Test Branch: Old World Version 0.1.46814 Test (02/01/2021) | |
Main Branch: Old World Version 0.1.46889 Early Release (02/03/2021) | |
Design | |
Technology costs have been rebalanced | |
Base city science has been reduced by 50% | |
Sage Families will now acquire a random technology upon their Family seat being founded | |
All Babylonian cities now produce +1 science/turn (Down from +2) | |
The Musaeum now provides +2 culture/turn per culture level (Down from +4) | |
The Philosophy law now grants +1 science per forum (Down from +2) | |
Rural and Apprentice/Master/Elder Specialist bonuses have been reduced by 50% | |
Families now desire 2 luxuries each | |
Some new goals have been added | |
Build 6 Cathedrals | |
Make peace with everyone | |
Urban tile costs are now affected by tile height | |
For example, adding an urban tile on a hill tile will now cost more than adding an urban tile to a flat tile | |
Costs no longer rise for each tile added | |
Egypt’s initial family tree has been updated | |
Egypt’s introduction text has been updated | |
Art | |
The following units have been updated with new animations | |
Elite Nomad Warlord | |
Elite Nomad Skirmisher | |
Zoroastrian Disciple | |
Jewish Disciple | |
Christian Disciple | |
Manichaean Disciple | |
The following unit icons have been updated | |
Chariot | |
War Elephant | |
Horse Archer | |
Akkadian Archer | |
Camel Archer | |
The Wisdom Shrine [Nabu / Athena] icon has been updated | |
Various bonus technology icons have been updated | |
A new event portrait has been added | |
Debauche et Demise | |
Various teenage variants of Greek portraits have been added | |
Some turn notification icons have been updated | |
UI | |
Various ‘Choose Character’ assignment panels have received some updates | |
Increased the size of buttons on the Laws screen | |
Technology tooltips have been simplified | |
Audio | |
The following units have been updated with new attack, death, hit, and run SFX | |
Huscarl | |
Elite Huscarl | |
Elite Marauder | |
Elite Nomad Marauder | |
Militia | |
The following units have been updated with new selection sounds | |
Gaesata | |
Elite Gaesata | |
Huscarl | |
Elite Huscarl | |
Clubthrower | |
Elite Clubthrower | |
New Events | |
Tutorial: Unit Attack Cooldown | |
This tutorial explains the attack cooldown | |
Tutorial: Unit on Cooldown | |
This tutorial explains units that are on cooldown | |
Miraculous Return | |
A missing member of your nation returns to court | |
Armed and Incubated | |
You receive news that an incubated member of your nation has escaped the care of the priests | |
The Tide of Battle | |
Your troops look to you for guidance in turning the tide of battle | |
New events involving tribes cancelling peace treaties have been added | |
New events involving scheming heirs have been added | |
AI | |
AI now performs various missions | |
Improved AI danger awareness | |
AI now moves its units before managing its empire | |
AI no longer attacks other players’ rebels unless those units are inside their territory | |
Improved military AI | |
AI knows how to launch offensives | |
The AI now builds forts | |
AI knows to take advantage of forts for sentry | |
Miscellaneous Changes | |
Barbarian Invasion Mod (Only available in test branch) | |
Tribal units (including raiders) will now raze any cities they capture | |
The Q and E hotkeys have been changed to cycle between tab panels rather than cities | |
There are no longer hotkeys for cycling between cities | |
Right-clicking links will now open the relevant encyclopedia page, if applicable | |
City names are now picked at random (After the Capital is founded) | |
Please note that these changes may cause city names to appear incorrectly on older saves, this is a visual issue and will not impact gameplay | |
New city names have been added for the following nations | |
Rome | |
Egypt | |
Carthage | |
Persia | |
Assyria | |
Arid Plateau and Coastal Rain Basin maps now have a chance to get a mountain range at the top instead of the bottom | |
Suggestions for city builds now include choices that the player does not have enough resources to build, as long as the player has enough money to buy them | |
Bug Fixes | |
Fixed an issue where links and icon names were appearing in Multiplayer game turn summary emails | |
Fixed an issue where units could sometimes be promoted indefinitely beyond level 5 | |
Fixed an issue where city sites were not activating after being razed in the Barbarian Invasion mod | |
Fixed an issue where Founder’s spouses were not appearing in the family tree | |
Fixed an issue where all parents of heirs weren’t appearing in the family tree | |
Fixed some issues that could occur on the inheritance screen when using characters actions with the screen active | |
Fixed an issue where certain UI elements weren’t hiding properly when opening tab overlays | |
Fixed an issue where left clicking on links in the encyclopedia wasn’t working | |
Fixed some issues with encyclopedia portraits | |
Fixed an issue where certain trait/archetype links weren’t pointing to the correct encyclopedia page | |
Fixed an issue where certain status icons weren’t showing tooltip text | |
Fixed an issue where discontent / citizen font color was not updating on the city tab list | |
Fixed an issue where using undo could cause issues with unit facing | |
Fixed an issue where previous/current turn notifications weren’t accounting for turn order | |
Fixed an issue where certain notifications didn’t have a header message | |
Fixed an issue where family and city information wasn’t always updating properly in the appropriate tabs | |
Fixed an issue where mission menus were incorrectly starting opened/expanded | |
Fixed an issue where fish would sometimes jump out of the water backwards | |
Fixed an issue with certain goals not requiring the listed amounts | |
Fixed an issue where character list job/role icons were not producing helptext | |
Fixed an issue with character promotion helptext | |
Fixed an issue where AI was not assigning generals | |
Fixed an issue where AI was not building enough unique units | |
Fixed an issue with AI’s use of caravans | |
Fixed various issues with AI handling religion | |
Fixed an issue with AI upgrading settlers to workers | |
Fixed an issue where AI tried to use disciples to chop trees | |
Fixed an AI mission crash | |
Fixed an issue where marriage missions weren’t offering marriage events | |
Fixed some issues with succession | |
Fixed an issue with the Doomed trait | |
Fixed a null reference error that could occur when cycling through notifications | |
Fixed a null reference error that could occur when selecting players with no leader | |
Fixed a null reference error that could occur on the ambition popup | |
Fixed some issues with renaming characters and religions | |
Fixed some issues where character opinion / religion information wasn’t updating properly | |
Fixed some issues with the Victory popup | |
Fixed some null reference animation errors | |
Fixed some audio assert errors | |
Fixed other various audio issues | |
Fixed some portrait issues | |
Fixed various event issues |
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