand past the playable window | |
Fixed an issue where events options granting a random trait always granted the same trait | |
Fixed some issues with the responsiveness of the Load/Save window | |
Fixed some issues with succession | |
Fixed a few UI layout issues | |
Fixed some inconsistent help text issues | |
Fixed some null reference errors | |
Fixed various event issues |
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