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Test Branch: Old World Version 0.1.46304 Test (01/20/2021) | |
Main Branch: Old World Version 0.1.46333 Early Release (01/21/2021) | |
Design | |
All Wonders now cost Civics (in addition to their resource construction costs) | |
The Pyramids: 100 Civics | |
The Great Ziggurat: 100 Civics | |
The Oracle: 100 Civics | |
The Hanging Gardens: 100 Civics | |
The Necropolis: 200 Civics | |
The Ishtar Gate: 200 Civics | |
The Lighthouse: 200 Civics | |
The Apadana: 200 Civics | |
The Mausoleum: 300 Civics | |
The Acropolis: 300 Civics | |
The Colossus: 300 Civics | |
The Musaeum: 300 Civics | |
The Circus Maximus: 400 Civics | |
The Pantheon: 400 Civics | |
The Hagia Sophia: 400 Civics | |
The Via Recta Souk: 400 Civics | |
All Religious Wonders (The Adur Burzen-Mihr, The Temple of Solomon, The Church of the Holy Sepulchre, and The Cao’an) now cost 200 Civics (Down from 400) | |
All Specialist Civics construction costs have been reduced | |
All Specialist Civics construction costs now increase by 5% per Specialist in the city | |
Conscripts now have a 25% bonus vs Mounted units (Down from +50%) | |
Villages now yield +5 Money and -3 Food per turn (Down from +10 Money) | |
Villages now yield +10 Money if on Trade Network (Up from +5 Money) | |
Towns now yield +1 Growth, +5 Money and -4 Food per turn (Down from +15 Money) | |
Towns now yield +15 Money if on Trade Network (Up from +5 Money) | |
Connected foreign cities income is now affected by the size of the foreign city as well as distance away | |
You can no longer release a prisoner less than 4 years after Imprisonment | |
Multiple heirs can no longer study the same discipline | |
Some law upkeep costs have been reduced | |
Influence missions now grant 20XP | |
Art | |
The following improvement models have been updated | |
Hunting Shrine [Neith / Mithra] | |
Zoroastrian Monastery | |
Christian Monastery | |
Manichaean Monastery | |
The following improvements have received some updates | |
Underworld Shrine [Ereshkigal / Osiris / Hades] | |
Hearth Shrine [Tanit / Vesta] | |
Town | |
The Oracle model has received some updates | |
Ruined variants of barbarian outposts have received some more updates | |
The following improvement icons have been updated | |
Zoroastrian Monastery | |
Christian Monastery | |
Manichaean Monastery | |
The following technology icons have been updated | |
Infantry Square | |
Cohorts | |
More bonus technology icons have been updated | |
Teenage versions of various Egyptian portraits have been added | |
UI | |
Opinion information will no longer show if the character has no opinion of your leader | |
City connection icons have been added to the City List screen | |
Various UI tabs have received a polish update | |
Audio | |
The Clubthrower unit has been updated with new attack, hit, run and death SFX | |
The Gaesata unit has been updated with new attack and hit SFX | |
New Events | |
Tutorial: Undo | |
This tutorial event explains how players can use the Undo option | |
Tutorial: Family Opinion | |
This tutorial event explains how family opinion modifiers can affect gameplay | |
Tutorial: Governor | |
This tutorial event explains Governors and how the player can assign them | |
Tutorial: Unit Upgrades | |
This tutorial event explains unit upgrades and promotions | |
Tutorial: Paganism | |
This tutorial event explains how Pagan religions work | |
Tutorial: Appoint Ambassador | |
This tutorial event explains Ambassadors and how the player can assign them | |
Tutorial: Appoint Chancellor | |
This tutorial event explains Chancellors and how the player can assign them | |
Tutorial: Appoint Spymaster | |
This tutorial events explains Spymasters and how the player can assign them | |
Post War | |
As your war with another faction comes to an end, there is a stirring among some of the nobles | |
[Religion] Mob | |
A mob of furious religious followers gathers after your recent actions against the faith | |
Religious Tithes | |
A religious plaintiff claims the crown owes tithes for the use of religious land | |
Leading the Flock | |
A priest requests an audience to speak with you about their city being in need of guidance from a leader who supports the faith | |
Praise | |
A member of your family asks for your blessing for them to sponsor an upcoming religious festival | |
A Scholar Denounced | |
A Priest asks that you denounce the findings of a scholar in your court | |
Influence of Terror | |
After a discussion goes poorly, you wonder if you can use your terrifying presence to your advantage | |
Reign of Terror | |
Your armies support your terrifying reputation and suggest ways to further exert your power | |
Breaking their Fear | |
You receive reports that one of your subjects is no longer terrified of you | |
Existing events have been updated to account for different start scenarios (Intro events when a nation hasn’t yet been chosen, etc.) | |
Various event stubs have been updated with new text | |
Miscellaneous Changes | |
A Restart option has been added for Single Player games | |
This option is found in the ESC menu after starting the game | |
Multiplayer Game names now have a character limit | |
Players can now join Multiplayer games as Observers once all player slots have been filled | |
The ‘Allow Observers’ option needs to be toggled on during game set up | |
The game map is now fully revealed after the end of a Multiplayer game | |
Ancient Ruins are no longer placed adjacent to urban tiles during map creation | |
Assyrian family colors have received some updates | |
Bug Fixes | |
Fixed an issue where selection UI could become stuck on units | |
Fixed some character portrait mismatch issues | |
Fixed some overlapping icon issues | |
Fixed some missing icon issues | |
Fixed some incorrect tooltip issues | |
Fixed an issue where units were not displaying status icons and cooldown icons at the same time | |
Fixed an issue where city widgets were not showing Capital and Family Seat information properly | |
Fixed an issue with theology icon links on the religion tab | |
Fixed a combat preview error that could occur when attacking fortified units | |
Fixed an issue where workers could add urban tiles to foreign cities | |
Fixed a null reference error that could occur when hiding the choose research popup | |
Fixed an issue where tooltips were not appearing properly on the mods screen | |
Fixed an issue where dead council members could still appear on the council panel | |
Fixed a council panel display issue that could occur when no characters were assigned | |
Fixed an issue where portraits were not appearing in the council panel initially | |
Fixed an issue where the heir slot on the council panel was not updating properly in certain instances | |
Fixed an issue where the unit list filters were not working properly | |
Fixed an issue where religion icons were not showing up for characters correctly | |
Fixed an issue where the camera speed menu option was not working properly | |
Fixed some errors and display issues that could occur when giving Multiplayer games long names | |
Fixed an issue with movement pips on the unit list not updating when adding or removing units from the list | |
Fixed an issue with fatigued text | |
Fixed an issue where the ALT key was not toggling tooltip states | |
Fixed some layout issues with the choose character pop up | |
Fixed a lighting issue with the main menu navigation buttons | |
Fixed an issue with the Choose Family decision pop up | |
Fixed an issue with research card technology names | |
Fixed various unit issues (missing references, attack preview, undo issues, etc.) | |
Fixed an issue with unit widget health bars not updating properly | |
Fixed some issues with the town improvement model | |
Fixed some more unit head turning issues | |
Fixed some issues with saving and loading | |
Fixed some text link issues in the attack preview window | |
Fixed some map script issues with player start locations | |
Fixed an issue with the Seaside map script | |
Fixed some mirror map map script issues | |
Fixed various event issues |
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