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Test Branch: Old World Version 1.0.54632 Test 9/7/2021 | |
Main Branch: Old World Version 1.0.54634 Release 9/9/2021 | |
Design: | |
Descriptions added for Blessed and Cursed | |
Added convert religion mission for religion heads | |
Garrisons/Strongholds/Citadels adjusted, defensive bonus only applies to friendly units | |
Enact All Laws goal now also requires all families to be Friendly | |
Alliance Victory Epic achievement has been added | |
Garrison/Stronghold/Citadel now require 2/4/6 laws respectively (down from 3/6/9) | |
Launch Offensive now removes all cooldowns except STUNNED | |
Reduced Population food consumption by 1 | |
AI Advantage setting has been adjusted | |
Garrison promotion has been renamed to Warden | |
Hunters no longer have opinion boost from units inside territory; instead it is from defended cities | |
Clerics get opinion boost from holy cities | |
Sages get opinion boost from most specialists | |
Art: | |
Adjusted scale of Courthouse, Ministry and Palace | |
Updated Ore Mine visuals | |
Updated Garrison Model | |
UI: | |
Visual effects have been added for trait acquisition | |
Changed default ordering in MP to military units after decisions | |
Moved specialist production buttons above project buttons | |
Pressing N now brings up more detailed information about units | |
Foreign characters are now included in the family tree if they are the leader's ancestor or spouse | |
Adjusted blur effect so it doesn't affect all UI | |
Added network game player kick option to tab panel | |
Improvements to help text and tooltips | |
Programming/AI | |
All Mohawk Scenarios have been added to the reference folder | |
Various improvements to AI | |
Minor performance improvements | |
All scenario files added to reference folder | |
New Events: | |
Alliance Victory | |
In The Eyes of the Gods | |
The Mighty | |
The Ready | |
The Avenger | |
The Conquerer | |
The Brilliant | |
The Architect | |
The Keystone | |
The Devout | |
Some Time Later (6 variations) | |
Bugs: | |
Fixed urban tile suggestions shown on incorrect tiles | |
Various text fixes | |
Fixed BG for unit promotion overlay sinking into terrain | |
Tech Tree now displays the correct player's information in Observer Mode | |
Culture level now displays correctly in the encyclopedia | |
Fixed issue where character could become both ill and severely ill | |
Fixed issue where all units could perform all their actions in multiplayer regardless of the turnstyle | |
Fixed issue where melee counterattack was not showing in tooltip | |
Fixed specialist category using wrong header in quick actions menu | |
Fixed issue where Walls weren't getting added immediately | |
Fixed issue where agent networks were charging incorrect amount of money | |
No longer can heal on forts that are under construction | |
Assigning a hotkey to slot 2 should no longer overwrite bindings in slot 1 that had modifier keys | |
Fixed goal in Carthage I that was not discoverable | |
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