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Test Branch: Old World Version 0.1.47434 Test (02/16/2021) | |
Main Branch: Old World Version 0.1.47515 Early Release (02/18/2021) | |
Design | |
Players can now convert characters in their Nation to their State Religion | |
This requires the Metaphysics Technology | |
Some Archetypes now provide additional buffs if the character is serving as a Governor | |
Builder Governors: -1 Turn to build Improvements | |
Judge Governors: Can hurry Specialists with Money | |
Orator Governors: +20 Family Opinion | |
Scholar Governors: -1 Discontent per Archive | |
Judge Leaders can no longer hurry specialists with money | |
Failing to complete a Legacy Ambition now costs -5 Legitimacy | |
Champion Family Seats (The first city founded with a Champions family) now start with a Garrison | |
A new mission has been added: Intercession | |
This mission costs 250 Money and 2 Orders to start, and is carried out by the Head of your Religion | |
Players can start the mission by selecting a Family Oligarch and choosing “Intercession via [Religion Patriarch/Matriarch]” | |
This mission can result in the targeted character gaining a positive opinion modifier with your leader, or it can result in an Intercession event | |
Your Religious Matriarch/Patriarch must be Pleased with you to start this mission | |
Theologies now cost 200 Civics to implement | |
Various Theologies have been expanded | |
Mythology: +2 Culture per Shrine | |
Veneration: -25% probability of Rebel units spawning | |
Legalism: -10% maintenance costs | |
Revelation: +25% Religion spread chance per year | |
Gnosticism: +2 Civics per Archive | |
Redemption: Cathedrals/Harbors/Hamlets +20% output | |
Dualism: +4 Culture per each Elder Specialist | |
Enlightenment: -1 Discontent per Elder Monk | |
Caravan missions now give 25% of the reward to the destination player | |
Technology costs have been adjusted again | |
Art | |
The following improvement/wonder models have been updated | |
Courthouse | |
Ministry | |
Palace | |
The Great Ziggurat | |
The following Wonder models will now display scaffolding and construction progress as they are being built | |
The Pyramids | |
The Hanging Gardens | |
The Legionary unit model and icon have been updated | |
The Cimmerian Archer unit icon has been updated | |
The Ministry improvement icon has been updated | |
UI | |
Pressing ALT in the Tech Tree will now display text labels for each tech | |
The Build queue UI located in the City screen has been made slightly bigger | |
“Stunned” text is now displayed when performing an attack that stuns the target | |
The Multiplayer game set up screen has received some polish updates | |
Audio | |
Selection sounds for the following units have been updated | |
Conscript | |
Hoplite | |
Amazon Cavalry | |
Elite Amazon Cavalry | |
Libyan Cavalry | |
Elite Libyan Cavalry | |
The Technology select sound effect has been updated | |
A new event audio cue has been added | |
To War | |
New Events | |
Strange Medicine | |
Your scouts encounter a healer while exploring some ruins | |
Divine Punishment | |
The sacking of a city causes tensions with your religious followers | |
Returned to the Fold | |
A religious follower of your nation proposes a deal with you | |
Against [Character] | |
You are asked to settle a matter regarding religious texts | |
Temple Market | |
A makeshift market is disrupting an area of your city | |
The Lame and Sick | |
Your priests are dissatisfied with the animals they are receiving to sacrifice | |
Medical Aid | |
A member of your nation requires medical aid after a heated debate turned violent | |
Holy Matrimony | |
Your spouse asks for help managing their royal duties in additional to their head of religion responsibilities | |
The Losts Scrolls | |
A haul of religious scrolls is lost during transport | |
Suspicions Abound | |
Your spymaster has grown suspicious of a rival leader and asks to infiltrate the nation | |
Plotting Neighbor | |
Your Spymaster discovers a rival leader is scheming against you and asks to infiltrate the nation | |
A Slanderous Plot | |
Your Spymaster is plotting against a rival leader and asks for assistance with their schemes | |
Vengeful Lies | |
Your Spymaster wants vengeance for wrongs committed against them by a rival leader | |
Vengeful Neighbor | |
Your Spymaster discovers a rival leader is plotting revenge against you | |
Enlightened Rival | |
Your Spymaster learns of a Rival Leader’s reputation as “The Enlightened” and asks permission to start a Steal Research mission | |
This event has some variations for other Cognomens | |
Diplomacy Through Trade | |
Your Ambassador believes you can improve diplomacy with another nation through trade | |
Strategic Technological Theft | |
Your Spymaster approaches you with a plan to gain an edge in an ongoing war | |
Rule with an Iron Fist | |
Your subjects adore you, and your families fear you | |
Age of Oligarchs | |
Your noble families have been exerting their power over the people in defiance of your weak rule | |
Age of Expansion | |
Your nation is experiencing some growing pains after a population boom | |
Era of Nobility | |
Serfdom has become the backbone of your nation, but the nobles still feel they are above the rest | |
Rule By God’s Will | |
Your religious subjects rejoice and believe you are doing the work of God | |
Era of the Gods | |
You ponder how to best use your Shrines since all people are welcome there | |
The ‘Enchanting Conversation’ event has been expanded to include variations for same-sex couples | |
AI | |
AI now includes Theologies in its Civics budget | |
Miscellaneous Changes | |
The Barbarian Invasion mod has received a few adjustments | |
This mod is only available on the Test Branch | |
The Engineer promotion has been removed | |
Heckler, Engineer, and Steadfast traits have been removed | |
Decreased per-turn raid chance for all Tribe difficulty levels | |
The Disjunction map script has been updated with an option to have one continent per team | |
The Old World premade map has received various updates | |
Turn Scale options have been added to the Advanced Settings tab during game setup | |
Players can now rename units | |
Play-By-Cloud turn emails have been changed to only include summary log messages | |
The Keen trait has been removed | |
Bug Fixes | |
Fixed an issue with the horizontal scroll bar on the Multiplayer game setup screen | |
Fixed an issue where tribes were displaying the incorrect diplomacy icon while in an alliance with the player | |
Fixed a visual issue with the particles attached to various worker animations | |
Fixed some sorting issues on the Game Browser screen | |
Fixed an issue where the active mission icon could overlap with the ruler name in certain cases | |
Fixed a null reference error that could occur in the event browser during saving/loading | |
Fixed a null reference error that could occur in the event browser when trying to load some mods | |
Fixed a display issue with the Pyramids wonder | |
Fixed an issue with the “Create Agent Network” icon | |
Fixed various issues with the Mediterranean premade map | |
Fixed an issue where the Oracle was awarding free scouts after 5 turns had passed | |
Fixed an issue where the Swordsman unit wasn’t appearing in the combat preview window correctly | |
Fixed an issue where the African Elephant unit wasn’t appearing in the combat preview window correctly | |
Fixed an issue where Multiplayer game setup was checking for Single player settings when using custom maps | |
Fixed an issue where some advanced game settings were not being saved | |
Fixed an issue where the buy/sell goods buttons were sorting below rate arrows | |
Fixed an issue where bonus cards with multiple bonuses were only showing the first bonus | |
Fixed a null reference issue that could occur when hovering over out-of-bounds tiles with non-melee units | |
Fixed an issue where the Tech Tree hotkey was listed incorrectly | |
Fixed a null reference error that could occur and lock the game if certain events fired before the capital was founded | |
Fixed an issue where some research card text was too big for the card | |
Fixed some issues with certain AI behaviors | |
Fixed some issues with interacting with character portraits on tab panels | |
Fixed an issue where random seeds were being changed on reload after restarting games | |
Fixed a missing portrait issue | |
Fixed some ambition issues | |
Fixed various event issues |
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