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Test Branch: Old World Vesion 0.1.51752 Test 6/7/2021 | |
Main Branch: Old World Version 0.1.51893 Early release 6/9/2021 | |
Design: | |
Can now gift cities/units/yields while at truce | |
Can queue unit repairs | |
Decreased likelihood nations will declare war on each other when at peace. | |
Imprison tutorial added | |
Can now upgrade Tribal Mercenary units for Training, | |
Reduced scale of tribal mercenary costs | |
Improvements to helptext and tooltips | |
Mirror Map is no longer a valid map option for odd-playered games | |
Improvements to mirror map setting in multiplayer | |
Spread Religion now gives a small Opinion boost with that Religion | |
Art: | |
The following units have received animation updates: | |
Cimmerian Archer | |
Akkadian Archer | |
Female Worker | |
Visual Updates to: | |
Christian Temple | |
Christian Holysite | |
Cold baths | |
Academy | |
Town | |
Greece city center and urban tile | |
Assyria city center | |
Egypt city center | |
Additional art updates: | |
Scale and rotation adjustments to Acropolis, Lighthouse, Colossus, Ziggurat, Ishtar Gate, Necropolis | |
Scale adjustments to construction states | |
Lighting improvements | |
UI: | |
Added colors to family/nations icons in gifting interface | |
Adjustments to spacing in the tech tree | |
Improved UI for offensive launched | |
Update to Mod menu | |
New icon of Cimmerian and Akkadian archers | |
Added height icons in game editor | |
Improvements to city list | |
Improvements to observe mode: | |
Observe button has been renamed"Join as Observer" | |
Observers are now able to select units in regions of the map which are greyed-out for the particular player. | |
Exiting a game as an observer no longer displays information about save data | |
The worker construction time widgets now update when switching players as observer. | |
Switching between players in observer mode is now instantaneous. | |
ALT+Click on player tab to switch active player as observer | |
AI/Programming: | |
Improved AI for automated player units: | |
More aware of danger | |
Workers will now move between cities | |
Scouts will now choose to act as sentries or build agent networks | |
Workers will now build roads, harvest and chop wood | |
Adjusted frequency of ai declaring war on tribes | |
Reduced number of tiles AI purchases | |
Improved logic for exploring on water | |
Tile improvement recommendations include repair of pillaged improvements | |
Improved logic for guarding city sites and captured cities | |
General improvements to combat tactics | |
Camera follows all automadted unit actions | |
Audio: | |
Added sound effects for: | |
Cataphract | |
Cataphract archer | |
Swordsman | |
Cimmerian Archer | |
Female Archer | |
Female Worker | |
Events: | |
New events: | |
Adult Children | |
Council Dispute | |
Patriarch v Oligarch | |
Spouse vs. Ambassador | |
Poor Quality Iron | |
A Sharp Reprimand | |
A Piercing Insight | |
Era of Guilds | |
Reign of Decadence | |
Age of Independence | |
Era of Trade | |
Age of Inflation | |
Era of Prosperity | |
Bug Fixes: | |
Fixed issue with Capital helptext | |
Fixed trait icon in linked text | |
Issue where selecting certain text in the action menus would minimize that section | |
Addressed issue where ambassador/chancellor/spymaster missions were showing up on leader’s action panel. | |
Fixed multiple issue where players on the same team could spawn at the same city site | |
City walls no longer have white highlight in city view | |
Addressed small issue on starting adopt state religion mission | |
Purge Religion mission now shows correct cooldown icon and tooltip | |
Fixed issue with river when joining the coast | |
Fixed some cases where improvement tooltip would stick on screen | |
Fixed issue with cycle button getting stuck | |
Fixed scenario load file status not clearing when switching scenarios | |
Fixed issue where loading game button was not disbabled when load is already in progress | |
Fixed issue with hold court mission | |
Various text and event fixes | |
Scenarios now unlock as soon as the player has achieved the first level of victory | |
Addressed issue with citadel teamcolor | |
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