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Test Branch: Old World Version 0.1.41886 Test (08/26/2020) | |
Main Branch: Old World Version 0.1.41893 Early Release (08/26/2020) | |
Design | |
The Multiplayer Mod has been removed and replaced with a No Characters option | |
This option removes characters and families from the game | |
This option can be used in Single Player games, it is located in the Advanced Setup tab | |
This option will be automatically enabled during Multiplayer game setup (Players will need to delete their existing GameOptionsSave.xml file for this change to take place, or it can be set manually during Multiplayer game setup. Multiplayer is available in the opt-in Test Branch.) | |
Courtiers now have tutor missions | |
These missions can be activated by selecting a child that can be tutored, and then selecting ‘Tutor via [Courtier]’ - or by selecting a Courtier and then selecting ‘Tutor [Child]’ | |
These missions have varied chances to raise one of the child’s stats - these chances increase based on the stat ratings of the chosen courtier | |
It costs 500 Money and 1 Order to start one of these missions | |
A new resource has been added: Lavender | |
This resource grants culture when harvested (this amount varies depending on how close the resource is to your territory) | |
This resource grants the player a luxury once it has been improved with a Grove | |
The Asceticism Law has been changed to Pilgrimage, this law now grants the following bonuses | |
+1 Civics from Groves [All Cities] | |
+2 Growth in Holy Cities | |
+100 Money from Holy Sites | |
This law now has an upkeep of high civics (Previously was high training) | |
The level requirement for assigning a General to a unit has been removed | |
The ‘Convert to Religion’ action performed by Disciple units will now affect Tribal sites individually rather than affecting the whole Tribe | |
A new ambition has been added | |
Kill 5 Units (as General) | |
The careless trait has been removed | |
Art | |
The model for the Mausoleum wonder has been updated | |
The Elite Gaesata unit has been updated with new animations | |
Idle, Fidget Idle, Combat Idle, Run, Attack, Hit, Death | |
The Elephant resource has been updated with new animations | |
The following shrine icons have been updated | |
Shrine of Melqart, Shrine of Poseidon, Shrine of Anahita | |
The following shrine icons have been changed | |
Shrine of Ishtar, Shrine of Astarte, Shrine of Venus | |
The icon for the pillage action has been updated | |
The following nations have been updated to include more adult portraits | |
Persia | |
Egypt | |
Carthage | |
Various tree art has been updated | |
The art for cut trees has been updated | |
The art for trees on arid tiles has been updated | |
Scrub art has been updated | |
UI | |
Portraits featured in event pop ups have been made slightly smaller to prevent larger pop ups from stretching to the boundaries of the screen | |
The frame featured on portraits in event pop ups has been updated | |
The frame featured around the selected nation in the game setup screen has received some polish updates | |
The Worker action button panel will now be hidden when there are no valid actions for the tile they are standing on | |
Unit icon shapes have been updated | |
Units that block tiles they are standing on have a shield shaped icon frame | |
Units that do not block tiles have a round shaped icon frame | |
Some elements of the Choose Research pop up have been updated to feature centered text | |
Unit banners now move with units as they move | |
Audio | |
Attack audio effects for the Nomad Marauder unit have been updated | |
Attack audio effects for the Warlord unit have received some edits | |
Hit audio effects for the following units have received some edits | |
Scout, Warrior | |
Various updates have been made to movement audio effects | |
Movement audio is now more clear at different zoom levels | |
New Events | |
A tutorial event for the Onager unit has been added | |
Local Corruption | |
As your Chancellor’s agents work to ease tensions within a city, they discover a history of local corruption | |
Treason in [City] | |
While uprooting the causes of a city’s discontent, your agents uncover a plot meant to destabilize the local government | |
Well Connected | |
A member from one of your families proves instrumental in helping your Chancellor pacify the citizens of one of your cities | |
Divine Intervention | |
Your Chancellor’s agents find a reliable partner in your Religion’s leadership | |
Filthy Animals | |
Several days after shepherding a group of wild goats to the palace, the herd falls ill | |
Rose Madder | |
In a recent harvest, your gatherers discover a collection of herbs and flowering plants with a variety of properties | |
Capsized | |
Your Court Scientist suffers from an accident while they are on a fishing expedition for their research | |
Dead of Night | |
The warden of one of your city’s jails comes to court with urgent news | |
Plea for Leniency | |
You receive an impassioned message from the spouse of one of your prisoners, pleading for their release | |
[Family] Tarnished | |
A mob of supporters for an imprisoned member of one of your families surrounds the city’s jail and demands their release | |
Surprise Birth | |
According to whispers among guards and prisoners, one of your prisoners has given birth | |
This event can start an event chain | |
Day in the Sun | |
After years of imprisonment, one of your prisoners sends a humble request | |
This event can start an event chain | |
Prison Riot | |
A riot breaks out in one of your city’s largest jails | |
Live and Let Dye [CC] | |
Someone arrives at court to discuss health issues that are occurring due to the use of dyes | |
This event can start an event chain | |
Calendar and Seasons [CC] | |
Your thinkers and philosophers contemplate correcting the calendar | |
This event can start an event chain | |
The Prophet from the Sea | |
A ragged man appears in the streets of one of your cities, claiming to have spent days in the belly of a sea monster | |
This event can start an event chain | |
God’s Consort | |
You notice that your spouse has been in a sullen state as of late | |
This event can start an event chain | |
Captured Noble [CC] | |
After a victorious battle, your men capture an important noble from another nation | |
The Labyrinth | |
One of your families asks to build a Labyrinth to challenge and entertain the people | |
This event can start an event chain | |
Gladiator Games | |
The head of one of your families suggests holding some Gladiator Games to entertain the citizens | |
AI | |
AI now deals with threats in its own territory better | |
AI attacking and defending has been improved | |
AI now converts tribes to their state religion | |
Miscellaneous Changes | |
The Load Game/Save As window will now generate Time/Date formatting that follows users OS settings | |
The build version date should now display in a format that matches user culture and region preferences | |
Active Mods will now be displayed above the version number on the Main Menu | |
Hovering over the ‘Active Mods’ message will display a tooltip listing the mods that are currently active | |
Bug Fixes | |
Fixed some issues with the Choose Research background | |
Fixed some alignment issues with various UI elements | |
Fixed an issue with scout positioning | |
Fixed some indentation issues with certain help text elements | |
Fixed an issue where Skirmisher weapons were not shown properly in the combat preview window | |
Fixed an issue where the placeholder model for the Acropolis wonder was not appearing correctly | |
Fixed an issue where event decision buttons showed the disabled state incorrectly | |
Fixed some clipping issues with the Marauder unit hit and combat idle animation | |
Fixed a delay that could occur when scout units were transitioning to and from their hidden state | |
Fixed some issues with worker positioning on various improvements and Wonders | |
Fixed an issue where barbarian units could spawn on top of player units | |
Fixed an issue where all dropdown menu options were being displayed as active in certain cases | |
Fixed an issue where AI units would not take advantage of new territory after founding a new city | |
Fixed a flickering text issue that could occur when hovering over captured cities | |
Fixed some formation issues with a few units | |
Fixed a formatting issue that was occurring with captured city help text | |
Fixed an issue where the options menu would sort below other UI elements when opening it a second time | |
Fixed an issue that was causing incorrect rendering on some units | |
Fixed an issue where specialist button statuses were not updating when ALT was held or released | |
Fixed an issue where the AI was not selecting governors for their cities | |
Fixed an issue with modded saves | |
Fixed an issue where the Northern Ocean map script incorrectly featured the Mirror Map option during Multiplayer Game setup | |
Fixed various null reference errors | |
Fixed various event issues |
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