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Test Branch: Old World Version 1.0.61162 Test 06/22/2022 | |
Test Branch: Old World Version 1.0.61320 Test 06/30/2022 | |
Main Branch: Old World Version 1.0.61443 Release 7/6/2022 | |
Changes from 6/22/2022 | |
Localization | |
Localization has been finalized | |
Text that is newly present in game may not be completely translated including: | |
Dynasty events | |
Help text added to support new competitive play options | |
Design | |
Dynasty System added | |
Dynasties are alternate starting leaders and characters that can be used with existing nations to change how they play. | |
4 new Dynasties have been added to Greece for the Heroes of the Aegean DLC. | |
These can be accessed when starting a new game - pick Greece as your nation, set Leader Archetype to Preset Leader and you will have a choice of Dynasty. | |
Play as Philip, Ptolemy, Leonidas, Pericles or Alexander! Each of the new leaders has new special abilities, missions, related characters and events. | |
Random/Pick Later nations now allow for Random/Default dynasty choices (if preset leader archetype is selected) | |
Adjusted difficulty settings | |
Text has been added to describe difficulty levels | |
The Able: Passive AI with moderate penalty. AI will not Force March | |
The Just: Peaceful AI with small penalty. AI will not Force March | |
The Good: Peaceful AI with fledgling development. Tribes are Weak | |
The Strong: AI Aggression Normal, Fledgling Development. Tribes are Normal | |
The Noble: Raiders will invade from distant lands AI Aggression Normal, Established Development. Tribes are Normal | |
The Glorious: Raiders will invade from distant lands AI is aggressive, Established Development. Tribes are Normal | |
The Magnificent: Raiders invade from distant lands, AI is aggressive with advanced development and small advantage. Tribes are Strong | |
The Great: Raiders invade from distant lands. AI is competitive with advanced development and moderate advantage. Tribes are Raging | |
Finishing a Wonder reveals the City tiles | |
Clerics: +100% output from Monasteries and Temples, start with Monasticism | |
Traders: +1 Order per Bullion Resource | |
Sages: Family seat +25% Science | |
Scholars: Leaders give +2 Science per Archive, Governors unlock Inquiry | |
Judges: Leaders can switch laws for 100 Civics | |
Heroes: Leaders give +50 Training per Kill (up from +40) | |
Goods Boost Bonus Card: Doubled yield | |
Unlimbered units now suffer a -10% defense penalty | |
Stunned units no longer have Zone-of-Control | |
Added new characters to courtier events | |
Adjusted distribution of starting locations for single-player maps | |
Raiders more likely to attack units of the nation they are raiding | |
War declaration popup now has additional text depending on the relative power of the other player | |
Tactician Generals now do -3 HP Melee Counterattack damage (instead of -1) | |
AI gets normal city founding bonuses in games without development | |
Programming | |
AI improvements | |
Art/UI | |
Steam Deck Player Option has been added | |
Game of the Week identification has been added to completed games in Hall of Fame | |
Unclaimed City Site and surrounding rural tiles have been updated to more clearly show which tile will stake your claim | |
Improvements to fonts and text display | |
Improvements to character role assignment panel | |
Improvements to attack preview interface | |
Border growth preview now works for events as well as for techs | |
New portraits added | |
Increased tooltip scaling limit | |
Right-Clicking on any tile now closes the city screen | |
Game shows"click to skip animations" text on the next turn button intermittently during the AI turn | |
Added CTRL+Click to restore dismissed reminders | |
Encyclopedia pages for dynasties have been improved | |
WASD camera panning now overidees edge scrolling | |
Improvements to founding nation with Pick Later option enabled | |
Bug Fixes | |
Fixed issue where modio wasn't loading enough listings | |
Fixed Ethnic Diversity Achievement | |
Fixed issue where movement rings were hidden after harvesting | |
Fixed modified adjacent discontent yields not appearing in preview overlay | |
Fixed graphs drawing out of bounds after undoing a turn | |
Fixed secondary damage preview for critical hit | |
Fixed possible existing player stockpiles being overwritten at game start | |
Fixed Mediterranean map | |
In-game player names are now used to reference the players in cloud games instead of platform usernames | |
Fixed order of Hittite heirs so Mursili will be the preferred heir | |
Fixed area above the reminders panel not closing the panel when clicked | |
Fixed highlight effect on unit promotion button not showing when promotion is free | |
Various text and event fixes | |
Various improvements to Carthage and Greek Scenarios | |
Fixes to Play by Cloud email notifications | |
Minor event and text fixes | |
Fixes to Learn to Play Scenarios | |
Fixed issue where heir was marked as bypassed improperly | |
Fixed issue where ruler dying on same turn as victory would result in no victory message | |
Fixed Convoy IV not appearing for Legendary cities | |
Fixed where occasionally units disappeared when arriving at their destination tile during AI turns | |
Fixed some top bar offset scaling issues on tech tree, city list screens | |
Victory Points are displayed on the UI if time victory is enabled | |
Improvements to Network connectivity in Multiplayer |
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amazing work guys!