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Test Branch: Old World Version 0.1.45686 Test (01/04/2021) | |
Main Branch: Old World Version 0.1.45776 Early Release (01/06/2021) | |
Design | |
A new promotion is available for Onager and Mangonel units | |
Shrapnel: +25% Splash Damage | |
Two new ambitions have been added | |
Three Caravan missions | |
Six Caravan missions | |
Caravan trade money now increases for each new caravan | |
Water control now blocks enemy trade networks | |
Anchoring ships in rival territory will block that nation’s access to their trade network during times of war | |
It is now possible to assassinate imprisoned characters | |
Art | |
The following Shrine models have been updated | |
War [Ninurta / Mars] | |
Fire [Nuska / Atar / Vulcan] | |
Healing [Eshmun / Isis] | |
Sun [Shamahs / Ra / Hvar Khshaita] | |
Kingship [Ashur / Marduk / Zeus] | |
Ruined variants [shown after defeat] of the following models have been updated | |
Hovel | |
Outpost | |
Encampment | |
Bastion | |
The Acropolis model has received some updates | |
The Crossbowman unit model has been updated | |
The following units have been updated with new animations | |
Amazon Cavalry | |
Elite Amazon Cavalry | |
Horseman | |
New event paintings have been added | |
Library | |
Arid land exploration | |
More Carthaginian teen portraits have been added | |
The following icons have been updated | |
Caravan Mission | |
Recruit Mercenary | |
Hire Mercenary | |
Horse [For mounted units] | |
Mounted [unit trait] | |
Melee | |
Ranged | |
Infantry | |
Polearm | |
Camel [For mounted units] | |
Elephant [For mounted units] | |
Siege | |
Ship | |
Coasts and Lakes have received a few more updates | |
The encyclopedia has received a few updates | |
UI | |
Unit preview bonus summary (located above the combat preview window) information has been updated to be displayed in table format | |
Rome’s nation color has been adjusted | |
The tab area on the right hand side (Characters, Units tabs, etc.) has been made a bit wider | |
Various UI elements have received a polish update | |
Audio | |
Selection sounds have been added for the following units | |
Javalineer | |
Elite Javalineer | |
Marauder | |
Nomad Marauder | |
Elite Marauder | |
Elite Nomad Marauder | |
Mangonel | |
Onager | |
The Javalineer unit has been updated with new attack, death, and run SFX | |
The following units have been updated with new death SFX | |
Peltast | |
Marauder | |
Nomad Skirmisher | |
Mangonel | |
Onager | |
Siege Tower | |
New Events | |
The Way Forward | |
The head of one of your families shares their concern over the treatment of a recently defeated tribe | |
Commemoration | |
A member of your nation approaches you with an idea after the recent conquest of a tribe | |
Steal Away | |
A member of your nation returns from a rival nation with a hostage | |
Fire and Brimstone | |
A Zealot leader establishes contact to ask for your aid | |
Investment Opportunity | |
You are approached with an exciting opportunity | |
Outlaws | |
A rival nation requests aid after a recent law change causes stress on their resources | |
Resupply | |
A rival nation seeks aid after their recent campaign | |
Passionate Plea | |
A rival nation leader gives an impassioned speech asking for aid | |
New End of Alliance events have been added | |
Miscellaneous Changes | |
The Barbarian Invasion mod has received a few updates | |
A quick reminder, the Barbarian Invasion mod is only available on the Test Branch | |
A ‘Very Short’ uprising time has been added (60 Years) | |
The Barbarian Invasion mod can now be played on small maps | |
The Invasion timer now scales down 5% per additional player (max 25%) | |
Invasion size now scales down for ‘small’ maps (usually ~20%) | |
Intro text has been updated and various event edits/fixes have been made | |
Marauders will now look around at various elements of their environments (Shrines, Wonders, etc.) | |
More landmark names have been added for all of the available nations | |
Characters that are controlled by other players are no longer included in the family tree | |
Bug Fixes | |
Fixed an exception and UI freeze that occurred when eliminating a rival nation | |
Fixed a null reference error that could occur when assigning certain characters as Governors | |
Fixed an issue with luxury tooltips | |
Fixed an issue where Lakes were generating multiple names for a single Lake | |
Fixed an issue where the unit tab would initially appear empty when opened | |
Fixed some tab panel toggling issues | |
Fixed an issue where Leader archetype icons were not appearing correctly | |
Fixed an issue with selecting characters via the Council UI | |
Fixed some Council UI tooltip issues | |
Fixed an issue where city health bars were not showing on the city screen | |
Fixed an issue with trade networks and player alliances | |
Fixed an issue where latest settings for map, nation and difficulty were lost after starting a game with Advanced Setup | |
Fixed an issue where Co-op MP games would show loss state upon victory [with Barbarian invasion mod active] | |
Fixed an issue with AI picking families | |
Fixed an issue with AI movement | |
Fixed an issue that could occur with Spymaster missions after the Spymaster died | |
Fixed an issue where map overlay toggles were not updating properly between turns | |
Fixed some sorting issues with city screen elements when opening the Technology tree | |
Fixed some combat preview issues | |
Fixed an issue where the city screen was not updating properly | |
Fixed a null reference that could occur when minimizing the city family assignment event | |
Fixed an issue where pathfinding would sometimes allow illegal moves | |
Fixed an issue where Religion could spread to non-tribe barbarians | |
Fixed an issue where Legacy turn timers were resetting when a new leader took control of the nation | |
Fixed an issue with Siege traits | |
Fixed some icon alignment issues | |
Fixed some map script issues | |
Fixed various event issues |
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