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Test Branch: Old World Version 0.1.46523 Test (01/25/2021) | |
Main Branch: Old World Version 0.1.46614 Early Release (01/27/2021) | |
Design | |
The ‘Maneuvers’ unit trait now grants +25% combat strength when attacking into flat/clear tiles | |
Units will now receive a 10% attack bonus if attacking while hidden | |
Forts no longer make tiles urban | |
The Pyramids can now be built on sand | |
Cleric families can now build improvements on sand | |
Forts now grant +1 vision | |
Add Urban costs now rise for each urban tile added | |
The Caravan unit’s construction cost is now 60 Growth (Down from 80) | |
The Settler unit can now be upgraded to a Worker unit | |
Caravans now move up to their fatigue limit (3 steps) | |
Zealot Leader Generals cannot die with more than 1 HP | |
Some goals have been adjusted | |
Build 3 Caravans has been reduced to 2 | |
Build 6 caravans has been reduced to 4 | |
Art | |
The following improvement models have been updated | |
Wisdom Shrine [Nabu / Athena] | |
Water Shrine [Melqart / Poseidon / Anahita] | |
Hills have received some more updates | |
Hills now look different based on the terrain (Snow, Desert, etc.) | |
The Inheritance screen has been updated to display a unique frame for dead characters | |
The following law icons have been updated | |
Epics | |
Tyranny | |
The following unit icons have been updated | |
Conscript | |
Turreted Elephant [The bonus technology card for this unit has also been updated] | |
Crossbowman [The bonus technology card for this unit has also been updated] | |
Polybolos | |
Swordsman | |
More teenage variants of Egyptian portraits have been added | |
UI | |
The Religion screen has been removed | |
All religions are now listed on the Religions/Families tab | |
Founding requirements can be displayed by hovering over the Religion | |
Clicking the Religion will display all notable information and actions, such as adopting the Religion as your state Religion | |
The Law screen has received a few updates | |
Enacted laws will now display their upkeep costs | |
Simplified tooltips in this screen | |
The Spymaster action panel has been updated with an ‘Agent Mission’ context menu | |
This menu will display any available missions that any of the player’s stationed agents can start | |
Ship units will now display a preview of the anchor area when first anchored | |
The Multiplayer Menu has been updated to match the button style of the Main Menu | |
Archetype tooltip text has been updated to display families that commonly produce characters with that Archetype | |
Clicking the selected player panel will now center the camera on that player’s capital (if it is visible) | |
If multiple units are occupying the same tile, players can now click the unit banner icons to swap between which unit is selected | |
For instance, if a warrior and worker are occupying the same tile, and the player clicks the warrior banner, the warrior will be selected. If the player then clicks the warrior banner again, the worker will be selected instead. | |
A few UI areas have received some font adjustments (style and size changes) | |
Tooltip text has been added to the pause/play button in Multiplayer games | |
Various tooltip entries have been improved | |
Audio | |
The following units have been updated with new attack, hit, death, and run SFX | |
Elite Javalineer | |
Elite Skirmisher | |
Gaesata | |
Elite Gaesata | |
New Events | |
Tutorial: The Caravan | |
This tutorial event explains how caravans work | |
Tutorial: Ambassador Missions | |
This tutorial event explains how the player can start Ambassador missions | |
Tutorial: Chancellor Missions | |
This tutorial event explains how the player can start Chancellor missions | |
Tutorial: Spymaster Missions | |
This tutorial event explains how the player can start Spymaster missions | |
Cured of their Demons | |
A member of your nation returns from being incubated | |
Age of Heroes | |
Your nation celebrates your military power with a triumphal march | |
Era of Exploration | |
Steady news of fascinating discoveries motivates your nation to explore more of the unknown | |
Reign by Whips and Chains | |
Your leader is plagued by nightmares of your nation’s slaves revolting and seizing your power | |
Reign of Carnality | |
You find yourself enjoying the displays that have become commonplace due to your debauched rule | |
Rule of Law | |
Your nation has prospered under your rule of law, and you are presented with the opportunity to reward some of your most dedicated courtiers | |
An event pop up has been added to announce the arrival of Courtiers | |
AI | |
Rebels prefer to attack their own player at highest priority | |
AI attacks other players’ rebel units at a very low priority | |
Miscellaneous Changes | |
The Barbarian Invasion mod has received a few updates [Only available in Test Branch] | |
Tribe opinion now decreases by 1 per turn | |
The Heckler promotion has been removed from this mod | |
Diplomacy icons have been added to events with diplomacy state changes | |
Nation Shrines have been added to the ‘Unique’ section of the Nation Selection screen during game setup | |
The default difficulty level has been changed to ‘The Just’ | |
Birth and Death years are now listed for all characters on the Inheritance screen | |
The ‘Restart Game’ option will now use a randomized seed | |
Opinion bars will now display even if there are no opinion modifiers | |
Current turn and previous turn notifications are now separate, and a toggle button has been added to view the previous turn’s notifications | |
Certain notifications will now flash until clicked (Unit attacked, unit killed) | |
Various landmark names have been updated | |
Various encyclopedia entries have been expanded | |
Bug Fixes | |
Fixed a crash that could occur on the Inheritance screen due to certain marriages | |
Fixed an issue where the law icon would flash when there were no laws to enact | |
Fixed an issue where duplicated header icons could appear in the top UI bar | |
Fixed an issue with tabbing between input fields in the Event Browser | |
Fixed some issues with the character action panel when it was opened from the Inheritance screen | |
Fixed an issue with unit movement pips on the unit action panel | |
Fixed an issue with General helptext on the selected unit panel | |
Fixed some null icons and text visibility issues in Multiplayer games when hovering over the ‘End Turn’ button | |
Fixed some issues with family tree lines remaining on the Inheritance screen after trees were collapsed | |
Fixed an issue where certain text elements weren’t showing up as links properly | |
Fixed some more issues related to the unit list updating | |
Fixed an issue where the Elite Gaesata unit’s weapon wouldn’t animate during attack animations | |
Fixed some issues with AI specialist costs | |
Fixed some issues where AI was retreating in instances it didn't need to | |
Fixed an issue where family head info was not immediately updating on the family panel | |
Fixed some issues with unit proportions in the combat preview window | |
Fixed some issues will coastal and hill tiles | |
Fixed some notification issues | |
Fixed some text wrapping issues | |
Fixed some assert errors within the encyclopedia | |
Fixed various event issues | |
Addressed some memory and performance issues - these are still actively being worked on and we appreciate your continued feedback! |
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