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Test Branch: Old World Version 0.1.50561 Test (05/10/2021) | |
Main Branch: Old World Version 0.1.50659 Test (05/11/2021) | |
Design | |
Rider Families now gain +10 opinion per General | |
Patron Families now gain +10 opinion per Governor | |
Statesmen Families now lose -20 opinion if your Leader is not an adult | |
Judge Leaders now grant +40 Civics per turn (Judge Leaders can no longer store 10 Orders between turns) | |
Schemer Leaders now receive 5 Orders for each Legitimacy point spent when using Legitimacy to buy orders | |
Diplomat Leaders now gain +60 opinion with all other leaders (Up from +40) | |
All Urban improvements now extend the Trade Network | |
Tribal allies now have the ability to pillage | |
Units can now move across water tiles owned by players you are at Peace with | |
Some new achievements have been added | |
Before the Golden Horde - Win a game using only the Riders family | |
One True Faith - Have all cities follow your State Religion | |
Et Tu Brutus - As Rome, have leader assassinated by another Roman family | |
Bad Heir Day - Be assassinated by your Heir | |
Battle of the Fertile Crescent - As either Assyria, Babylonia, or Persia - defeat the other two rival nations | |
The ‘Hardcore’ achievement has been updated to included AI Play to Win | |
Art | |
The following units have been updated with new animations | |
Hastatus | |
Chariot | |
Kushite Cavalry | |
Palton Cavalry | |
The Camel Archer unit has been updated with new idle, combat idle, and walk animations | |
The model for the Dromon unit has been updated | |
Religious Disciple units will now play VFX when spreading religion | |
Scouts, Settlers and Workers will now play VFX when harvesting resources | |
The model for the marble resource has been updated | |
Unit Promotion icons have received some art updates | |
Unit promotion icons are now mauve-colored | |
Particle effects are now shown when selecting unit promotions | |
Particle effects will now play when starting a mission | |
A new event painting has been added | |
Tutor - Commerce | |
The Heir will now display a unique frame on the Inheritance screen | |
Some icons have been updated, and some new icons have been added | |
Attack/Defense strength | |
Recruited (Cooldown) | |
Assyria (Unit - Pillage Yield) | |
Scythian Tribe icon | |
The Rout cooldown icon is now green | |
UI | |
Clicking on a tile recommendation overlay will now start that action if the worker is on the recommended tile | |
Clicking on the Luxury widget in the top UI bar will now select the Family that will receive the highest opinion gain from receiving a luxury | |
The Manage Luxuries tab will be opened automatically, allowing players to quickly send available luxuries to the selected family | |
Unit promotions have received a formatting update | |
Unit promotions are displayed on the right side of the unit selection panel | |
Promotions/Effects earned from Leader/General traits are displayed on the left side of the unit selection panel | |
Tribe Widgets have received an update | |
The Tribe Widget will now update to display the shortest countdown | |
For example, if the tribal site will produce a new unit before upgrading to a new outpost level, the unit countdown will be displayed - and vice versa (Players can hover over this countdown to see which is actively displayed) | |
Players can hover over a tile containing a Tribal Camp to see both countdown timers within the tile tooltip | |
Rival Nation Leaders and Tribe Leaders will now display an asterisk in the Empires tab while on a mission | |
Players will now receive turn notifications when a pillaged improvement has 5 or less years to be repaired | |
Turn notifications will now remain visible after ending your turn in Multiplayer games | |
Characters will now highlight in the Characters Tab when selected | |
Unit health bars are now rounded | |
Audio | |
Four new musical tracks have been added | |
Music is unlocked via the Drama technology | |
The following units have been updated with new Attack, Death, Hit, and Run SFX | |
Hastatus | |
Kushite Cavalry | |
Horse Archer | |
The following units have been updated with new Walk SFX | |
Elite Libyan Cavalry | |
Libyan Cavalry | |
Amazon Cavalry | |
Elite Amazon Cavalry | |
Horseman | |
Elite Nomad Marauder | |
Nomad Skirmisher | |
Nomad Marauder | |
Elite Nomad Skirmisher | |
Nomad Warlord | |
Elite Nomad Warlord | |
Hastatus | |
Kushite Cavalry | |
Horse Archer | |
The ‘Start Game’ and ‘Resume’ buttons will now play SFX when clicked | |
The Honey resource has been updated with new ambient SFX | |
Ambient campfire SFX has been added to applicable improvement tiles | |
The Archer Select SFX has received some updates | |
New Events | |
Charging Footfalls | |
Your soldiers are eager for further orders | |
Visiting [Character] | |
A new ruler takes the throne in a rival nation, and you are invited to visit their nation | |
Gifts of Succession | |
A new ruler takes the throne in a rival nation, and sends you a gift of friendship | |
Guiding [Character] | |
A new ruler takes the throne in a rival nation, and asks for guidance on the best way to rule | |
A Call for Peace | |
A new ruler takes the throne in a rival nation, and calls for a truce between your nations | |
The Emissaries of [Character] | |
A new ruler takes the throne in a rival nation, and sends their religious emissaries to your Nation | |
The Pride of [Character] | |
A new ruler takes the throne in a rival nation, and makes a comment that offends your subjects during their celebration feast | |
[Character]’s Demand | |
A new ruler takes the throne in a rival nation, and demands a tribute from your nation | |
Snubbed by [Character] | |
A new ruler takes the throne in a rival nation, and appears to snub you in the process | |
The Religion of [Character] | |
A new ruler takes the throne in a rival nation that practices your religion, and your Head of Religion is invited to attend their succession festivities | |
A [King/Queen] and Friend | |
A new ruler takes the throne in a rival nation, and sends you a letter expressing their love of treating with those of other nations | |
Affairs of Succession | |
A new ruler takes the throne in a rival nation, and visits you on a diplomatic mission | |
[Character]’s Agent | |
A week after a new ruler takes the throne in a rival nation, your guards catch their agent in your palace | |
The Honor of [Nation] | |
A new ruler takes the throne in a rival nation, and requests that a statue of their previous ruler is erected in one of your cities | |
[Character] Deposed | |
A new ruler takes the throne in a rival nation, but rumors are quickly spreading that the previous ruler’s abdication was not voluntary | |
Power of the Throne | |
A new ruler takes the throne in a rival nation, though the previous ruler’s reasons for abdicating are a mystery | |
Tutorial: Luxuries | |
This tutorial event explains luxury resources to the player | |
Assassination Investigation | |
There are questions surrounding the death of a member of your nation, and your Spymaster shares their concerns with you | |
Leading the Next Generation | |
After the death of a Family Head, their successor arranges to meet with you | |
This event has a few variations | |
AI | |
Improved AI’s family opinion management | |
Miscellaneous Changes | |
The Barbarian Horde Scenario has received some updates | |
Horde Size now scales up 40% per AI teammate (Horde size still scales up 80% per extra human player) | |
The ‘Show Single units’ option is now the ‘Show single objects’ option | |
This option now displays singular units and resources when enabled | |
The Epic Social overlay has been re-enabled [Opened via SHIFT + F3] | |
This overlay is still disabled on Windows 7 machines while we continue to investigate a crash it is causing | |
Various hardcoded strings have been moved to XMLs (for improved mod support) | |
Bug Fixes | |
Fixed an alignment issue with the Strike promotion icons | |
Fixed an issue with Family Seat information on the city widget | |
Fixed some highlight issues with the city widget | |
Fixed some null references that could occur when interacting with certain widgets | |
Fixed some flickering texture issues with rivers | |
Fixed an issue where the family selection panel could become incorrectly hidden | |
Fixed an issue where Governors could not be assigned properly in the city screen | |
Fixed some animation issues that could occur when an Amphitheater was built on a hill tile | |
Fixed an issue where opinion bars were not updating their number of ticks properly | |
Fixed a duplicate name issue with turn summary emails | |
Fixed an issue where certain animal resources were glowing | |
Fixed a null reference that could occur when trying to declare war on another nation | |
Fixed some tooltip overlap issues with tutorial events | |
Fixed an incorrect discontent warning when founding a family seat in ‘Pick Later’ games | |
Fixed an issue that would occur when cancelling a half-produced specialist and then trying to use Undo | |
Fixed a formatting issue with event requirement text | |
Fixed some flickering issues with the Leader HUD area | |
Fixed some display issues with the Play By Cloud game list, games should display faded text when you are not the active player, and different colors for each active player name | |
Fixed an issue where the main menu wasn’t properly updating the game list on launch | |
Fixed an issue where the Play By Cloud main menu header was not properly refreshing the game list | |
Fixed an issue where certain improvements weren’t properly updating to their finished state after construction was complete | |
Fixed an expiration issue with note pings in Multiplayer games | |
Fixed a sort order issue with the City list sort buttons | |
Fixed an exception that could occur when clicking on unit filter buttons | |
Fixed an issue where the Show Tile Yield hotkey [N] didn’t work if a unit was selected | |
Fixed an issue with the Kushite Cavalry unit’s combat camera | |
Fixed an issue with the Bireme unit’s combat camera | |
Fixed an issue with the Elite Skirmisher unit’s combat camera | |
Fixed a particle flicker bug with technology cards | |
Fixed an issue where player scores were still displayed in games with point victory disabled | |
Fixed an issue with the Victory Point score display | |
Fixed a text wrapping issue with the Critical hit floating text that can display during combat | |
Fixed an issue that was causing AI to spend resources for missions it could not start | |
Fixed a formatting issue with save files | |
Fixed an issue where some buttons did not display their proper icon colors | |
Fixed an issue where multiplayer turn emails were missing spaces | |
Fixed an issue where no family could be assigned to a conquered city if all city sites on the map were occupied | |
Fixed an issue where cities could have 0HP after anarchy | |
Fixed an issue where players could hear Heal SFX whenever units were healed in Multiplayer games (Heal audio will now only play when the Player’s units are healed) | |
Fixed a camera divide by zero error that could occur in the city screen | |
Fixed some issues related to founding a religion | |
Fixed a soft lock that could occur when receiving the Battlefield Duel event | |
Fixed various events that were appearing in No Characters games incorrectly | |
Fixed some mission issues | |
Fixed various help text issues | |
Fixed various character opinion issues | |
Fixed various event issues |
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