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Last active December 2, 2020 21:57
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Test Branch: Old World Version 0.1.44916 Test (11/30/2020)
Main Branch: Old World Version 0.1.44984 Early Release (12/02/2020)
Design
Carthage can now hire Tribal Mercenaries with Money
Orators can now recruit Tribal Mercenaries with Legitimacy
Discontent has been readjusted for all difficulty levels
The Able: All cities gain +5 Discontent per turn (Up from 1)
The Just: All cities gain +6 Discontent per turn (Up from 2)
The Good: All cities gain +7 Discontent per turn (Up from 3)
The Strong: All cities gain +8 Discontent per turn (Up from 4)
The Noble: All cities gain +9 Discontent per turn (Up from 5)
The Glorious: All cities gain +10 Discontent per turn (Up from 6)
The Magnificent: All cities gain +11 Discontent per turn (Up from 7)
The Great: All cities gain +12 Discontent per turn (Up from 8)
Clicking outside of a unit’s movement range will now automatically queue those moves for the next turn
Players must have ‘Move to Fatigue Limit’ toggled off for units to queue moves
Art
The following units have been updated with new animations
Maceman
Longbowman
UI
Religions will now display an action panel when selected
This panel displays Religious actions the player can select (Adopt State Religion, for example)
This panel also displays the established Theologies of the Religion, as well as the Religion’s opinion of the player
The [Technology] Discovered header of the Choose Research pop up now features the icon of the discovered Technology
Players can hover over the Technology name in the header to view tooltip text for that Technology
Targeted and prerequisite status symbols have been added to the Mini Technology Cards
Improved how Player Alliances are listed in the Players Tab
Audio
The following resources have been updated with new SFX
Horses
Elephants
The Elite Warlord unit has been updated with new death SFX
New Events
A Hero’s Flight
Your guards make a troubling discovery after a popular hero was condemned
A Measured Voice
After sending your guards to apprehend a member of your nation, your spouse shares their concerns with you
A Viper in the Nest
A member of your nation learns about their jail sentence ahead of time and flees the nation
Pretty Persuasion
After issuing an order to arrest a member of your nation, their family sends a servant with a reminder
Unlikely Allies
Guards sent to arrest a member of your nation meet resistance from an unlikely source
Zealots at the Gates
Missionaries from another nation arrive to make demands
Onward [Religion] Soldiers
Religious champions visit your nation and attempt to convert your people to their religion
Convincing Case
Another nation pushes forth some cunning legal arguments in an attempt to convert your people to their religion
Spicy Scheme
Missionary agents from another nation are causing upheaval in your city
Religious Ironography
Convoys from another nation arrive in your city, with religious trinkets cast in iron
Appealing Argument
Preachers have been using a reasonable argument to convert your citizens to their Religion
Miscellaneous Changes
The Barbarian Invasion Mod is now available in the Test Branch
This mod can be accessed by toggling ‘Include Internal’ on the Manage tab of the Mods menu
The ‘Fullscreen Mode’ option has been renamed to ‘Display Mode’
Bug Fixes
Fixed an issue where the game list would not update after deleting a Play By Cloud save
Fixed an issue where unit attack strength was listed incorrectly in Tech Tree tooltips
Fixed an issue where the loading screen briefly displayed HUD elements
Fixed an issue where the player disconnect message would show for the player that disconnected upon reconnecting
Fixed a unit cycling issue
Fixed an issue where units with the Rout ability could attack multiple times after not advancing
Fixed an issue where the wake button needed to be clicked twice to wake a unit
Fixed an issue with lateral inheritance
Fixed an issue with marriage missions
Fixed some issues with city tooltips
Fixed some icon alignment issues
Fixed some exception errors
Fixed various event issues
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