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@MohawkGames
Last active February 18, 2021 22:13
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Test Branch: Old World Version 0.1.47434 Test (02/16/2021)
Main Branch: Old World Version 0.1.47515 Early Release (02/18/2021)
Design
Players can now convert characters in their Nation to their State Religion
This requires the Metaphysics Technology
Some Archetypes now provide additional buffs if the character is serving as a Governor
Builder Governors: -1 Turn to build Improvements
Judge Governors: Can hurry Specialists with Money
Orator Governors: +20 Family Opinion
Scholar Governors: -1 Discontent per Archive
Judge Leaders can no longer hurry specialists with money
Failing to complete a Legacy Ambition now costs -5 Legitimacy
Champion Family Seats (The first city founded with a Champions family) now start with a Garrison
A new mission has been added: Intercession
This mission costs 250 Money and 2 Orders to start, and is carried out by the Head of your Religion
Players can start the mission by selecting a Family Oligarch and choosing “Intercession via [Religion Patriarch/Matriarch]”
This mission can result in the targeted character gaining a positive opinion modifier with your leader, or it can result in an Intercession event
Your Religious Matriarch/Patriarch must be Pleased with you to start this mission
Theologies now cost 200 Civics to implement
Various Theologies have been expanded
Mythology: +2 Culture per Shrine
Veneration: -25% probability of Rebel units spawning
Legalism: -10% maintenance costs
Revelation: +25% Religion spread chance per year
Gnosticism: +2 Civics per Archive
Redemption: Cathedrals/Harbors/Hamlets +20% output
Dualism: +4 Culture per each Elder Specialist
Enlightenment: -1 Discontent per Elder Monk
Caravan missions now give 25% of the reward to the destination player
Technology costs have been adjusted again
Art
The following improvement/wonder models have been updated
Courthouse
Ministry
Palace
The Great Ziggurat
The following Wonder models will now display scaffolding and construction progress as they are being built
The Pyramids
The Hanging Gardens
The Legionary unit model and icon have been updated
The Cimmerian Archer unit icon has been updated
The Ministry improvement icon has been updated
UI
Pressing ALT in the Tech Tree will now display text labels for each tech
The Build queue UI located in the City screen has been made slightly bigger
“Stunned” text is now displayed when performing an attack that stuns the target
The Multiplayer game set up screen has received some polish updates
Audio
Selection sounds for the following units have been updated
Conscript
Hoplite
Amazon Cavalry
Elite Amazon Cavalry
Libyan Cavalry
Elite Libyan Cavalry
The Technology select sound effect has been updated
A new event audio cue has been added
To War
New Events
Strange Medicine
Your scouts encounter a healer while exploring some ruins
Divine Punishment
The sacking of a city causes tensions with your religious followers
Returned to the Fold
A religious follower of your nation proposes a deal with you
Against [Character]
You are asked to settle a matter regarding religious texts
Temple Market
A makeshift market is disrupting an area of your city
The Lame and Sick
Your priests are dissatisfied with the animals they are receiving to sacrifice
Medical Aid
A member of your nation requires medical aid after a heated debate turned violent
Holy Matrimony
Your spouse asks for help managing their royal duties in additional to their head of religion responsibilities
The Losts Scrolls
A haul of religious scrolls is lost during transport
Suspicions Abound
Your spymaster has grown suspicious of a rival leader and asks to infiltrate the nation
Plotting Neighbor
Your Spymaster discovers a rival leader is scheming against you and asks to infiltrate the nation
A Slanderous Plot
Your Spymaster is plotting against a rival leader and asks for assistance with their schemes
Vengeful Lies
Your Spymaster wants vengeance for wrongs committed against them by a rival leader
Vengeful Neighbor
Your Spymaster discovers a rival leader is plotting revenge against you
Enlightened Rival
Your Spymaster learns of a Rival Leader’s reputation as “The Enlightened” and asks permission to start a Steal Research mission
This event has some variations for other Cognomens
Diplomacy Through Trade
Your Ambassador believes you can improve diplomacy with another nation through trade
Strategic Technological Theft
Your Spymaster approaches you with a plan to gain an edge in an ongoing war
Rule with an Iron Fist
Your subjects adore you, and your families fear you
Age of Oligarchs
Your noble families have been exerting their power over the people in defiance of your weak rule
Age of Expansion
Your nation is experiencing some growing pains after a population boom
Era of Nobility
Serfdom has become the backbone of your nation, but the nobles still feel they are above the rest
Rule By God’s Will
Your religious subjects rejoice and believe you are doing the work of God
Era of the Gods
You ponder how to best use your Shrines since all people are welcome there
The ‘Enchanting Conversation’ event has been expanded to include variations for same-sex couples
AI
AI now includes Theologies in its Civics budget
Miscellaneous Changes
The Barbarian Invasion mod has received a few adjustments
This mod is only available on the Test Branch
The Engineer promotion has been removed
Heckler, Engineer, and Steadfast traits have been removed
Decreased per-turn raid chance for all Tribe difficulty levels
The Disjunction map script has been updated with an option to have one continent per team
The Old World premade map has received various updates
Turn Scale options have been added to the Advanced Settings tab during game setup
Players can now rename units
Play-By-Cloud turn emails have been changed to only include summary log messages
The Keen trait has been removed
Bug Fixes
Fixed an issue with the horizontal scroll bar on the Multiplayer game setup screen
Fixed an issue where tribes were displaying the incorrect diplomacy icon while in an alliance with the player
Fixed a visual issue with the particles attached to various worker animations
Fixed some sorting issues on the Game Browser screen
Fixed an issue where the active mission icon could overlap with the ruler name in certain cases
Fixed a null reference error that could occur in the event browser during saving/loading
Fixed a null reference error that could occur in the event browser when trying to load some mods
Fixed a display issue with the Pyramids wonder
Fixed an issue with the “Create Agent Network” icon
Fixed various issues with the Mediterranean premade map
Fixed an issue where the Oracle was awarding free scouts after 5 turns had passed
Fixed an issue where the Swordsman unit wasn’t appearing in the combat preview window correctly
Fixed an issue where the African Elephant unit wasn’t appearing in the combat preview window correctly
Fixed an issue where Multiplayer game setup was checking for Single player settings when using custom maps
Fixed an issue where some advanced game settings were not being saved
Fixed an issue where the buy/sell goods buttons were sorting below rate arrows
Fixed an issue where bonus cards with multiple bonuses were only showing the first bonus
Fixed a null reference issue that could occur when hovering over out-of-bounds tiles with non-melee units
Fixed an issue where the Tech Tree hotkey was listed incorrectly
Fixed a null reference error that could occur and lock the game if certain events fired before the capital was founded
Fixed an issue where some research card text was too big for the card
Fixed some issues with certain AI behaviors
Fixed some issues with interacting with character portraits on tab panels
Fixed an issue where random seeds were being changed on reload after restarting games
Fixed a missing portrait issue
Fixed some ambition issues
Fixed various event issues
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