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Test Branch: Old World Version 1.0.54761 Test 9/13/2021 | |
Main Branch: Old World Version 1.0.54767 Main 9/15/2021 | |
Design | |
Dropped Injury probability from 2% to 1% | |
You can now trade 100 resources to your teammate per Order | |
Random Leaders game option enforces unique archetypes for each leader on the same team | |
Added two new Learn to Play Scenarios | |
Added game manual link to Extras menu | |
UU hiring events now cannot fire in the first 30 turns | |
No characters option has been removed from single-player | |
Caravan mission notifications have been updated, separated by money and opinion | |
We now keep victory event screen open when selecting "view timeline" option | |
Art | |
New painting added for Assyria | |
Programming/UI | |
Improvements to AI | |
Added Shift versions of map overlay hotkeys to lock them | |
Adding Carthage Campaign reference files to build location | |
New Events: | |
Agent Recognized | |
Agent Exposed | |
Agent Wounded | |
The Right Price | |
Bugs | |
Unit cooldowns from having been attacked on the first turn are now reset | |
Observer client: Fixed unit models persisting after units have been killed | |
Carthage3: fix final goal not completing if the player manages to eliminate Rome entirely | |
Carthage3: fix for the player not getting a win while the capital has 0 discontent level | |
"Camel Bite" event no longer causes crash when it results in killing a unit | |
Clicking character name links always selects character instead of toggling character selection | |
Fixed issue with active player being incorrect in Hotseast | |
Fixed unit healthbar not updating correctly when health values change | |
Fixed issues with duplicate nations related to multiple family seats, combat penalties and character opinion bug | |
Various text and event fixes | |
Various minor UI fixes | |
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