Created
May 19, 2020 22:24
-
-
Save MohawkGames/4b920387a9178520195ee3f70a78ad37 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Design | |
When redrawing techs, the research bar will now update to say “Redrawing” until the next turn | |
Clicking on the research bar in this state will allow the player to choose an available tech to research - which will cancel the redraw | |
Caravan earnings are now boosted based on market inflation | |
The cost increase per unit produced has been reduced for Worker, Scout, Caravan, and Disciple units | |
Units can now be promoted, upgraded, or have generals added to them after moving | |
Cognomen Legitimacy gives diminishing returns for previous leaders, rather than each previous ruler contributing half their earned legitimacy | |
March now costs 100 Training | |
The Drawbridge Tech has been renamed to Portcullis | |
The Warrior Code Tech has been renamed to Martial Code | |
The various tiers of the amphitheater improvement have been renamed | |
Previously these tiers were: Amphitheater, Hippodrome, Colosseum | |
These tiers are now: Odeon, Amphitheater, Colosseum | |
Ashurbanipal’s intro text has been updated | |
Death and Succession events now have priority at the start of a turn | |
Highest Military and Population ambitions will now list the highest rival | |
Military comparisons now account for total strength, rather than number of units | |
Diplomacy demands have been tweaked to occur less often | |
Events that result in a General becoming injured have been tweaked to occur less often | |
Spouses who like/dislike you will now lead to having more or less children | |
Some map scripts have received name updates | |
Names have been added for salt water bodies on the Disjunction map script | |
Names have been added for oceans on the Northern Ocean map script | |
Art | |
The Axeman unit has been updated with hit, death and fortify animations | |
The Warrior unit has been updated with a fortify animation | |
The Barbarian Raider unit has been updated with a combat idle animation | |
Scouts will now appear in a boat when they are on water tiles | |
The art for the scrub resource has been updated | |
Event art for the Colossus has been added | |
More action icons have been added/updated | |
New resource icons have been added | |
UI | |
The Choose Research pop up design has been updated | |
This pop up now features a tech deck icon that will show you what is available, what is in your deck, and what is in your discard pile | |
This pop up now has icons to distinguish what each tech unlocks (Improvements that can be built, projects, etc.) | |
The research bar has received a small polish update | |
The research progress bar has been updated to appear slightly transparent | |
New recommendation icons and arrows have been added | |
The character selection panel that can be opened within the Primogeniture screen now matches the character selection panels that can be opened from other areas within the game | |
Portrait backgrounds have been added to the character select panel buttons | |
Selected family portraits will now highlight when moused over | |
The character, units, and cities tabs now update to show new additions instantly | |
Unit tooltips have been expanded, and unit mouseover help has been improved | |
Unit prerequisites are now shown in the encyclopedia | |
The choose governor/general pop up will now close when selecting something other than a city or a unit | |
The project area of the city screen has received a small polish update | |
Overall padding and layout polish updates have been added for various UI elements | |
Yield text on the city screen has been adjusted | |
New button for city project queue tab? | |
Clicking on the unit/project finished widget within the city screen should now make it disappear | |
The Religion screen has received some small adjustments | |
The Submit Bug window has been resized | |
Audio | |
A despair audio cue has been added to certain events | |
A unit cooldown sound has been added | |
New Events | |
A Terrible Loss | |
Your spouse has died and the nation attends a vigil for them | |
Laid to Rest | |
Your spouse has died and the nation mourns their loss | |
Farewell Brother/Sister | |
You receive news that your sibling has died | |
Secret of the Fool | |
You discover some interesting rumors about Pieface | |
Rise of Pieface | |
Pieface flees the palace and returns home after successfully carrying out a plot | |
World Tour | |
Plays from your finest dramatists have impressed another nation, and they arrive in court to ask if they might learn your secrets | |
Oops! | |
Scientists from another nation arrive to showcase their latest advancements, but it doesn’t go as expected | |
Between Us | |
A character from another nation requests to learn your knowledge about horse armor | |
Token of Goodwill | |
Another nation sends a gift to your nation, and requests a gift of their own in return | |
Exchange of Ideas | |
Your great scientist wishes to exchange your nation’s knowledge of Metaphysics with another nation | |
Battered | |
Another nation is impressed with your military knowledge and wishes to learn from you | |
Sharing the Loot | |
Another nation has sacked a barbarian encampment and wishes to share the loot with you | |
Under (Nation) | |
Scientists from another nation believe there may be ruins, mines, or vaults buried beneath a city and request permission to excavate | |
Suspected Spy | |
Agents from one of your families have taken an ambassador from another nation prisoner as a spy | |
Dinner with a Rival | |
A delegation from another nation is sent to help settle a dispute brewing between your nations | |
Dinner with Rivals | |
A delegation from another nation is sent to help settle a dispute brewing between your nations, and multiple suggestions are made | |
A Toast | |
While dining in the company of another nation, your general gives a toast that isn’t received well | |
A Duel | |
After a spear duel, your general dies of severe injuries | |
A Duel | |
After a spear duel, your heir dies of severe injuries | |
A Mother’s/Father’s Touch | |
After news of a duel reaches a person in your nation, they visit the tents of those injured to pray for their health | |
Mother/Father in exile | |
While in exile, a person from your nation is giving away state secrets and spreading rumors about you | |
The Return Home | |
Someone returns to the nation with dates, spiced wines, and incense - insisting on accepting their gifts as a sign of forgiveness | |
The Return Home: Dates | |
After enjoying the dates brought back to the nation, you are experiencing moderate discomfort and suspect something is amiss | |
The Return Home: Wine | |
After partaking in the wine brought back to the nation, you feel weak and suspect the wine was poisoned | |
The Return Home: Incense | |
The incense brought back to the nation feels as if it is following you everywhere and driving you mad | |
Time to Feast | |
Your spouse demands a banquet to celebrate your heir | |
The Dark Arts | |
Your spouse is impressed with the heir and wishes to teach them the dark arts of espionage | |
A New General | |
A seer discovers a strange omen before your coronation and shares their thoughts with you | |
AI | |
Improved AI late game performance | |
Better AI attack tile selection | |
Fixed AI trying to use barracks in cities | |
Miscellaneous Changes | |
A ‘Show Rival Family Colors’ option is now available in the UI options menu | |
Some Announcements have been added | |
There is now an announcement for when counselors die | |
There is now an announcement for when a nation goes to war due to an alliance | |
New city and character names have been added | |
Bug Fixes | |
Fixed an issue where the Submit Bug window dropdown didn’t open within the window correctly | |
Fixed an issue with the game editor where specialists could not be added to city territory tiles | |
Fixed an issue where the initial tutorial event was not occurring correctly | |
Fixed an issue where progress for the capture city ambition was not tracked correctly | |
Fixed an issue where the Game of the Week could have the wrong number of players | |
Fixed an issue where techs with longer names would not fit properly within the Choose Research pop up | |
Fixed an issue where the category button within the encyclopedia did not return to categories correctly when a search term was present | |
Fixed an issue where unit consumption values were not shown correctly in the encyclopedia screen | |
Fixed an issue that could occur with the flags on certain rotations of the amphitheater improvement | |
Fixed an issue where selecting a city from the overview screen, and then clicking outside of that city would not correctly leave the city screen | |
Fixed an issue where the city tooltip would not remain present when hovering over a city name while a unit was selected | |
Fixed an issue where city widgets would not update to show religion in that city if religion was added to that city via an event | |
Fixed an issue where characters could appear in the Primogeniture screen and Character Relatives panel more than once | |
Fixed an issue where the “Actions” label on the character selection panel opened from within the Primogeniture screen was positioned incorrectly | |
Fixed an issue with unit action icons in the unit list | |
Fixed an issues where units could march while on cooldown | |
Fixed an issue with AI barbarian colors | |
Fixed an issue with the sentry and wake icons | |
Fixed a null exception that could occur when hovering over the projects number in the city screen | |
Various exception errors have been fixed | |
General crash fixes related to Cultural differences in numeric and date formats | |
Addressed some late game memory issues and out of memory crashes |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment