Test Branch: Old World Version 0.1.45421 Test (12/15/2020) | |
Main Branch: Old World Version 0.1.45462 Early Release (12/17/2020) | |
Design | |
Ancient Ruins now leave behind urban tiles after being explored | |
The Via Recta Souk now unlocks caravans in the city it is built in | |
Tactician and Hero Leader General abilities have been swapped | |
Tactician General (If Leader:) Can launch offensive | |
Hero General (If Leader:) Stuns target | |
Leaders with the Judge archetype can now store 10 Orders between turns | |
Leaders with the Orator archetype now get a +40 opinion bonus with all families | |
Units with the ‘Herbalist’ promotion now heal +5 HP when healed | |
Players now have 20 turns to complete Legacy Ambitions | |
The Infiltrate mission now costs 400 Money and 2 Orders to start | |
All mounted units now get a 50% bonus against Siege units in melee combat | |
Crossbows, Polybolos and Ballistas are now considered 1-tile ranged units | |
Art | |
The following unit models and icons have been updated | |
Zoroastrian Disciple | |
Jewish Disciple | |
The following improvement models have been updated | |
Quarry | |
Town | |
Wine Grove | |
The barbarian/tribal hovel has received some updates | |
The Hoplite unit has been updated with new animations | |
Lakes and Coastal tiles have received some updates | |
These changes are still a WIP and will continue to receive updates | |
Units will now display a healing effect when healed | |
More Babylonian teen portraits have been added | |
More bonus tech cards have been updated | |
Polished some more character portraits | |
UI | |
The City screen UI has received a few updates | |
Citizens (Growth), Culture, and Discontent yields are now displayed with progress bars | |
The number of projects is displayed below these bars, hovering over this area will produce help text with more information about the projects | |
Governor selection has been moved to the right side of these progress bars | |
The city widget is now displayed near the top of the screen, and resource gain/loss widget shapes have been updated | |
Arrow buttons to cycle through cities have been moved to either side of the close button, located near the bottom of the screen | |
The Court tab has been removed | |
The Characters tab has been updated with a Court sorting filter | |
The Inheritance law preview has been moved to the top left corner of the Inheritance screen | |
The Empires tab has been changed to display Rival Leaders’ Archetypes in the corner of their portraits | |
The Characters tab has been changed to display the nation of foreign characters in the corner of their portraits | |
Opinion ratings shown on the Family and Empires tabs have been updated to include a meter that shows their current opinion level | |
The Religion menu button will now flash when a state religion can be adopted | |
The Main Menu now features a ‘Resume’ option that will load the Single Player game that was last saved game | |
The Year/Turn display is now displayed as “Year X / 200” | |
Unit information panels have been improved | |
Unit level bars now display text showing the unit’s level and XP earned | |
Job list sorting has been improved | |
Various help text areas have been improved | |
Audio | |
Unit select sounds have been added for the following units | |
Skirmisher | |
Nomad Skirmisher | |
Elite Skirmisher | |
Elite Nomad Skirmisher | |
Warlor | |
Nomad Warlord | |
Elite Warlord | |
Elite Nomad Warlord | |
Peltast | |
Elite Peltast | |
Settler | |
A generic unit select sound has been added for units without a custom select sound | |
The Warrior idle animation has been updated with new SFX | |
The Slinger attack animation has been updated with new projectile impact SFX | |
The Crabs resource has been updated with new SFX | |
New Events | |
The Ebbing Spring | |
You have defeated a tribe and must decide how to honor their legacy | |
Final Surge | |
Your soldiers encounter some resistance while razing the last known settlement of a Tribe | |
Fatal Oversight | |
Your recent battles against a rival Tribe lead to some unintended consequences | |
In Their Place | |
After defeating a tribe, the head of one of your families suggests putting the survivors in their place | |
Unlawful | |
Your family wishes to wage war on another nation over their law choices | |
Religion Spread events have been added for the following Shrines | |
Underworld [Ereshkigal/Osiris/Hades] | |
Healing [Eshmun/Isis] | |
Kingship [Ashur/Marduk/Zeus] | |
Hearth [Tanit/Vesta] | |
Hunting [Neith/Mithra] | |
Various study events involving your students being inspired by Wonders your nation has built have been added | |
AI | |
Improved AI family selection for new cities | |
AI knows to build roads to hamlets and markets if they are not on the trade network already | |
AI is now less likely to declare war on you if you are at war with the same enemy | |
AI development has been slightly reduced at higher levels | |
Miscellaneous Changes | |
Queued worker actions now produce a turn notification informing players when money is spent to by resources | |
The Game of the Week no longer saves settings as default for the next game | |
Headless server connections are now password protected | |
Bug Fixes | |
Fixed an issue where loading a game saved with a different turn scale was not working | |
Fixed an issue where settings chosen in Simple Setup weren’t being retained when switching to Advanced Setup | |
Fixed an issue where the ‘+’ button was still present on improvements that already held a max level Specialist | |
Fixed an issue where the Start Game button wasn’t disabled in certain instances | |
Fixed an issue where the Agent icon didn’t appear correctly in the Characters tab | |
Fixed an issue where certain conditions could result in decision popups being closed without player interaction | |
Fixed an issue where units looking at certain environmental elements could result in graphical issues in the combat preview window | |
Fixed some issues with the Governor button within the City screen | |
Fixed an issue where the Event Browser could generate incorrectly aged portraits for characters when previewing events | |
Fixed an issue where Trade Network and Trade Route help text entries were swapped in the Encyclopedia | |
Fixed an issue where character actions were sorting behind the family tree on the Inheritance screen | |
Fixed an issue where converted units were not properly retaining their cooldown | |
Fixed an expectation that could occur when generating a Disjunction map with 3+ teams | |
Fixed an issue where some relationship panels were not updating when opinion modifiers changed | |
Fixed a text issue within the Tactician encyclopedia entry | |
Fixed an issue where unit tooltips could overlap with the minimap | |
Fixed some movement queue issues | |
Fixed some popup priority issues | |
Fixed some null reference errors | |
Fixed various event issues |
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