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Test Branch: Old World Version 0.1.49096 Test (04/05/2021) | |
Main Branch: Old World Version 0.1.49176 Early Release (04/07/2021) | |
Design | |
Religions will now gain opinion boosts when certain Theologies and Laws are paired together | |
Mythology: +30 Opinion of Polytheism | |
Veneration: +50 Opinion of Iconography | |
Legalism: +30 Opinion of Centralization | |
Revelation: +40 Opinion of Orthodoxy | |
Dualism: +40 Opinion of Tolerance | |
Gnosticism: +30 Opinion of Monotheism | |
Redemption: +50 Opinion of Pilgrimage | |
Enlightenment: +50 Opinion of Philosophy | |
Archetypes now have opinions of Laws | |
Hero: +20 Opinion of Epics | |
Commander +60 Opinion of Autarky | |
Tactician: +40 Opinion of Professional Army | |
Zealot: +50 Opinion of Holy War | |
Schemer: +30 Opinion of Elites, +30 Opinion of Coin Debasement | |
Orator: +20 Opinion of Tyranny | |
Diplomat: +30 Opinion of Colonization | |
Judge: +40 Opinion of Legal Code | |
Builder: +20 Opinion of Slavery | |
Scholar: +50 Opinion of Engineering | |
Family Opinion of Laws has been simplified | |
Champion Families (Assyria, Greece, Rome) +30 Opinion of Volunteers | |
Hunter Families (Assyria, Babylonia, Persia): +20 Opinion of Exploration | |
Patron Families (Assyria, Greece, Rome): +50 Opinion of Calligraphy | |
Cleric Families (Assyria, Egypt, Persia): +40 Opinion of Divine Rule | |
Artisan Families (Babylonia, Carthage, Greece): +60 Opinion of Guilds | |
Trader Families (Babylonia, Carthage): +30 Opinion of Trade League, +30 Opinion of Monetary Reform | |
Sage Families (Babylonia, Egypt, Greece): +20 Opinion of Freedom | |
Rider Families (Carthage, Egypt, Persia): +20 Opinion of Vassalage | |
Statesmen Families (Carthage, Persia, Rome): +20 Opinion of Constitution | |
Landowner Families (Egypt, Rome): +30 Opinion of Serfdom | |
The Philosophy Law now grants -20% Urban Specialists construction time (Was previously -25%) | |
The Autarky law now grants +20% yields from Mines, Quarries, and Lumbermills | |
Sniping now grants +20% combat strength in Home territory | |
Saddleborn now grants +50% defense vs Melee | |
The Herbalist trait now heals +4 HP (Down from +5) | |
Launch Offensive now costs 400 Training to start (Down from 600) | |
Some Leader General abilities have been swapped | |
Hero General (if Leader:) Can Launch Offensive (Previously stunned target) | |
Tactician General (if Leader:) Stuns target (Previously +20% combat strength if flanking) | |
Commander General (if Leader:) +20% combat strength if flanking (Previously could Launch Offensive) | |
Wonders will now lose build progress each turn if the worker leaves the tile | |
This progress will resume when the worker moves back to the tile | |
Random Leaders are now random ages | |
Tribal characters can now serve as a General for mercenary tribe units | |
Undo is now allowed in Cooperative Multiplayer games with Strict Turns | |
Asking another player to declare war on a different player now requires Friendly relations | |
A new ambition has been added: Have three specialists | |
Some technology costs have been rebalanced | |
City effects modified by Culture are now boosted by each Legendary Step | |
When you are out of money, your empire will sell off resources you are producing the most of to negate your debts (Previously an equal amount of all resources was sold) | |
Art | |
Some new event portraits have been added | |
Assassins | |
Sacrifice | |
Poison | |
Promotion icons are now color coded | |
Unit promotions are displayed with blue icons | |
Promotions/Effects earned from Leader/General traits are displayed with brown icons | |
Rivers have been updated | |
Running dust particles have been added to most units | |
More bonus technology icons have received a polish update | |
UI | |
City health bars have been adjusted and are now slightly taller | |
Multiplayer player names are now displayed as “[Nation Name] (Player Name)” | |
For example, “Rome (John)” or “Persia (Jane)” etc. | |
Tooltip text has been added to the player status bars featured on the empires tab in Multiplayer games | |
The orders widget shown on the Empires tab in Multiplayer games has been updated to display the Orders icon | |
The top UI bar icons have received a polish update | |
Audio | |
The following units have been updated with new SFX | |
Hoplite | |
Amazon Cavalry | |
Crossbowman | |
Spearman | |
New Events | |
Sudden Savior | |
You are trapped in a chaotic battle when someone suddenly comes to your rescue | |
Wounded General | |
One of your generals is severely wounded and their chances for recovery are slim | |
Flee the Field | |
The battlefield is a slaughterhouse, and you must decide whether to flee or fight | |
Into the Mist | |
You return to the battlefield to retrieve your dead, but are unable to find your General | |
A Whole New World | |
You receive a message from a member of your nation that has been traveling the world during their elopement | |
Three Weeks | |
A member of your nation returns from their elopement in regret and shame | |
Eloper Captured | |
Members of your nation are captured while eloping | |
Sudden Return | |
A member of your nation strolls into court as if they had never left | |
Honored Enemy | |
The body of your general arrives at court, with a message from the leader of another nation | |
Battlefield Duel | |
Your general and the general of a rival nation duel on the battlefield | |
Heroic Stand | |
Your general and a handful of volunteers hold off pursuing troops while the rest of your armies retreat | |
By [His/Her] Own Sword | |
Your general makes a choice in battle that strikes up a debate in court | |
Ambushed General | |
You receive word from a rival nation that your forces have been slaughtered and your general is to be held indefinitely | |
Lover Lost | |
You receive word that your lover was slain in battle | |
Cease Fire Tragedy | |
A lone soldier returns from battle with a horrific tale to tell | |
Mutiny in the Ranks | |
Some of your troops are on the verge of rising up against their general after continued losses | |
Trapped General | |
Your general and their troops are trapped in a ruin, surrounded by enemy forces | |
Tutorial: Training | |
This tutorial event explains Training to the player | |
Tutorial: Trade Network | |
This tutorial event explains Trade Networks to the player | |
Tutorial: Mercenaries | |
This tutorial event explains Carthage’s ability to hire mercenaries | |
Tutorial: Recruit Mercenaries | |
This tutorial event explains how Leaders with the ‘Orator’ archetype can recruit mercenaries | |
You Owe Me | |
You are told that you owe someone a favor after a particularly trying Intercession mission | |
Quid Pro Quo | |
You are asked to repay a favor | |
A Regal Faux Pas | |
You are caught in a compromising position after a day at court | |
A Martial Faux Pas | |
You find yourself in an untenable situation during a meeting with your Generals | |
A Covert Faux Pas | |
You are caught torturing a suspected enemy agent | |
AI | |
Various AI improvements have been made | |
Improved worker improvement selection | |
Improved AI family luxury handling | |
Improved technology handling | |
Improved character handling | |
Improved AI law picking | |
Workers now move more freely between cities of the same family | |
Play to Win AI lets Human players have their empty city sites for a few turns | |
AI workers will now repair pillaged improvements before building new ones | |
AI now upgrades units more frequently | |
AI now builds more advanced units | |
Miscellaneous Changes | |
The Barbarian Invasion mod has received a few updates | |
This mod is only available on the Test Branch | |
The mod description text has been updated | |
The Archipelago map script has been removed from the available map options | |
Increased the invading unit count for the “None” Tribe level setting | |
The ‘Improvements’ category in the Encyclopedia has been expanded into multiple categories | |
Improvements (General) | |
Improvements (Religion) | |
Improvements (Wonders) | |
The ‘Traits’ category in the Encyclopedia has been expanded into multiple categories | |
Traits (Adjectives) | |
Traits (Archetypes) | |
Traits (Other) | |
Years have been replaced with Roman Numerals in the Inheritance screen | |
Bug Fixes | |
Fixed a text issue that could occur with the combat preview window when Siege units were attacking urban tiles | |
Fixed an issue with map dropdown heights on game setup screens | |
Fixed an issue where non-eligible improvements were shown when holding CTRL and hovering over tiles with a worker selected | |
Fixed a null reference that could occur when trying to save after using undo in certain instances | |
Fixed an issue where difficulty mode settings were overriding advanced settings in Multiplayer game set up | |
Fixed an issue where icons for locked technologies were not appearing correctly on the technology tree | |
Fixed an overlay issue with the minimap | |
Fixed some tile hover help text issues | |
Fixed an issue with the agent icon on character panels | |
Fixed some more issues with decisions not properly clearing when force ending a turn | |
Fixed an issue where the cursor could flicker outside of the bounds of the player screen | |
Fixed an issue where tribe diplomacy was hidden when all players were on the same team | |
Fixed an issue where Unique Units were not clickable in the encyclopedia | |
Fixed an issue where sorting arrows were not properly showing their sort order on the Cities screen | |
Fixed some issues with maintenance modifiers | |
Fixed some movement issues with AI units | |
Fixed an issue where AI would sometimes not attack after a Rout | |
Fixed a discontent issue related to Hunter families | |
Fixed an issue where Leader stat numbers could get cut off in their portrait area | |
Fixed an issue with religious opinion help text | |
Fixed an issue related to AI characters abdicating the throne | |
Fixed an issue where AI was overvaluing the Navigation technology | |
Fixed an issue where the upgrade button was present on units not owned by the player | |
Fixed an animation issue with unit combat preview portraits | |
Fixed an issue where succession law icons were not appearing correctly in the Encyclopedia | |
Fixed an issue related to undo and redo | |
Fixed a seed issue related to using undo | |
Fixed an issue where Multiplayer games with 8 or more players could not be started | |
Fixed some chat name formatting issues in Multiplayer chat | |
Fixed an issue where the gift button was not appearing in No Characters games | |
Fixed an issue where tabs were not correctly highlighting when selected | |
Fixed some character trait and grouping issues | |
Fixed an issue with caravan cooldowns | |
Fixed an issue where characters were not properly removed after a nation was defeated | |
Fixed some balancing issues with certain ambitions | |
Fixed an issue where players could not look at a list of potential job candidates if they didn’t have the resources to assign a candidate to the job | |
Fixed a null reference that could occur when starting games with ‘Pick Later’ Nation option selected | |
Fixed an issue with pillaged tiles | |
Fixed various event issues |
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