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Last active March 24, 2021 20:08
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Test Branch: Old World Version 0.1.48624 Test (03/23/2021)
Main Branch: Old World Version 0.1.48687 Early Release (03/24/2021)
Design
Pilgrimage now grants +5 Money to Holy Cities per year for each city with that religion
A new character action has been added: Leave Council
Players can now select characters serving in a Council role and choose ‘Leave Council’ to have that character resign from their position
This action costs 2 Orders to use
Abdicating the throne now costs 10 Legitimacy
Difficulty Level now affects Rebel probability
The ‘Breeder’ trait has been renamed to ‘Cultivator’
Art
The Legionary unit has been updated with new animations
The model for the Jewish Temple improvement has been updated
The following improvement models have received some updates
Zoroastrian Cathedral
The Adur Burzen-Mihr
The Ishtar Gate will now display construction progress as it is being built
Settlers, Workers and Scouts will now play an animation when harvesting
This animation is currently placeholder
The following improvement icons have been updated
Jewish Temple
Manichaean Temple
Manichaean Cathedral
Zoroastrian Cathedral
The following mission icons have been updated
High Synod
Inheritance Laws have been updated with new icons
Some Archetype icons have been updated
The Zealot icon is now a Ram
The Builder icon is now a Bee
UI
The Username field is now located on the far-left side of the Play By Cloud game set up screen
Sorting arrows have been added to the Cities screen
Tooltip text has been added to the Retire option
Audio
Five new musical tracks have been added
Music is unlocked via the ‘Drama’ technology
New Events
Common Interests
You and your spouse spend the day enjoying common interests together
Conflicting Interests
You try to improve your relationship with your spouse, but find you do not share common interests
Quality Time
You and your spouse find the time to spend an evening together
Love is in the Air
A member of your nation pulls you aside to share their feelings with you
Love (?) is in the Air
A member of your nation seems angry with you
[Nation] Grows
After overseeing the affairs of your newest city, you take a moment to reflect on your progress
The High Synod
A member of your nation offers to visit the High Synod and favor their religion
The Favored Family
The High Synod visits your nation and proposes showing special favors to an especially devout family
Higher Expectations
The High Synod makes some demands of your nation, lest you lose any more favor with them
Spreading the Faith
The High Synod wishes to speak on a pressing matter
This event can start an event chain
The Burden of [Kings/Queens]
You are thrust into the burdens of leadership before you expect it
Inspired by Court
As a child you watched the courts with hushed awe, but now you wish to learn the finer arts of court
AI
The AI now abdicates the throne when it is beneficial to do so
Miscellaneous Changes
Achievements have been enabled
Players can view their achievements by opening the Epic Social panel while in game - this can be opened with SHIFT + F3
The camera no longer follows units when using Undo, unless they were moved
A ‘Reduce Animation Detail’ option toggle has been added to the Graphics tab in the Options Menu
Toggling this option on will disable unit/resource animations when the camera is zoomed out
Bug Fixes
Fixed an issue where the 'Take the Field' event would block progression
Fixed an issue where loading some saves caused a null reference error and resulted in the UI not properly loading
Fixed a null reference that could occur when clicking on empty character portraits
Fixed an issue where religious actions weren’t present in the religion panel after selecting a religion
Fixed an issue where unit banners were sorting in front of city widgets
Fixed an issue where the combat preview window did not display Legionary or Skirmisher units correctly
Fixed an issue where tile widgets were not updated to remove status text
Fixed an issue where character archetype icons would remain when switching to a new ruler who didn’t have an archetype
Fixed an issue where worker recommended icons would should on tiles already featuring an improvement
Fixed some text formatting issues on the selection panel
Fixed a lighting issue with the Zoroastrian Cathedral
Fixed an issue where Characters would receive an update about obtaining the Hero trait every turn
Fixed some width issues with the city widget
Fixed various spelling issues
Fixed some tile mouseover issues
Fixed various help text entries
Fixed some appearance issues with the quarry improvement
Fixed an issue with character upgrades
Fixed certain settings appearing in game set up modes where they would not be applicable
Fixed an issue where harvested and pillaged icons could appear on tiles the player hadn’t revealed yet
Fixed an issue where the Steadfast description text didn’t specify that it applied to Rebel units
Fixed an issue where the manage luxuries button was displaying the wrong disabled/enabled states
Fixed an issue with cursor size on the Mac version
Made some performance improvements related to fog of war
Fixed some map scripts issues related to boundaries
Fixed various bonus and inflation issues
Fixed an issue where sliders were appearing stretched in the Options menu
Fixed some scenarios that could lock the Start Game button during game set up
Fixed some animation transition issues
Fixed some instances where animations weren’t playing in scenarios they should have been
Fixed an issue where resources were animated on tiles that had been discovered but were not currently revealed
Reworked various archetype and trait groups to function with the new trait limit
Fixed some AI management issues
Fixed various event issues
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