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@MohawkGames
Last active July 13, 2021 22:54
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Test Branch: Old World Version 1.0.53166 Test 7/6/2021
Main Branch: Old World Version 1.0.53207 Release 7/8/2021
Design/Gameplay:
Tutorial Section added to encyclopedia
Tribe leaders can now be exotic or extravagant
Watermill can no longer be built on hills
Reduced consumption for Granaries, Mills, and Harbors
Roads connect seas and oceans to trade networks
Updated dates to utilize Ab urbe condita system
Spreading Religion to Tribal Sites now counts for the Spread Religion Ambition
Added advice widget to founding family panel
Improved Mediterranean Map
Improvements to Archipelago Map Script
Improved help text
Various help text improvements
Various event improvements
Art:
Watermill asset has been updated
Watermills, Windmills, mines and quarries now animate
Fort has received a minor visual update
Added animations for Polybolos, Chariot and Caravan
Acropolis scale has been adjusted
Programming/AI:
Improvements to performance
Improvements to the battle cam
Adjusted camera settings so automated unit actions are no followed unless “Show All” has been selected
Adjustments to AI
Fixed bug where units unintentionally remained idle
Improved water control
Improved use of siege weapons
UI:
Game will use unit BG instead of nation portrait BG when showing general candidates
Adjustments to choose character widget
Money/Science/Civics/Training yield indicators show going to the global pool when a character is selected
Updated font in the credits menu
Added "requires restart" popup when changing monitor setting
Updated icon for phalangite
Icon has been added for when a city has been breached
Added frame to credits portraits
Adjusted background on choose player slot screen
Audio:
Improvements to ambiance soundscape
Music has been added to to credits menu
Additional music tracks have been flagged as licensed
New Events:
Far off Nation
Raid Redirected
Mercenary Raid
The 3,000 Events
Bug fixes:
Fixed occasional tab panel initial width issue
Fixed bug with Characters never leaving school
Fixed gameplay player options (e.g. tutorial) not being affected by Reset button in the options menu
Fixed player’s units not animating movement under some player settings
Fixed issue where archetypes appeared on inheritance cards when character has none
Fixed issue where units temporarily disappeared between moves
Fixed automated units sometimes spending training to march
Addressed issue where units were disappearing between moves
Fixed tooltip expand status only updating when changing highlighted tile
Fixed issue where resources sometimes not updating translucency
Fixed issue when placing urban improvements in the map editor
@ViktorL-github
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When is russian language expected?

@cjboyz
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cjboyz commented Jul 13, 2021

Will there be an optimized version of this game for mid-range pc users like me? The game's running fine from turns 1-90 but beyond that the game just lags perpetually every end of turn because of the many elements you would usually have in late game. It took me literally 3 hours just to play 10 turns because i had to wait 3-5 mins of loading time every end of turn, if i get lucky, just to load my next turn. Moving a unit also freezes the game for a bit so imagine trying to play with a fully-pledged army. Btw im running my game in 720p and minimum settings already at this point. Even saving a game takes a long time to achieve.

@MohawkGames
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Our engineering team is actively working on optimizations, which will be coming out in weekly updates, so please make sure you have auto-update turned on.

@cjboyz
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cjboyz commented Jul 13, 2021

Our engineering team is actively working on optimizations, which will be coming out in weekly updates, so please make sure you have auto-update turned on.

Will do, thanks! I appreciate the response. You made a great game here.

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