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Test Branch: Old World Version 1.0.53166 Test 7/6/2021 | |
Main Branch: Old World Version 1.0.53207 Release 7/8/2021 | |
Design/Gameplay: | |
Tutorial Section added to encyclopedia | |
Tribe leaders can now be exotic or extravagant | |
Watermill can no longer be built on hills | |
Reduced consumption for Granaries, Mills, and Harbors | |
Roads connect seas and oceans to trade networks | |
Updated dates to utilize Ab urbe condita system | |
Spreading Religion to Tribal Sites now counts for the Spread Religion Ambition | |
Added advice widget to founding family panel | |
Improved Mediterranean Map | |
Improvements to Archipelago Map Script | |
Improved help text | |
Various help text improvements | |
Various event improvements | |
Art: | |
Watermill asset has been updated | |
Watermills, Windmills, mines and quarries now animate | |
Fort has received a minor visual update | |
Added animations for Polybolos, Chariot and Caravan | |
Acropolis scale has been adjusted | |
Programming/AI: | |
Improvements to performance | |
Improvements to the battle cam | |
Adjusted camera settings so automated unit actions are no followed unless “Show All” has been selected | |
Adjustments to AI | |
Fixed bug where units unintentionally remained idle | |
Improved water control | |
Improved use of siege weapons | |
UI: | |
Game will use unit BG instead of nation portrait BG when showing general candidates | |
Adjustments to choose character widget | |
Money/Science/Civics/Training yield indicators show going to the global pool when a character is selected | |
Updated font in the credits menu | |
Added "requires restart" popup when changing monitor setting | |
Updated icon for phalangite | |
Icon has been added for when a city has been breached | |
Added frame to credits portraits | |
Adjusted background on choose player slot screen | |
Audio: | |
Improvements to ambiance soundscape | |
Music has been added to to credits menu | |
Additional music tracks have been flagged as licensed | |
New Events: | |
Far off Nation | |
Raid Redirected | |
Mercenary Raid | |
The 3,000 Events | |
Bug fixes: | |
Fixed occasional tab panel initial width issue | |
Fixed bug with Characters never leaving school | |
Fixed gameplay player options (e.g. tutorial) not being affected by Reset button in the options menu | |
Fixed player’s units not animating movement under some player settings | |
Fixed issue where archetypes appeared on inheritance cards when character has none | |
Fixed issue where units temporarily disappeared between moves | |
Fixed automated units sometimes spending training to march | |
Addressed issue where units were disappearing between moves | |
Fixed tooltip expand status only updating when changing highlighted tile | |
Fixed issue where resources sometimes not updating translucency | |
Fixed issue when placing urban improvements in the map editor |
Will there be an optimized version of this game for mid-range pc users like me? The game's running fine from turns 1-90 but beyond that the game just lags perpetually every end of turn because of the many elements you would usually have in late game. It took me literally 3 hours just to play 10 turns because i had to wait 3-5 mins of loading time every end of turn, if i get lucky, just to load my next turn. Moving a unit also freezes the game for a bit so imagine trying to play with a fully-pledged army. Btw im running my game in 720p and minimum settings already at this point. Even saving a game takes a long time to achieve.
Our engineering team is actively working on optimizations, which will be coming out in weekly updates, so please make sure you have auto-update turned on.
Our engineering team is actively working on optimizations, which will be coming out in weekly updates, so please make sure you have auto-update turned on.
Will do, thanks! I appreciate the response. You made a great game here.
When is russian language expected?