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Design | |
A new Spymaster mission has been added: Slander | |
This mission costs 100 Civics to start, and your Spymaster will gain +20 XP upon completion (Starting the mission will also consume 1 order) | |
This mission has three possible outcomes: Slander spread, Slander spread - effort exposed, or the player will receive a Slander event | |
A new unit promotion has been added: Tough | |
This promotion grants the unit +10% strength if they are damaged | |
A new project has been added: Monumental Gate | |
This project is only obtainable via the Monumental Gate event | |
This project yields +1 Training and +1 Culture | |
The amount of culture gained from harvesting resources (salt, gems, etc.) has been doubled | |
More Specialist Ambitions have been added | |
Rivers will now always provide a movement bonus in friendly territory | |
Schemers can now serve as Agents | |
Diplomats can now serve as Generals | |
Harbors now have to be on salt water in order to be built | |
Players should now always receive 10 Ambitions even if Ambition Victory is turned off | |
Trade Missions now cost 100 Civics to start (Down from 200) | |
Discontent received from Religion opinions has been reduced | |
The Choose Governor option will now only appear if there is a candidate without a job | |
Art | |
The fire particles present on the Mangonel unit have been updated | |
The icon for the Axeman unit has been updated | |
The icon for the Monetary Reform law has been updated | |
Other law icons have received polish and scaling updates | |
A cooldown icon for the Rout ability has been added | |
The following unit effect icons have been added | |
Friendly (Family) | |
Pleased (Family) | |
Upset (Family) | |
Angry (Family) | |
Scarred | |
The following unit promotion/ability icons have been updated | |
Brave | |
Tough | |
Panic | |
Various mission icons have been updated | |
UI | |
The Laws screen has been updated | |
Laws will display a lock if the player does not have the required tech to enact those laws | |
Laws will display an exclamation point to indicate that they are unlocked but a law hasn’t been enacted | |
Cities can now be sorted by clicking the yield icons present on the city screen | |
Clicking the icons an additional time will switch the sort order (For example, if Growth is sorted lowest to highest, clicking the growth icon will switch the sort to highest to lowest) | |
Unit promotions will now appear below the unit action panel when a unit is selected | |
Leader portraits will now fade into view when selected in the Single Player set up screen | |
Yield progress has been added to Discontent and Citizen mouseover help text in the City screen | |
Character cards displayed on the Inheritance screen will now show stat ratings that are 0 | |
Any stats with a rating of 0 will appear faded out | |
Missions will now be marked as (ACTIVE) after they are started | |
Color has been added to the character stat icons displayed on the Inheritance screen | |
Notification icon colors have been updated | |
Backgrounds have been added to yield previews shown when selecting an improvement for a worker to build | |
Backgrounds have been added to yield displays shown in the City Screen | |
The main menu buttons have received a small polish update | |
Unit pop up widgets have received some polish updates | |
Close buttons for full screen menus (Inheritance, Laws, etc.) have been moved to the center of the top bar | |
Clicking on the tribe name present on hovels will now select that tribe | |
Clicking on the widget for rival cities will now select that nation | |
Audio | |
Axeman attack audio has been updated | |
Warrior attack audio has been updated | |
Unit movement speed audio will now adjust based on the distance the unit is travelling | |
New Events | |
Events marked with [CC] are community collaboration events | |
Last Stand | |
Someone from your nation is attacked in their home while preparing for a diplomatic trip | |
Failed Assassination | |
Someone from your family is attacked during a festival | |
Watch Your Head | |
An incident occurs while someone from your nation is visiting their favorite brothels | |
Restful Meditation | |
Someone from your nation is ready to return to courtly life after spending some time at a local temple | |
Dream Rituals | |
Someone from your nation returns to court after dream rituals in a local temple helped restore them back to good health | |
Beware | |
Someone from your nation abandons the temple where they have been receiving care and flees the city | |
Disheartening News | |
Cultists from the local temple arrive with news regarding someone from your nation that has been receiving treatment | |
Ultimatum | |
You and your spouse are attacked by highwaymen while traveling | |
This event can start an event chain | |
Sacrilege | |
During a leisure voyage, your servants disturb a local tribal site | |
Fresh Eyes | |
A refreshing journey abroad has inspired you to look at the rule of your nation with renewed vision | |
Wonders Await | |
You visit another nation and marvel at their wonders, inspiring you to bring such spectacles to your own nation | |
News of Succession | |
A messenger arrives with news that the previous ruler has died, leaving the nation in your capable hands | |
An Empty Throne | |
You visit a village bustling with rumors that the leader of your nation has died, leaving the throne unoccupied | |
This event can start an event chain | |
Citadel of Death [CC] | |
An eerie silence welcomes your soldiers as they break into the streets of a city | |
The Olympiad [CC] | |
You can feel the excitement in the air as the day of your city’s Olympic games draws near | |
Save my Family [CC] | |
Your spouse asks for help as their kin from their tribe are under attack | |
Got Your Nose! [CC] | |
In an attempt to entertain you, someone has stolen your nose and refuses to give it back | |
Tribal Mercenaries [CC] | |
Your ambassador appears from the shadows and startles you, making you drop the sacrificial chicken | |
Two Mothers One Child [CC] | |
Two mothers appear before the court asking you to settle a dispute | |
Monumental Gate [CC] | |
The citizens of one of your cities are overjoyed at the success of a family member and wish to celebrate their recently won battle | |
AI | |
Fixed AI overvaluing ships | |
AI disciple value adjustment | |
AI now settles cleared barbarian settlements, even if they are closer to another player | |
The AI will still leave empty city sites for a while if they are closer to other players | |
Improved AI city found location | |
Reduced AI road building priority | |
AI combat tweaks | |
Miscellaneous Changes | |
The Translation toggle in the Mod Manager screen will now only show translations mods when it is toggled on | |
The worker “Connect to Tile" action now queues the shortest road possible, without taking into consideration water movement or trade network | |
The Featured Game mode has been removed | |
Bug Fixes | |
Various attack preview issues have been fixed (Stat positioning, critical icon always appearing, etc.) | |
Fixed an issue where Convoy II and Convoy III weren’t displaying the correct icons | |
Fixed an issue with technology tooltip formatting | |
Fixed an issue where some tile recommendations were displaying the wrong icon | |
Fixed an issue with the combat preview window | |
Fixed an issue where critical chance was not showing on unit tooltips | |
Fixed an issue where some clicks would deselect characters when locked tooltips were present | |
Fixed an issue where tile yield overlays would not update properly when cycling through cities | |
Fixed an issue where minimized Choose Ambition and Upgrade Character events were not clearing after making a selection | |
Fixed an issue that was preventing ambitions from showing up in events | |
Fixed an issue where concept links in the encyclopedia always directed to the Agent page | |
Fixed an issue where hover text shown for event options appeared incorrectly for options that added improvements | |
Fixed a graphical issue that could occur when scouts were standing over rivers | |
Fixed some issues with the Event Browser to allow better mod support | |
Fixed a null reference error that could occur when transitioning from a pop up with more options to one with fewer options | |
Fixed an issue where event based characters (Cato, for example) were disappearing or staying around for too long | |
Fixed an issue where the assassinate option would appear with the Spymaster selected | |
Fixed a formatting issue with the ghost unit option tooltip | |
Fixed a bug with AI city attack damage prediction | |
Fixed AI not attacking cities when it can't occupy them in the current turn | |
Fixed an issue with archetype help text | |
Fixed an issue with technology progress | |
Fixed an issue with Science yields | |
Fixed various event issues |
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