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@MohawkGames
Created May 26, 2020 21:37
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Design
All reform techs now give +1 Victory Point
Reform techs now go up in cost 25% each time they are researched
All units have had their vision range increased by one
Mounted units now get a -25% penalty when attacking settlements (cities, tribe camps)
Polearm units exert ZOC against Mounted units
Camel Archer loses Nomad Trait, gains 25% bonus vs Horse Units
City borders have had their vision range increased by one
The Holy War law no longer provides training to State Religion cities
Holy War: Now adds “Can Hurry Unit Production with Money” to State Religion cities
The Secularism law has been changed so that all cities now have a -50% chance per year to produce rebel units (Down from -100%)
The Volunteers Law can now Hurry all City Production with Population, rather than just Units
The Veneration Theology now yields +20 Gold per Monastery (Up from +10)
Trade League adjusted from: Unlocks Convoy, +3 Growth in Coastal Cities to: Unlocks Convoy, can Sell for the same price as Buying
Monetary Reform changed from: can Sell for the same price as Buying to: No Discontent penalty from Hurrying, -1 Discontent per year
Calligraphy: Now gives Libraries 4 Culture and 2 Science, from 4 Science
Resource cost per population based on culture has been rebalanced
Improvements without specialists now cost Maintenance
Building an Urban improvement on a non-Urban tile costs more Stone
A capture capital ambition has been added
Founding a Patrons Seat no longer grants the Seat +1 Culture level, now adds a Great Minister to court
Patrons Seat no longer has “Can Hurry Project Production with Money”
All Patron Cities now have “Can Hurry Project Production with Money”
The price for buying additional orders now has more volatility
Excess orders are now always sold for 10 gold (This will not affect market cost)
Tribes now spawn faster at higher difficulty levels
Tribes raiding range now scales with difficulty
Alliances now always cost a lump sum payment
Commander Archetype no longer has “Can Hurry City Production with Population”
Commander Archetype now has “Can Hurry City Production with Orders”
The Dealmaker trait has been updated
This trait now gives Governors a -50% Improvement Cost buff
Bypassed heir is now a relationship with the Leader or Heir, rather than a trait
Art
The barbarian marauder unit has received some animation updates
This unit now has attack and hit animations
The combat idle animation for this unit has been updated
The Pantheon Wonder has been updated with a greybox model
The Odeon and Town models have been updated
UI
Tech Tree rework
These changes are to better communicate to players what techs are currently available, and which will be available soon
Adding minimap minimize button
The unit list tab has been updated to sort units similarly to how they are listed in the unit pop up help text
More consistent layout for player/tribe selection panels
An ‘All Candidates’ option has been added to the Choose General/Governor/Council pop up
This option will show all candidates, even those who already have a job
Selection panels have received some small revisions to standardize them and remove unnecessary elements
Family portraits have been spaced out a bit on the relatives section of the character actions panel
The Inheritance screen background has been updated
The specialist widget in the City screen has been improved
Family widgets have been improved
And indicator arrow has been added to show which active cycle group is selected
Added new category icons for Worker
Worker filters moved to a context menu
The Training yield icon has been updated to better differentiate it from Maintenance
Various icons have received a polish update
Added Action Icons
Anchor
Unlimber
Add Urban
Add General
Found City
Audio
Music is now unlocked after researching the Drama tech
This feature is still in progress, music will still not start until reaching turn 10 regardless of whether or not Drama has been researched
Add audio for worker actions
Cutting
Digging
Mining
Farming
Building
New Events
Prophecy
Your scouts investigate some nearby ruins and make a shocking discovery
The Diviner
Your scouts find an interesting character upon investigating some nearby ruins
Face in Gold
Another civilization arrives in your court to discuss coinage
Mechanical Wonders
An heir from another nation arrives in your court and has a request after spending time with your great scientist
A Flirtation
Your spouse is openly flirting with someone during a goodwill banquet, gossip ensues
Caravan of Love
The heir of another nation shows some interest in your heir during a visit to celebrate relations between your nations
Unrequited
You receive some troubling news about the heir of another nation after their recent visit to your nation
True Inheritance
Your servants discover that your heir is missing from their chambers and has left a note for you
Pleasure Banquet
Just as an eventful day full of contests and performances seems to be wrapping up, more wine is brought to the hall and your subjects request the festivities continue
Funeral Procession
Following the death of a person from your nation, their family requests a funeral procession to honor their military career
Visitor from the East
A noted scholar and philosopher arrives in your nation and requests an audience with you
Mysterious Sickness
Citizens in one of your cities are suffering from a mysterious disease and your scientists demand immediate action
The Pox Spreads
The pox continues to ravage the city it started in, and has begun to spread
After the Death
After several difficult years, the mysterious sickness seems to be receding, and you must decide how to mark this moment for generations to come
A Confirmation
Your spouse comes to you with a demand regarding your heir
Unfaithful Tidings
Rumors about your are circulating in the capital, and your spouse approaches you with a simple plea
Uncanny
Rumors of your heir’s uncanny abilities have reached the court, and many wish to inquire about their knowledge
Lovesick
You visit the academy where your child is studying rhetorics, and find that they have wooed many of their classmates
Youthful Zeal
You visit the academy of rhetorics, and you and your child end up in an argument about court policies
Eager for Combat
You receive news that your child is unhappy with their lessons at the academy of tactics, and then they send a demand
Peaceable Kingdom
Your child visits home and has acquired an interest in caring for animals, and you must suggest how they further their interests
Returning Soldier
A soldier comes home
Physical Confrontation
An incident at the tactics academy requires your attention
Ancient Lessons
Your child finds something in nearby ruins
Rule of Law
Your child visits court
Unhealthy Interests
Your child shows an interest in poisons
A Funny Feeling
You wake up with stomach pains
AI
AI animations no longer speed up when moving more than one step
This change is to address user reports that AI has unfair movement advantages
AI more aggressive in pursuing targets that are revealed but not visible
AI no longer chops trees inside other players' territory
Miscellaneous Changes
Some units have received some minor name updates
The Catapult unit is now called the Onager
The Onager unit is now called the Mangonel
The Raider unit is now called the Marauder
Some tutorial events have received minor edits
The introduction tutorial event will now always fire regardless of tutorial settings
The introduction tutorial event has received some text edits
Multiple changes have been made to change the “Empire” term to “Nations, to clear up inconsistent use of terms
The help text for unlimbering and anchoring actions has been updated
The pillaged text now appears again
The camera now pans to AI founding cities
Bug Fixes
Fixed an issue where players could not remarry after their spouse died
Fixed an issue with making decisions after using the undo button
Fixed crash from event that spawns rebel units around barbarian cities
Fixed an issue where dead characters could still provided bonuses
Fixed an issue where aqueducts could provide multiple fresh water bonuses
Fixed an issue where the diplomacy icons shown in the empires tab were inconsistent sizes
Fixed some alignment issues with unit cooldown icons
Fixed an issue where civics icons would sometimes appear incorrectly on the inheritance screen
Fixed an issue where characters that were placed in Council roles did not have their actions list update appropriately
Fixed an issue with courtier and royal family member costs
Fixed an issue where some actions were incorrectly being put into context menus when selecting foreign leaders
Fixed some issues with text placement and scaling on the selected character and family panel UI elements
Fixed an issue where some UI elements weren’t properly hidden in certain full screen menus
Fixed an issue with locking tooltips for characters
Fixed an issue where the camera could still be zoomed in and out with a pop up active
Fixed an issue where AI would not attack captured cities that were in a state of anarchy
Fixed bug with Miners working on Laurion Mines
General improvements have been made to address performance issues
Fixed various event issues
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