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Test Branch: Old World Version 1.0.55149 Test 10/04/2021 | |
Main Branch: Old World Version 1.0.55203 Release 10/06/2021 | |
Design: | |
Launch Offensive now costs 600 Training | |
Hero Leaders: Units heal when pillaging (removed 10% attack bonus for all units) | |
Added F1 hotkey info to tooltips that will open a linked encyclopedia page when active | |
Art: | |
Pastures, Camps, Town, Village, Windmills, Christian Holy Site, and Watermills now have team color | |
Adjusted placement of mining workers | |
Programming: | |
Path changes for saves, game uses /Test or /Dev on all platforms | |
Game displays multiple players' anchoring borders when they overlap | |
Joblink on Main Menu has been updated | |
Improvements to performance | |
Improvements to AI | |
New Events: | |
A Jewish Council (Start) | |
A Jewish Council (Complete) | |
To be King (Start) | |
To be King (Failed) | |
To be King (Complete) | |
The Sacred City (Start) | |
The Sacred City (Complete) | |
Bugs: | |
City Culture events now use the Tile/Turn seed (so will always be the same event on the same turn) | |
Adjusted slave revolt event chain | |
Fixed issue where mods would pop a warning unnecessarily | |
Adjustments to city information panel | |
Spacing adjustements for some UI elements | |
Minor text and event fixes |
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