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Test Branch: Old World Version 1.0.61900 Test 07/27/2022
Test Branch: Old World Version 1.0.61995 Test 08/02/2022
Main Branch: Old World Version 1.0.62020 Release 08/03/2022
Main Hotfix: Old World Version 1.0.62078 Release 08/06/2022
Design
Urban tiles now give free roads
Wonder locations are now only revealed when finished
Adjustments to ship promotions
Robust trait is now +1 Orders as Governor, +0.5 Orders per city as Leader
Tactician Leader General: now has -20% attack strength (instead of -20% combat strength)
Orator Governors: -1 Discontent/Culture Level
Judge Governors: Can Hurry Projects and Specialists with Money
Patrons: Each City gets a Literature Luxury
Traders: get +2 Culture per Bullion (instead of Orders), On seat founded add Fair
Landowners: now get +20 Money per Crop
Orthodoxy: Cities with State Religion can Hurry Production (instead of Specialists) with Orders
Engineering Law: Can now bridge rivers on both sides (instead of -1 turn build time for improvements)
Regents no longer change the succession (they only occupy the leader position)
Mounted units no longer advance unless they can Rout
Reduced frequency of distant raids
Religion spread is now impacted by the size of the map
Hold Court mission now has a 20% chance to find a new Courtier
Carthage 2: Players can now play with higher-tier units such as Dromons
Various additional fixes and adjustments to the Carthage campaign
Independent City Event no longer targets family seats or capitals
Minor fix to the Middle East map
More options for force march setting added
Programming
Improvements to memory usage in units improvements and terrain
Multiplayer improvements including improvements for people who have trouble with late game network games disconnecting or freezomg.
Improved visibility of roads, rivers and borders on forest tiles
Improved support for mapscripts modding
Mods may be set to block all other mods to run in isolation
Mod whitelists have been added for blocking mods
UI
Added performance warning for laptops on battery power
Battery powered laptops will cause significant increase in AI turns
Exiting to the main menu via the victory event from a scenario loads the scenario screen
Added setting to skip rename landmark popups
Right-clicking on non-UI space with a decision popup open minimizes it
Added reminder category counts to reminders tooltip
General improvements to tooltips
Disabled network, server, and cloud MP buttons (with a tooltip warning) when no internet connection is detected
Game now auto-detects players on Steam Deck
Improvements to interface for Steam Deck
Added tooltip help to heir preview UI on family tree screen (portraits, ratings)
State Religion Subheading added to religions category
New icon added to disciples
Bug Fixes
Fixed ignore luxury reminder reset being triggered whenever orders were used
Game no longer spawns new tile/city/unit tooltips while holding SHIFT
Game no longer opens Encyclopedia with F1 if no entry is available
Fixed African Elephant clipping into its healthbar/banner when on a hill
Fixed missing burn/pillage icons for allied tribe units
Game no longer shows trashed techs in redraw tooltip
Fixed mask artifacts from city widget on research popup
Fixed player alliance visibility issues
Fixed issue where game loss event popup did not always trigger
Widows will no longer marry on the same turn
Debt notification now blinks
Minor UI fixes
Various minor fixes to events
Minor fixes to localization
Additional Fixes
Improvements to Network MP stability
Fix to cities sometimes displaying in the fog
Fixed intermittent map scrolling issues
Fixed Council and Tabs not appearing when choose research screen open
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