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Design | |
You can no longer assassinate children younger than 6 years old | |
Art | |
The following Wonder models have been updated | |
The Colossus | |
The Apadana | |
The Grand Bazaar | |
The Lighthouse | |
The following Wonder events have been updated with new art | |
The Lighthouse | |
The Mausoleum | |
The following improvements/wonders have been updated to feature urban buildings surrounding them | |
Odeon | |
Amphitheater | |
Colosseum | |
Hanging Gardens | |
The Ishtar Gate | |
The following unique character portraits have been updated | |
Atossa | |
Bardiya | |
Boudicea | |
Epictetus | |
Hiarbas | |
Zenobia | |
The Nomad Marauder unit has been updated with a new walk animation | |
This unit has also been updated to show dust particle effects when moving | |
The Odeon improvement has received some minor placement adjustments - this improvement will now conform more naturally into the terrain it’s built upon | |
UI | |
A Characters Tab has been added to the menus located in the top right corner | |
This tab can be used to view all of the characters within your nation | |
This tab will display notable points of interest for each character (Character stats, character roles [Heir, spouse, ambassador, etc.] character archetypes, and their opinion rating) | |
This tab is now using the icon that was previously used for ‘Court’ tab | |
The ‘Living Members’ area shown when selecting a family has been updated to show a more detailed list of the characters within that family | |
The Court tab has been updated with a new icon | |
This tab has also been updated to show the stats, archetypes and opinion ratings of listed characters | |
The Units tab now features an icon to indicate whether or not a unit has a general | |
Council member icons have been updated to only appear in color when there is a candidate available to be assigned to the role | |
Unit ‘turn’ options (Pass, Sleep, Sentry, and Disband) are now shown in separate buttons below the unit actions panel | |
The city production menu will now close when selecting to choose a Governor within the city screen | |
Icons for the following religious disciple unit actions have been updated: | |
Establish Theology | |
Spread Religion | |
Convert to Religion | |
Purge Religion | |
The following unit effect icons have been updated | |
Assault | |
Formation | |
The legitimize action icon has been updated | |
The Growth icon has been updated | |
The icon for the ‘Choose Governor’ widget located underneath the city tab has been updated | |
Icons featured on the unit promotion action have been spaced out for better visibility | |
The button used to view Wikipedia articles attached to events has been updated to match the encyclopedia icon | |
Character portraits featured in event pop ups have been updated to function as buttons - clicking the character portrait in an event will select that character | |
Recommended improvement icons shown with a worker selected have been updated to include a border | |
Specialist widget information has been reformatted to be more compact | |
The Ambitions UI will now always show in games where Ambition Victory is enabled | |
Choose Governor/General pop ups have received a polish update | |
Selected unit information will now remain visible while choosing a general for that unit | |
Tooltip text has been added to the Quick Load option | |
Main menu buttons and event buttons have received a polish update | |
Audio | |
The following units have been updated with new movement audio effects that match the speed the unit is moving | |
Peltast | |
Skirmisher | |
Warlord | |
Worker | |
Slinger | |
Scout | |
The following units have been updated with new run audio effects | |
Axeman | |
Marauder | |
New Events | |
More events have been added to ‘The Crone’ event chain | |
Some chain events have been added to the ‘Making Friends’ event | |
Some new stub events have been added | |
A Family Affair | |
You discover some shocking news about your spouse and your sibling | |
Safe Houses | |
A city is under siege, and you must decide where the militias should focus their efforts | |
To Arms | |
Citizens come to the palace, eager to aid in the defense of their city | |
Abducting the Heir | |
One of your families shares some interesting news with you, presenting an interesting opportunity | |
This event can start an event chain | |
Amulet of Fertility | |
One of your servants gives you an amulet of fertility after the birth of your child | |
Wood Shortages | |
One of your court soldiers reviews the military and concludes your nation’s supply of wood is insufficient | |
[Player] Delenda Est [CC] | |
Your courtier has been making waves by ending their speeches with a call to eradicate a rival nation | |
Those Meddling [Family] [CC] | |
Talks of one of your families associating with a delegation from a rival nation are circulating the courts | |
Mercenary Demands [CC] | |
Captains of one of your mercenaries meet with you to make demands | |
AI | |
AI values victory point techs only when playing at Competitive opponent level | |
Miscellaneous Changes | |
The Mod Management screen has received various updates | |
Mod info will display if a mod is selected | |
Mod description text should now adjust according to content on the install/manage tabs | |
Mod toggles are now only present on the manage tab | |
Mods now show indicators to inform the player if they are up to date | |
An exclamation point means the mod has a different version local to repository | |
A check mark means the mod is up to date | |
Selected mod buttons have been moved outside of the scroll area | |
A ‘New Mod’ button has been added | |
An uninstall button has been added | |
Mods now get moved to their proper folders when changing between different types of mods | |
Homepage links are now clickable | |
The filter options have been changed to a dropdown | |
The mod screen will now prompt the player to update if a mod update is available | |
The mod screen will now default to the ‘All’ filter on start up | |
The mod list will now refresh after uploading | |
Units have been updated with a new intermediate speed setting - units will move at this speed when moving more than 1 tile inside of its first movement circle | |
Bug Fixes | |
Fixed an issue where toggle options were incorrectly showing an extra image behind the toggle | |
Fixed an issue where units could move into the fog of war and bump other units off of city site tiles | |
Fixed an issue with inconsistent family opinion ratings in situations where a bypassed heir had a child | |
Fixed an issue where cities listed in the expanded Pacify City mission list were listed in reverse order | |
Fixed an issue where non-leader starting characters (Remus, Alexander, etc.) showed their leader’s bio in their encyclopedia pages | |
Fixed an issue where the Trireme unit became obsolete before it was meant to | |
Fixed some issues related to event cycling | |
Fixed an issue where choosing a governor for a city would select the city afterwards | |
Fixed an issue where the ‘Establish Theology’ action would appear for religious disciple units before a State Religion had been established | |
Fixed an issue where a council position could be filled before founding a capital city | |
Fixed an issue where undoing an action would not close event pop ups | |
Fixed some issues with the ‘Choose Governor’ decision | |
Fixed some height issues with the Pyramids wonder | |
Fixed some alignment issues with the selected units panel | |
Fixed an issue with the background of the projects tooltip within the city screen | |
Fixed an issue where the units list would not show while a city was selected | |
Fixed an issue where coastal tile features were appearing above water incorrectly | |
Fixed an issue where the in-game editor was available on locked saves | |
Fixed various event issues | |
Fixed various mod management screen issues |
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