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Test Branch: Old World Version 1.0.58988 Test 04/06/2022 | |
Main Branch: Old World Version 1.0.59212 Release 4/13/2022 | |
Design | |
Slavey is now +4 Orders, +1 Discontent | |
Marsh tile acts as a fresh water source, and causes damage to units resting on it, units are less likely to spawn on marsh tiles | |
Updates to Families: | |
Clerics: +50% from Temples/Monasteries, -2 Discontent per city | |
Traders: Higher opinion boost from distant cities | |
Hunters: updated hostile unit negative opinion to only include rebels, raiders and tribes | |
Unit Changes: | |
Polybolos movement has been reduced to 1 | |
Rebel units cannot attack or pillage after being generated | |
Mounted units do not get attack bonus on tiles with Improvements (Clear tiles mean no Vegetation or Improvements) | |
Rout strength penalty removed, costs -1 damage to attacker, can be blocked by Polearm units | |
Units which can promote without spending Training do not go on cooldown | |
Tech Tree: | |
Range improvement moved from Machinery to Composite Bow | |
Cohorts now requires Land Consolidation instead of Citizenship | |
Moved Training Boost to Steel | |
Improvements: | |
Love Shrine: Doubled Growth yield | |
Garrison/Stronghold/Citadel now require 1/4/7 active laws | |
Cutting scrub now costs 1 order | |
Increased the regrowth rate of scrub | |
Hostages now give small positive opinion boost | |
No Force March game option has been added | |
Science yield from Inquiry has been reduced | |
Adjusted Rally Troops and Hold Court yields | |
ART | |
Harbor improvement now has animation | |
Chariot animation has been updated | |
Cataphract has new animation | |
UI | |
Improved Stats screen, which can now be opened with F8 | |
Stat ranks in competitive MP are hidden until game is over or player has surrendered | |
Resources now go semi-transparent when they share a tile with a ping | |
Marble rocks now become translucent when their tile is occupied | |
Programming | |
Improvements to AI | |
Including AI city family selection | |
Avoids hiring damanged mercenaries | |
Improvements for no-development start | |
Updated terrian to improve performance | |
Players can now join as host for remotely hosted game on a headless server | |
This allows the player to perform normal host actions (kick players, continue the game by cloud, change turn style and turn timer) | |
New Events | |
Festering Vengeance | |
Fresh Perspective | |
Wayward Son | |
Rival Expedition | |
Hunting Accident | |
Warrior of Egypt | |
Taking Up a Hobby | |
The Fair | |
Blood and Sand | |
Winters to Come | |
The Open Air | |
The Sport of Kings | |
Sea for Ourselves | |
From Afar | |
Ruined Ambitions | |
Early Ambitions | |
Growing Ambitions | |
Developing Ambitions | |
Ultimate Ambitions | |
Sasanid Ambitions | |
Family Ambitions | |
Noble Jewish Ambitions | |
Zoroastiran Ambitions | |
Religion Ambitions | |
Ambitions of Faith | |
The Ambitions of Her Family | |
Oligarch Ambitions | |
The Magnificent Ambitions | |
Bugs | |
Various text and event fixes | |
Resolved issue where city that has been captured wasn't displaying projects properly | |
Specialist Panel now accounts for queued specialists | |
Fixed issue with caravan that caused game to crash | |
Fixed issue with Barbarian scenario when playing with AI opponents | |
Fixed some UI issues when using Ultrawide screens | |
Fixes to Archetype dropdown in Multiplayer | |
Fixed issue where choosing "The court will choose the laws" would show the next event on the laws screen | |
Victory/loss event stays active (but hidden) when choosing to view stats/timeline | |
Fixed issue with healthbar preview | |
Fixed issue where city would pan to unrevealed cities | |
Game no longer displays leader information or actions if player has not yet made contact with that nation | |
Tooltips now reveal less information about undiscovered nations in multiplayer |
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