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Test Branch: Old World Version 1.0.53907 Test 8/02/2021 | |
Main Branch: Old World Version 1.0.53922 Release 8/4/2021 | |
Design/Gameplay: | |
Injury events can now happen to both attacking and defending generals | |
AI Advantage Setting has been added to the game setup | |
This is a new feature that will grant AI additional resources at the start of the game and boosts to city production. | |
Holy Cities now give +2 Civics | |
Added One City Challenge concept encyclopedia entry | |
AI orders remaining has been added to the turn button | |
Minor adjustments to Mediterranean and Middle East maps, including start locations | |
Art: | |
Fort has been updated | |
team color has been updated for fort, stronghold and citadel | |
Programming/UI: | |
Removed support for ghost units | |
Improvements to AI water exploration | |
Improvements to performance including updating the lumbermill | |
UI: | |
Previous notifciation section will now only show notifications from previous 2 turns. | |
Updated citrus icon | |
Game now shows player characters and cities that follow religion on selected religion panel | |
Particle effect added to law selection | |
Religion panel has been updated to show shrines when paganism is the state religion | |
Turn counter is now tinted when close to the end of the game | |
Tribe encampent UI element now show information about tribe instead of opening encyclopedia | |
Adjusted edge scrolling in city menu | |
Other minor adjustments to user itnerface | |
Bugs: | |
Fixed issue where minimize panel was overlapping on resource type in city managment screen | |
Fixed network communication issues when too much data is sent at once. | |
Fixed issue Holy City tooltip | |
Addressed issue where you could spend resources trying to convert religious heads to other religions. | |
fixed defending unit banner not showing up top when showing damage preview | |
Added an "older than" check to ruler and heir in Two visions event | |
Fixed issue where some cities were being displayed for all families | |
Events with free govenors will no longer show their cost on the tooltip | |
Fixed issue in Select Nation screen where the random leader text was offset | |
Fixed issue with revealed tiles | |
Fixed human Break Peace/End Alliance missions | |
Updates to how pillaged tile notifications | |
Mod maps are no longer visible in the main game screen | |
Fixes MP player turn text | |
Fixes foreign city widgets being visible in FoW | |
Minor event fixes and typos addressed | |
New Events: | |
Adopt Pagan Religion | |
The One Who Would be Queen | |
Refusal to Die | |
The Army of Slaves | |
the Raid on Rome | |
The Slave General | |
Popular Support | |
The Spy | |
Those They Spared | |
The Path to Freedom | |
Balihiti and Sammu-Ramat | |
Addati at the Gates | |
Retribution (2 versions) | |
Giritu | |
The Heart Grows Fonder | |
Small Gestures and Time | |
Vengeance abated | |
Tutorial: Scholar Archetype | |
Tutorial: Hero Archetype | |
Tutorial: Commander Archetype | |
Tutorial: Tactician Archetype | |
Tutorial: Zealot Archetype | |
Tutorial: Schemer Archetype | |
Tutorial: Orator Archetype | |
Tutorial: Diplomat Archetype | |
Tutorial: Judge Archetype | |
Tutorial: Builder Archetype | |
Known issues: | |
Event browser does not display | |
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