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This week's update!
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Test Branch: Old World Vesion 0.1.52132 Test 6/14/2021 | |
Main Branch: Old World Version 0.1.52320 Early Release 6/17/2021 | |
Scenarios: | |
The Carthage III scenario is now unlocked! | |
Design: | |
AI nations now become unhappy when the player steals city sites from them | |
It is now possible to embark away from enemy territory | |
Updates to help text | |
Hints have been added to the encyclopedia | |
Urban tiles built in captured cities are now built as the current nation's tile set. | |
Additional Family members added to Carthage | |
Cities now default to Discontent 0 when founded/captured | |
Legal Code now gives +10 Civics per Active Law | |
You can now press M to show Specialists and their yields | |
Steal Research missions can only be launched against players who are Competent or higher in Knowledge. | |
Lowered AI development levels per difficulty mode | |
Art: | |
The following units have received animation updates: | |
Phalangite | |
Worker and Scouts | |
Additional art updates: | |
Windmill base updated | |
Egypt Urban tiles | |
Assyrian City Center and urban tiles | |
Persian City Center and urban tiles | |
Walls, Moats and Towers Added | |
Horseman now has team color | |
Polybolos has team color | |
Disciples have team color | |
Additional lighting improvements | |
Longbowman team color adjustments | |
Improvements to water in baths and shrines | |
UI: | |
Game of the Week tooltip now shows what nation is part of the game | |
Theologies moved to left of opinion group on religion tab | |
Updated ui for tribe/barbarian outpost | |
Unit portraits added for female worker, scout and archer | |
Timeline menu now starts on year 1 if the game has been completed | |
Removed timer text for completed legacies on Victory Screen and goal helptext | |
Available wonders added to victory button tooltip | |
Placeholder credits screen has been added | |
Gifting buttons are now hidden if there are no valid gifting targets | |
Added slight delay to input on event buttons to prevent click-thru | |
Removed lobby screen for hotseat games | |
Updated tetsudo icon | |
AI/Programming: | |
Optimization for players when they are not automating units | |
Various improvements to AI | |
Various performance improvements | |
Audio: | |
Improvements to music fades between transitions | |
Added sound effects for | |
Mission Start | |
Choose Council | |
Unlimbering onagers and mangonels | |
Phalangite | |
Events: | |
Updated Victory and Loss events | |
New events: | |
State Religion | |
Religious Teachings | |
Convert Self Before God | |
Fool of the Faith | |
Funding the Faith | |
All Things | |
Devotion to the Divine | |
Friends in Faith | |
Sharing the Blessing | |
First Temptation | |
Faith at Ransom | |
The Schism | |
Going for the Head | |
Division in the Faith | |
The Bias of Faith | |
Household Troubles | |
Death Stalks the Palace | |
Death Investigated | |
Doggy Diplomacy | |
Sic Temper Tyrannis | |
In Broad Daylight | |
Triumph and Victory | |
The Slave Trade | |
Party Time | |
Plotting for Lust | |
Parted by Death | |
The Cycle Continues | |
The Things We Do | |
Familial Revenge | |
Tortured Assassin | |
Missing the Mark | |
Courtier Defection | |
Influence Inflicted | |
Influence of Invasions | |
The Prophet's Rebuke | |
Inspired by the Coa’an | |
Inspired by the Church of the Holy Sepulchre | |
Inspired by the Adir Burzen Mihr | |
Inspired by the Temple of Solomon | |
Code Clarifications | |
Bountiful Harvest | |
Bug Fixes | |
Fixed bug where worker audio was not being properly positioned | |
fixed build recommendations not updating when cycling between workers | |
Various event fixes | |
Addressed issue where next unit counter was not updatin on barbarian camps | |
Player slot names are now the same for both host and additional players in network multiplayer | |
Map editor: fixed nation territory setting menu | |
fixed issue where "Living Relatives" label not hiding when not showing any relatives | |
Fixed to replay in non-network multiplayer | |
Fixed issue where AI was not placing characters as city agents | |
Kushite cavalry’s attack animation is now ranged |
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