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Test Branch: Old World Version 0.1.42743 Test (09/21/2020) | |
Main Branch: Old World Version 0.1.42828 Early Release (09/23/2020) | |
Design | |
The Granary now grants +1 Growth | |
A new trait has been added: Carpenter | |
Leaders with this trait grant +50 XP to new Siege and Ship units | |
Governors with this trait grant +100 XP to new Siege and Ship units | |
Tribes must now have a Pleased opinion of the player to accept Peace Offers | |
The Ambition memory boost for Families now occurs when completing the Ambition | |
Traits that affect Governors (Affable, for example) now affect the entire nation if the Leader has those traits | |
Heirs and their spouses now affect opinions more | |
Asking a Nation/Tribe to Declare War now requires Pleased or higher opinion | |
Courtiers now give passive rating bonuses (Science from Wisdom, etc), just like the Leader and Heirs do | |
Art | |
The following improvement/wonder models have been updated | |
Barbarian/Tribal hovels | |
Ancient Ruins | |
Granary | |
Watermill | |
Windmill | |
Palace | |
The Oracle | |
The following units have been updated with new animations | |
Huscarl | |
Gaesata | |
Some tutorial events have been updated to include a short video that explains different game mechanics | |
Orders, Spearman, Onager, Axeman | |
A visual effect will now play when a unit is promoted or upgraded | |
Various units have been updated with team color textures for Multiplayer gameplay | |
UI | |
Unit icon shapes have been updated | |
Unit icons will now display an indicator when a promotion is available | |
Council icons will now play a glowing effect when a candidate can be assigned | |
Specialist widgets have been updated | |
Rush production buttons in the City Screen are now faded when disabled | |
The Choose Research popup now opens after closing the Tech Deck screen if no research is active | |
The top UI menu has received some spacing and polish updates | |
The city queue tab has received some polish updates | |
Various help text entries have been improved | |
Audio | |
The Nomad Skirmisher unit has been updated with the following audio effects | |
Walk, Run, Hit, Attack | |
The Slinger unit’s hit audio effects have been updated | |
New Events | |
Uprising | |
Unable to contain their fury, another tribe has launched an invasion of your borderlands | |
This event can start an event chain | |
The Dancing Ass | |
The heir’s ridiculous fool dances for your table as you dine one evening | |
This event can start an event chain | |
Mismatched | |
Days after their marriage, someone from your nation visits you privately to discuss their discontent with their new partner | |
Uninvited Guest | |
You prepare to meet with another ruler to review diplomatic ties and discover that your heir has invited themself to the meeting | |
Violent Altercation | |
A heated debate in the streets of a city explodes into a physical altercation | |
Dishonor our Ancestors | |
You are confronted about your rule in front of your entire inner circle | |
Walk Away | |
The loss of a city has dealt a harsh blow to your nation’s military pride and morale | |
On the Edge | |
Spies report the death of a tribal leader has left the tribe in disarray, urging you that now is the strike | |
A Holy State | |
The rise of a religion has inspired many in the court to question your nation’s lack of a state religion | |
Bleeding for [Nation] | |
You find your Chancellor lamenting the cost a family is paying to protect the nation | |
Council Swap | |
Your heir corners you and demands a position on the nation’s council | |
Interference | |
Your scouts find a ruined fortification still filled with spoils, and another family intervenes | |
Rogue Nation | |
Waves of unhappy citizens arrive in one of your cities, searching for a better life and informing you of the governor’s actions in the city they recently left | |
Asceticism | |
You ponder the urge to forgo all meats and drink | |
Carnivorism | |
You ponder the urge to forgo all fruits and vegetables | |
Hedonism | |
You find that court life has been making you weary and you wish to host luxurious parties | |
Altruism | |
You decide that the court spends too much time competing for your favor when they should be working for the common people | |
AI | |
The AI will now ask other AI and Tribes to Declare War on you (Aggressive and Competitive levels only) | |
Miscellaneous Changes | |
Support has been added for Fullscreen, Fullscreen Window (Borderless) and Window modes | |
The cursor will no longer clamp to the screen edge | |
Play By Cloud games will now appear in the Main Menu along with active network games | |
Play By Cloud games will now show the active player | |
Players will now receive a confirmation popup when deleting Play By Cloud saves | |
Play By Cloud is available on the Test Branch | |
The Mod Manager screen now handles the time between uploading and confirmation better | |
Screen action is now blocked while uploading a mod to mod.io | |
Completed games are now saved in a separate ‘Complete’ subfolder within the Saves directory | |
Currently this only saves completed games where the player achieved victory | |
Bug Fixes | |
Fixed an issue where cleared notifications would reappear if the player received a new notification from the same category as the cleared notifications | |
Fixed an issue where character names were not appearing in turn notifications correctly | |
Fixed some text links that weren’t working on unit action buttons | |
Fixed an issue where the unit promote action button wasn’t correctly highlighting when a promotion was available | |
Fixed an issue where the starting settler unit would display an incorrect health bar and icon colors after undoing the founding of the capital city | |
Fixed an issue where timeline entries weren’t properly displaying hover text | |
Fixed some tech deck tooltip placement issues | |
Fixed an issue where the Pick Later option wasn’t allowing players to pick their nation first once the game started | |
Fixed some clipping issues with the combat preview camera | |
Fixed an issue where choose character popups weren’t showing a selection effect when hovering over candidates | |
Fixed an issue where Play By Cloud game set up was incorrectly requiring an Epic username for AI players | |
Fixed an issue where loaded mods were not persisting across sessions | |
Fixed an issue with unit animations in the combat preview window | |
Fixed an issue where the ambition link on the HUD did not correctly list tooltip text | |
Fixed some turn text formatting issues with Multiplayer | |
Fixed an issue where the Ambitions HUD was visible in No Characters games | |
Fixed some issues that would cause the cursor to flicker in certain areas of the game screen | |
Fixed an issue where the barbarian widget upgrade timer would occasionally sink into the terrain | |
Fixed an issue where recommended information from the city screen was staying active after the city screen was closed | |
Fixed an issue with Choose Governor costs (This action now properly requires an Order in addition to 100 Civics cost as it did previously) | |
Fixed various event issues | |
Fixed some tooltip formatting issues | |
Fixed some null reference errors |
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Just purchased OW. Seems like there's a lot of potential here. Look forward to seeing the product grow and prosper much like where we reside. Should be a rewarding journey for all concerned. Good luck! A hui hou from The Sandwich Islands.