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Design | |
Council Members will now gain boosts from their stat ratings | |
Ambassador | |
Wisdom: +10 Rival Nation Opinion per Wisdom point | |
Charisma: +2 Civics Global per Charisma point | |
Courage: +10 Tribe Opinion per Courage point | |
Discipline: +0.5 Growth per city per Discipline point | |
Chancellor | |
Wisdom: +1 Culture per City per Wisdom point | |
Charisma: +10 Family Opinion per Charisma point | |
Courage: +3 Training Global per Courage point | |
Discipline: +4 Money Global per Discipline point | |
Spymaster | |
Wisdom: +1 Science Global per Wisdom point | |
Charisma: +10 Religion Opinion per Charisma point | |
Courage: -0.2 Discontent per City per Courage point | |
Discipline: +0.5 Orders Global per Discipline point | |
A new Chancellor mission has been added: Pacify City | |
This mission costs 100 Civics to start, and your Chancellor will gain +20 XP upon completion (Starting the mission will also consume 1 order) | |
This mission has three possible outcomes: Pacification successful, Pacification exposes our weakness, or the player will receive a Pacify City event | |
A new Spymaster mission has been added: Steal Research | |
This mission costs 100 Civics to start, and your Spymaster will gain +20 XP upon completion (Starting the mission will also consume 1 order) | |
This mission has three possible outcomes: Research Stolen, Research Stolen - effort exposed, or the player will receive a Steal Research event | |
Land combat units can now attack ships and vice versa | |
Normal combat rules still apply, ships must be on a coastal tile next to a unit that is on land in order to attack | |
Land-based melee units can now attack ships under normal combat rules - melee units will need to be next to a ship that is on a coastal tile in order to attack | |
Ranged units can attack a ship as long as it is within their attack range | |
A new unit promotion has been added: Amphibious | |
This promotion provides a +50% bonus to combat strength for land/water attacks | |
The character upgrade system has been reworked | |
Characters will now only receive Governor / General upgrades if they are a Governor or a General | |
Carthage will now gain Civics instead of Science when founding cities | |
Players can now ALT + Click on the Agent button of a Rival City widget to return their agent | |
Returning the Agent will remove the agent from the Rival city and give the original scout unit back to the player | |
The Oracle will now create an Agent in all Holy Cities | |
Players will be able to select agents of their choice in Rival Holy Cities after Oracle construction is completed | |
Art | |
The following Wonders models have been updated: | |
The Ishtar Gate | |
The Pyramids | |
The following units have been updated with new models and unit icons: | |
Elite Gaesata | |
Elite Peltast | |
Elite Warlord | |
The Nomad Marauder unit has been updated with idle, combat idle, fidget, walk and run animations | |
The barbarian marauder unit has been updated with new death animations | |
The Hagia Sophia event has been updated with new art | |
The following portrait pools have been combined to increase portrait variation | |
Assyria and Babylon | |
Greece and Rome | |
The following unique character portraits have been updated | |
Augustine | |
Cimon | |
Confucius | |
Pieface | |
The following yield icons have been updated | |
Food | |
Iron | |
Wood | |
Stone | |
Growth | |
The main menu background has been updated to display a rolling map | |
The icon for the Saddleborn promotion has been updated | |
The icon for the Map Overview screen has been updated | |
The icon for the Tech screen has been updated | |
The icon for the Encyclopedia screen has been updated | |
UI | |
Tile yield previews shown in the city screen and during worker improvement selection have had their trim removed to reduce clutter | |
Tribes listed on the Empires tab will now display an icon to indicate if they are being sent any luxuries | |
Hovering over the following entries in the Worker build menu will now display the trade network overlay | |
Add Road | |
Build Harbor | |
Build The Colossus | |
Build The Lighthouse | |
Recommended improvement options will now display on the tile tooltip produced when hovering over a tile with a worker selected | |
The background for tips displayed on loading screens has been updated | |
More UI improvements have been added to help indicate when courtiers have active missions in progress | |
Info panels displayed when selecting nations and tribes have been simplified | |
The selected tribe widget has received some minor updates | |
Family icons located on the city widget have been updated to indicate which city is the founding city for each family | |
The first city founded for each family will now feature that family’s icon with a crown, all additional cities for each family will display the normal family icon | |
Bonus cards displayed in the choose research pop up have been updated | |
Bonus cards will now have a golden border to help differentiate them from normal research options | |
The Choose Ambition pop up has been updated to display the ambitions in the same order that families are listed in the family tab (These are listed in the order they are founded) | |
A close button has been added to the City screen | |
This button is located in the bottom right hand corner, to the left of the minimap | |
The orders icon has been updated to be slightly bigger | |
A small adjustment has been made to the icon size of bonus yield icons displayed on tech cards | |
Rename windows (Rename character and rename city, for example) will now display the character limit associated with those fields | |
City names have a character limit of 20 characters | |
Character names have a character limit of 24 characters | |
The following areas have received some polish updates | |
City screen | |
Tooltips | |
Minimap | |
Audio | |
The Barbarian Marauder unit has been updated with new attack audio | |
New Events | |
Child of Prophecy | |
An old beggar wanders into court and declares your newborn a child of prophecy | |
Showered with Gifts | |
You nation rejoices at the news of a new heir and your families wish to bring gifts to the child | |
Renewed Hope | |
The birth of your heir lays to rest any worries about your legacy, and you wish to provide them with every comfort and opportunity | |
A New Heir | |
Celebrations erupt in the capital after the birth of your heir is announced | |
The Crone | |
The misery of ongoing illness motivates you to pursue any potential remedy | |
This event can start an event chain | |
The Mystic | |
A mystic arrives in court and pays you a visit after you fall ill | |
The Remedy | |
In the middle of a rigorous debate, you collapse on the floor of the court | |
Do it Yourself | |
You have been suffering in the grasp of a terrible illness and decide to take matters into your own hands | |
This event can start an event chain | |
Doctor Pieface | |
Pieface wakes you from a feverish slumber and informs you that he has come to heal you | |
This event can start an event chain | |
The Monkey’s Paw | |
During a feast celebrating the recent solstice, someone from your nation reveal’s a monkey’s paw to those in attendance | |
This event can start an event chain | |
Barren [CC] | |
You and your spouse haven’t been able to have children, and seek the counsel of your courtiers and wise men | |
Miracle Birth [CC] | |
An heir is born after you and your spouse were thought to be barren | |
The End of a Siege [CC] | |
After a long siege on your city, foreign soldiers retreat, leaving a wooden horse in front of your walls | |
This event can start an event chain | |
Troops Ransack [City] [CC] | |
Upon entering a foriegn city, your troops ransack the city and devastate its surroundings | |
Religious War [Stub] | |
Another nation is upset that you have angered adherents to their state religion, and are about to declare war | |
War or Marriage [Stub] | |
Messengers from a tribe arrive and demand that you marry one of your descendants to one of their own | |
Demand Luxury [Stub] | |
One of your families demands that you give them your excess luxuries | |
Barb invasion [Stub] | |
One of the tribes is displeased with you and launches an invasion | |
AI | |
AI improvements - knows how to move units out of the way before moving other units in | |
AI upgrades their characters | |
Better AI trait evaluation | |
AI should now build the best improvement available for each tile they build on | |
Miscellaneous Changes | |
Victory Types (Points, Double and Ambition) are now set to be on by default | |
Support has been added for multiple quick saves | |
Players can now have up to 5 quick save files, the most recent one will always be the OW-Save-Quick.xml file | |
Starting settlers now have a neutral colored unit icon | |
All units will now fade out when killed | |
Bug Fixes | |
Fixed an issue where ethnicity help text wasn’t using the correct tense when referring to nations/tribes | |
Fixed an issue where adjacent improvement yield information was not showing on hover tooltips | |
Fixed a null reference error that could occur when attempting to start a new game with a random nation | |
Fixed a null reference error that could occur when replacing improvements that have a specialist with a different improvement | |
Fixed an issue where the Make Agent button was present on enemy scout units | |
Fixed an issue where the healer and tough promotion icons were not correctly aligned in the Promote option on the unit actions panel | |
Fixed an issue where hover text would not display when mousing over family members in the living relatives section of the character actions panel | |
Fixed an issue where the ‘Connect to Tile’ worker action did not display tooltip text when hovered over | |
Fixed an issue where workers from rival nations showed action buttons and filters when selected | |
Fixed an issue with critical chance and movement range text was not appearing correctly on some unit tooltips | |
Fixed an issue where children would no longer appear on the inheritance screen if the leader divorced their other parent | |
Fixed an issue where empty notifications were appearing | |
Fixed a null reference that could occur when clicking on the family seat icon located on the city widget | |
Fixed an issue where movement circles would not appear correctly after certain worker animations played | |
Fixed an issue with AI attacking civilian units instead of military units | |
Fixed an issue where double attack animations would play when defeating a single unit | |
Fixed an issue where workers were unable to build improvements sometimes | |
Fixed various event issues |
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