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| Test Branch: Old World Version 1.0.53166 Test 7/6/2021 | |
| Main Branch: Old World Version 1.0.53207 Release 7/8/2021 | |
| Design/Gameplay: | |
| Tutorial Section added to encyclopedia | |
| Tribe leaders can now be exotic or extravagant | |
| Watermill can no longer be built on hills | |
| Reduced consumption for Granaries, Mills, and Harbors | |
| Roads connect seas and oceans to trade networks | |
| Updated dates to utilize Ab urbe condita system | |
| Spreading Religion to Tribal Sites now counts for the Spread Religion Ambition | |
| Added advice widget to founding family panel | |
| Improved Mediterranean Map | |
| Improvements to Archipelago Map Script | |
| Improved help text | |
| Various help text improvements | |
| Various event improvements | |
| Art: | |
| Watermill asset has been updated | |
| Watermills, Windmills, mines and quarries now animate | |
| Fort has received a minor visual update | |
| Added animations for Polybolos, Chariot and Caravan | |
| Acropolis scale has been adjusted | |
| Programming/AI: | |
| Improvements to performance | |
| Improvements to the battle cam | |
| Adjusted camera settings so automated unit actions are no followed unless “Show All” has been selected | |
| Adjustments to AI | |
| Fixed bug where units unintentionally remained idle | |
| Improved water control | |
| Improved use of siege weapons | |
| UI: | |
| Game will use unit BG instead of nation portrait BG when showing general candidates | |
| Adjustments to choose character widget | |
| Money/Science/Civics/Training yield indicators show going to the global pool when a character is selected | |
| Updated font in the credits menu | |
| Added "requires restart" popup when changing monitor setting | |
| Updated icon for phalangite | |
| Icon has been added for when a city has been breached | |
| Added frame to credits portraits | |
| Adjusted background on choose player slot screen | |
| Audio: | |
| Improvements to ambiance soundscape | |
| Music has been added to to credits menu | |
| Additional music tracks have been flagged as licensed | |
| New Events: | |
| Far off Nation | |
| Raid Redirected | |
| Mercenary Raid | |
| The 3,000 Events | |
| Bug fixes: | |
| Fixed occasional tab panel initial width issue | |
| Fixed bug with Characters never leaving school | |
| Fixed gameplay player options (e.g. tutorial) not being affected by Reset button in the options menu | |
| Fixed player’s units not animating movement under some player settings | |
| Fixed issue where archetypes appeared on inheritance cards when character has none | |
| Fixed issue where units temporarily disappeared between moves | |
| Fixed automated units sometimes spending training to march | |
| Addressed issue where units were disappearing between moves | |
| Fixed tooltip expand status only updating when changing highlighted tile | |
| Fixed issue where resources sometimes not updating translucency | |
| Fixed issue when placing urban improvements in the map editor |
Will there be an optimized version of this game for mid-range pc users like me? The game's running fine from turns 1-90 but beyond that the game just lags perpetually every end of turn because of the many elements you would usually have in late game. It took me literally 3 hours just to play 10 turns because i had to wait 3-5 mins of loading time every end of turn, if i get lucky, just to load my next turn. Moving a unit also freezes the game for a bit so imagine trying to play with a fully-pledged army. Btw im running my game in 720p and minimum settings already at this point. Even saving a game takes a long time to achieve.
Our engineering team is actively working on optimizations, which will be coming out in weekly updates, so please make sure you have auto-update turned on.
Our engineering team is actively working on optimizations, which will be coming out in weekly updates, so please make sure you have auto-update turned on.
Will do, thanks! I appreciate the response. You made a great game here.
When is russian language expected?