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Test Branch: Old World Version 1.0.58292 Test 03/10/2022 | |
Main Branch: Old World Version 1.0.58388 Release 3/16/2022 | |
Design | |
Assyrian Unique Units get +50% versus urban, removed settlement bonus | |
Siege units now move double speed on roads | |
Routing units lose 5% attack strength for each rout per turn | |
Free courtiers from techs no longer have a family | |
Garrisons and other defensive buildings give defense bonuses to all nations not at war with you | |
Maps now have at least one instance of each luxury resource, if possible | |
It is no longer possible to launch offensive for a unit with a cooldown for anything besides attacking | |
Players are no able to disband units that are on cooldown | |
Reduced amount of science generated by inquiry | |
Reduced cost of Pikemen | |
Reduce build time for Windmills and watermills | |
Slavery now gives +2 discontent (up from +1 discontent) | |
Added more gameplay options to Barbarian Horde Scenario: randomized leaders, no starting techs, critical hit preview and role-playing | |
Added MP map script option for balanced player start, allowing to have map starts that don't have iron and horses | |
UI | |
Mod Menu has been updated | |
tag system added | |
it is now possible to filter by tag | |
it is possible to sort by oldest/newest mods | |
Event browser preview now generates potential suitors | |
Updated unit selected particle effect | |
Promotions are now displayed in the Unit List | |
Renamed world map scenario subtitles so there is no clash in the dropdown that shows only the titles | |
Settler city founding preview will display even if the city site is currently occupied by another nation | |
When the border expansion tech is available to be selected, a border expansion preview is shown on the map. | |
Hide AI-related dropdowns (Aggression, Advantage, Development) if there are no AIs in the game | |
Hide more information from player panel/tooltip until contact is established | |
Programming | |
Improved performance of trees for higher-end cards | |
Improved AI's logic for building improvements | |
New Events | |
Automonous Liberties | |
National Workforce | |
The Threat of Tyre | |
Carthage Is Born | |
Salt of the Sea | |
The Walls of Carthage | |
The Children of Tyre | |
Rome and the Tribes | |
The Influence of Pygmalion | |
The Ghost of Romulus | |
Plotting Against the Law | |
Raised by Wolves | |
By Our Borders | |
Vying for Favor | |
Ancestral Claim | |
Calling for War | |
United Front | |
Renewed Hope? | |
Fire and Dust | |
Bitter Rivals | |
Let the Land Burn | |
No Surrender (2 variations) | |
Out of the Ashes | |
Master of the Harvest | |
Only the Best | |
Coastal Culture | |
To Wed a Cheiftain | |
Campaign Planning | |
Crisis on the Border | |
Budding Connections | |
A More Prosperous Future | |
Stubborn as a Mule | |
Turncoats | |
The Sword Saint | |
The Perfume Merchant | |
Foreign Rule | |
The Menacing Edge | |
Civic Trajectory | |
The Abacus | |
School of Hard Knocks | |
Shaping the Future | |
The Birthday Present | |
Ruins, Buried Treasure | |
Bugs | |
Various text and event fixes | |
fixed some cases of dismissed reminders not returning when new candidates become available | |
fixed missing descriptions in premade maps | |
Fixed issue with scenario screens | |
Game now determines rebel spawn chance based on values from end of player's turn | |
Game now uses player name color instead of team name color for team links in MP games | |
Fixed minor issue with research | |
Fixed deleted cloud game being re-uploaded if there is only one human player left | |
Fixed issue where units were not being automatically updated after undo | |
Fixed exploit where enemy unit selection during replay would reveal their final destination | |
Fixed "no improvement" yield on resource tooltip showing 10x the actual yield | |
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