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Test Branch: Old World Version 1.0.58023 Test 02/23/2022 | |
Main Branch: Old World Version 1.0.58128 Release 03/02/2022 | |
Design | |
All tribal mercenaries cost a small amount of Money for Consumption | |
Routing units no longer advance without killing all enemy units in a tile, but may attack again from their original tile | |
Player capital always starts with Garrison | |
Champions start with a Warrior in Family Seat | |
Human player more likely to start towards the middle of the map in single-player | |
Resources in borders without Improvements now give a small amount of yield per turn | |
Added Burn action: pillaging without a cooldown but with a Training cost and no pillaged yields | |
Pillage action has a cooldown once more | |
Infertility is now random (25% chance each year) after hitting age 38 for women and 70 for men | |
Programming | |
Modio plugin upgrade is for epic build and fixes a bug with mod subscriptions | |
Improvements to AI including ability for AI to hire mercenaries | |
UI | |
Additional improvements to the reminder system | |
The No-Characters option hides, rather than makes disabled, other game options that do not apply | |
Unit effect/promotion icons to extend past 4 columns even when there are more than 8 total | |
Added in-game menu option to continue a network game by cloud | |
World Maps have been added to Scenarios Menu | |
Play-by-cloud: Added the ability to set a message that is displayed to other players when it's your turn | |
When there is such a message, the game name in the list of cloud games turns red | |
This feature can be used to set an "away" message, so players can easily tell which of their cloud games are paused | |
Added more complete information about teammate yields in multiplayer games | |
New Events | |
A Voice Breaks Through | |
Education of the Rightful Heir | |
Iron and Anguish | |
Tribal Hero | |
Religious Raids | |
Gray Dust | |
Fair Quarry | |
Independent Merchant | |
Trading Favors | |
Tutelage | |
Debt Repaid | |
In a Bind | |
A Matter of Concern | |
Neferure's Grand Expedition | |
Hungry Forge | |
The Pitted Land | |
Military Leadership | |
Economic Focus | |
Bargaining Chips | |
Bugs | |
Various minor text and event changes | |
Fixed issue with player reload count | |
Fixed difficulty being reset to default in scenarios | |
Play-by-cloud game now gets passed on to the next player, if the previous player wins and chooses not to continue | |
Fixed issue with cloud saves not always being deleted | |
Fixed issue where sometimes opinions are not properly synced | |
Fixed issue with simultaneous turns | |
Fixed where it was possible to get Legitimacy multiple times for the same map element on premade maps | |
Fixed selected unit panel fatigue pips not updating when selecting non-allied units | |
Fixed doubled death warning that occured in some missions | |
Fixed inconsistencies in player start locations in team games | |
Fixed issue where children were able have bastards | |
Fixed issue with mirror-map resource generation |
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