Test Branch: Old World Version 0.1.44916 Test (11/30/2020) | |
Main Branch: Old World Version 0.1.44984 Early Release (12/02/2020) | |
Design | |
Carthage can now hire Tribal Mercenaries with Money | |
Orators can now recruit Tribal Mercenaries with Legitimacy | |
Discontent has been readjusted for all difficulty levels | |
The Able: All cities gain +5 Discontent per turn (Up from 1) | |
The Just: All cities gain +6 Discontent per turn (Up from 2) | |
The Good: All cities gain +7 Discontent per turn (Up from 3) | |
The Strong: All cities gain +8 Discontent per turn (Up from 4) | |
The Noble: All cities gain +9 Discontent per turn (Up from 5) | |
The Glorious: All cities gain +10 Discontent per turn (Up from 6) | |
The Magnificent: All cities gain +11 Discontent per turn (Up from 7) | |
The Great: All cities gain +12 Discontent per turn (Up from 8) | |
Clicking outside of a unit’s movement range will now automatically queue those moves for the next turn | |
Players must have ‘Move to Fatigue Limit’ toggled off for units to queue moves | |
Art | |
The following units have been updated with new animations | |
Maceman | |
Longbowman | |
UI | |
Religions will now display an action panel when selected | |
This panel displays Religious actions the player can select (Adopt State Religion, for example) | |
This panel also displays the established Theologies of the Religion, as well as the Religion’s opinion of the player | |
The [Technology] Discovered header of the Choose Research pop up now features the icon of the discovered Technology | |
Players can hover over the Technology name in the header to view tooltip text for that Technology | |
Targeted and prerequisite status symbols have been added to the Mini Technology Cards | |
Improved how Player Alliances are listed in the Players Tab | |
Audio | |
The following resources have been updated with new SFX | |
Horses | |
Elephants | |
The Elite Warlord unit has been updated with new death SFX | |
New Events | |
A Hero’s Flight | |
Your guards make a troubling discovery after a popular hero was condemned | |
A Measured Voice | |
After sending your guards to apprehend a member of your nation, your spouse shares their concerns with you | |
A Viper in the Nest | |
A member of your nation learns about their jail sentence ahead of time and flees the nation | |
Pretty Persuasion | |
After issuing an order to arrest a member of your nation, their family sends a servant with a reminder | |
Unlikely Allies | |
Guards sent to arrest a member of your nation meet resistance from an unlikely source | |
Zealots at the Gates | |
Missionaries from another nation arrive to make demands | |
Onward [Religion] Soldiers | |
Religious champions visit your nation and attempt to convert your people to their religion | |
Convincing Case | |
Another nation pushes forth some cunning legal arguments in an attempt to convert your people to their religion | |
Spicy Scheme | |
Missionary agents from another nation are causing upheaval in your city | |
Religious Ironography | |
Convoys from another nation arrive in your city, with religious trinkets cast in iron | |
Appealing Argument | |
Preachers have been using a reasonable argument to convert your citizens to their Religion | |
Miscellaneous Changes | |
The Barbarian Invasion Mod is now available in the Test Branch | |
This mod can be accessed by toggling ‘Include Internal’ on the Manage tab of the Mods menu | |
The ‘Fullscreen Mode’ option has been renamed to ‘Display Mode’ | |
Bug Fixes | |
Fixed an issue where the game list would not update after deleting a Play By Cloud save | |
Fixed an issue where unit attack strength was listed incorrectly in Tech Tree tooltips | |
Fixed an issue where the loading screen briefly displayed HUD elements | |
Fixed an issue where the player disconnect message would show for the player that disconnected upon reconnecting | |
Fixed a unit cycling issue | |
Fixed an issue where units with the Rout ability could attack multiple times after not advancing | |
Fixed an issue where the wake button needed to be clicked twice to wake a unit | |
Fixed an issue with lateral inheritance | |
Fixed an issue with marriage missions | |
Fixed some issues with city tooltips | |
Fixed some icon alignment issues | |
Fixed some exception errors | |
Fixed various event issues |
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