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Test Branch: Old World Version 1.0.61900 Test 07/27/2022 | |
Test Branch: Old World Version 1.0.61995 Test 08/02/2022 | |
Main Branch: Old World Version 1.0.62020 Release 08/03/2022 | |
Main Hotfix: Old World Version 1.0.62078 Release 08/06/2022 | |
Design | |
Urban tiles now give free roads | |
Wonder locations are now only revealed when finished | |
Adjustments to ship promotions | |
Robust trait is now +1 Orders as Governor, +0.5 Orders per city as Leader | |
Tactician Leader General: now has -20% attack strength (instead of -20% combat strength) | |
Orator Governors: -1 Discontent/Culture Level | |
Judge Governors: Can Hurry Projects and Specialists with Money | |
Patrons: Each City gets a Literature Luxury | |
Traders: get +2 Culture per Bullion (instead of Orders), On seat founded add Fair | |
Landowners: now get +20 Money per Crop | |
Orthodoxy: Cities with State Religion can Hurry Production (instead of Specialists) with Orders | |
Engineering Law: Can now bridge rivers on both sides (instead of -1 turn build time for improvements) | |
Regents no longer change the succession (they only occupy the leader position) | |
Mounted units no longer advance unless they can Rout | |
Reduced frequency of distant raids | |
Religion spread is now impacted by the size of the map | |
Hold Court mission now has a 20% chance to find a new Courtier | |
Carthage 2: Players can now play with higher-tier units such as Dromons | |
Various additional fixes and adjustments to the Carthage campaign | |
Independent City Event no longer targets family seats or capitals | |
Minor fix to the Middle East map | |
More options for force march setting added | |
Programming | |
Improvements to memory usage in units improvements and terrain | |
Multiplayer improvements including improvements for people who have trouble with late game network games disconnecting or freezomg. | |
Improved visibility of roads, rivers and borders on forest tiles | |
Improved support for mapscripts modding | |
Mods may be set to block all other mods to run in isolation | |
Mod whitelists have been added for blocking mods | |
UI | |
Added performance warning for laptops on battery power | |
Battery powered laptops will cause significant increase in AI turns | |
Exiting to the main menu via the victory event from a scenario loads the scenario screen | |
Added setting to skip rename landmark popups | |
Right-clicking on non-UI space with a decision popup open minimizes it | |
Added reminder category counts to reminders tooltip | |
General improvements to tooltips | |
Disabled network, server, and cloud MP buttons (with a tooltip warning) when no internet connection is detected | |
Game now auto-detects players on Steam Deck | |
Improvements to interface for Steam Deck | |
Added tooltip help to heir preview UI on family tree screen (portraits, ratings) | |
State Religion Subheading added to religions category | |
New icon added to disciples | |
Bug Fixes | |
Fixed ignore luxury reminder reset being triggered whenever orders were used | |
Game no longer spawns new tile/city/unit tooltips while holding SHIFT | |
Game no longer opens Encyclopedia with F1 if no entry is available | |
Fixed African Elephant clipping into its healthbar/banner when on a hill | |
Fixed missing burn/pillage icons for allied tribe units | |
Game no longer shows trashed techs in redraw tooltip | |
Fixed mask artifacts from city widget on research popup | |
Fixed player alliance visibility issues | |
Fixed issue where game loss event popup did not always trigger | |
Widows will no longer marry on the same turn | |
Debt notification now blinks | |
Minor UI fixes | |
Various minor fixes to events | |
Minor fixes to localization | |
Additional Fixes | |
Improvements to Network MP stability | |
Fix to cities sometimes displaying in the fog | |
Fixed intermittent map scrolling issues | |
Fixed Council and Tabs not appearing when choose research screen open |
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