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@MohawkGames
Last active August 4, 2021 20:28
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Test Branch: Old World Version 1.0.53907 Test 8/02/2021
Main Branch: Old World Version 1.0.53922 Release 8/4/2021
Design/Gameplay:
Injury events can now happen to both attacking and defending generals
AI Advantage Setting has been added to the game setup
This is a new feature that will grant AI additional resources at the start of the game and boosts to city production.
Holy Cities now give +2 Civics
Added One City Challenge concept encyclopedia entry
AI orders remaining has been added to the turn button
Minor adjustments to Mediterranean and Middle East maps, including start locations
Art:
Fort has been updated
team color has been updated for fort, stronghold and citadel
Programming/UI:
Removed support for ghost units
Improvements to AI water exploration
Improvements to performance including updating the lumbermill
UI:
Previous notifciation section will now only show notifications from previous 2 turns.
Updated citrus icon
Game now shows player characters and cities that follow religion on selected religion panel
Particle effect added to law selection
Religion panel has been updated to show shrines when paganism is the state religion
Turn counter is now tinted when close to the end of the game
Tribe encampent UI element now show information about tribe instead of opening encyclopedia
Adjusted edge scrolling in city menu
Other minor adjustments to user itnerface
Bugs:
Fixed issue where minimize panel was overlapping on resource type in city managment screen
Fixed network communication issues when too much data is sent at once.
Fixed issue Holy City tooltip
Addressed issue where you could spend resources trying to convert religious heads to other religions.
fixed defending unit banner not showing up top when showing damage preview
Added an "older than" check to ruler and heir in Two visions event
Fixed issue where some cities were being displayed for all families
Events with free govenors will no longer show their cost on the tooltip
Fixed issue in Select Nation screen where the random leader text was offset
Fixed issue with revealed tiles
Fixed human Break Peace/End Alliance missions
Updates to how pillaged tile notifications
Mod maps are no longer visible in the main game screen
Fixes MP player turn text
Fixes foreign city widgets being visible in FoW
Minor event fixes and typos addressed
New Events:
Adopt Pagan Religion
The One Who Would be Queen
Refusal to Die
The Army of Slaves
the Raid on Rome
The Slave General
Popular Support
The Spy
Those They Spared
The Path to Freedom
Balihiti and Sammu-Ramat
Addati at the Gates
Retribution (2 versions)
Giritu
The Heart Grows Fonder
Small Gestures and Time
Vengeance abated
Tutorial: Scholar Archetype
Tutorial: Hero Archetype
Tutorial: Commander Archetype
Tutorial: Tactician Archetype
Tutorial: Zealot Archetype
Tutorial: Schemer Archetype
Tutorial: Orator Archetype
Tutorial: Diplomat Archetype
Tutorial: Judge Archetype
Tutorial: Builder Archetype
Known issues:
Event browser does not display
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