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Test Branch: Old World Version 0.1.49981 Test (04/27/2021) | |
Main Branch: Old World Version 0.1.49981 Early Release (04/28/2021) | |
Design | |
A new mission is available: Hold Court | |
This mission is unlocked via the Scholarship Technology | |
This mission has a 75% chance of holding court (Rewards the player 60 Civics) and a 25% chance of resulting in a ‘Hold Court’ event | |
This mission is started via the Leader of your Nation, your Leader gains +20 XP upon completing the mission | |
This mission costs 200 Training and 2 Orders to start, and takes 2 turns to complete | |
Some technology changes have been made | |
The Ramparts Technology has been removed | |
The ‘Walls’ project is now unlocked via the Polis Technology | |
Forts are now unlocked via the Stonecutting Technology | |
The Free Archer bonus technology card is now unlocked via the Composite Bow technology | |
The Composite Bow Technology now requires Military Drill (Previously required Polis) | |
The Portcullis technology now requires Drama (Previously required Polis) | |
The Zealot archetype has received some changes | |
Zealot General: Cannot die with more than 1 HP | |
Zealot General (if Leader:) +5% chance to capture enemy unit with a fatal blow | |
The Orator Archetype now grants +40 to all Religion Opinions (Previously granted +40 to all Family Opinions) | |
The ‘Leave Religion’ mission now costs 2 Orders | |
Various negative cognomens have been added | |
Rebalanced some character opinion ratings | |
Art | |
The model and icon for The Cao’an improvement has been updated | |
The following units have been updated with new animations | |
Nomad Warlord | |
Light Chariot | |
Babylon’s Capital and urban tiles have received various art updates and improvements | |
Pillaged improvements have been updated with new FX | |
Particle effects have been added to various areas | |
Particle effects are now shown when choosing technologies to research | |
Particle effects are now shown on the Technology actively being researched when viewing the Technology Tree | |
Particle effects are now shown when new turn notifications appear | |
Particle effects are now shown when adding new projects to a city’s build queue | |
UI | |
City Widgets have received some improvements | |
City Widgets now display different crest shapes for the various families | |
The crown featured on the Capital’s City Widget is now displayed over the family crest | |
Worker Filter options have received some improvements | |
The ‘Show Culture Improvements’ filter option has been changed to ‘Show All Improvements’ | |
The ‘Show Rural Improvements’ and ‘Show Urban Improvements’ filter options will now only display improvements that the player has unlocked | |
Worker actions (Build road, chop trees, etc) will now only appear in the ‘Show Improvements and basic actions’ filter option | |
A border preview is now shown when building improvements that expand borders, and when training specialists that will result in border expansion | |
Build improvement previews now display adjacent tile bonuses | |
The Orders Buy/Sell widget now opens when clicking the Order area next to the Leader portrait (This previously used to open when hovering over the Order area) | |
The current year is now included in the title of the Timeline screen | |
Cooldown icons are now located in the bottom right corner of the unit selection panel | |
Victory and Loss text is now larger and displays a glow effect | |
Various tooltip entries have been updated and improved | |
Audio | |
Unit healing SFX has been updated | |
Various projectile audio effects have been improved | |
New Events | |
Family of the Dead | |
One of your Generals falls in battle, and their family asks that you honor them for their sacrifice | |
Captured and Wounded | |
Your General is injured and subsequently captured during battle | |
Enemy General Killed | |
Your troops defeat an enemy General | |
Barracks Heir | |
Your troops proclaim that an inspiring soldier is the true heir to the throne | |
Unyielding General | |
No matter what they are faced with, your General and their troops refuse to give ground | |
A Hero Marches | |
One of your soldiers is already known as a hero, but further legends are starting to spread | |
Legend of the Sword | |
Your troops are victorious, but some wonder if it is the strength of the wielder or the sword that lead them to victory | |
Flanking Maneuver | |
Your general discovers a route that could give you an edge in battle, but the path is treacherous | |
The Cost of Pride | |
Your troops have routed the enemy, but was the cost worth it? | |
The Cost of Cowardice | |
As the battle begins, your troop’s leader is nowhere to be seen | |
Eye of the Storm | |
The night before battle, your General meets with the opposing General and manages to secure terms for a truce | |
Engineer Siege | |
An engineer from your nation asks to lead a reconnaissance mission into a rival city | |
Inspired Troops | |
A member of your nation’s inspiring words rouse your armies to go above and beyond | |
Infamous General | |
The villainous way of a member of your nation are becoming known far and wide | |
The Exile Army | |
An exiled member of your nation has used every ounce of their sway and resources to raise a force of rebels | |
The Pretender | |
An exiled member of your nation turns to a rival nation for support | |
The Traitor | |
An exiled member of your nation manages to avoid your agents until they resurface in the most unlikely of places | |
Plea for Forgiveness | |
You receive a message from an exiled member of your nation | |
Wounded in the Attempt | |
A captured member of your nation manages to escape their captors, but at a price | |
Free for a Favor | |
A member of your nation offers to secure the release of a captured courtier to repay a favor they owe you | |
The Missing | |
A missing member of your nation is found barely clinging to life | |
Tutorial: Angry [Family] | |
The tutorial event explains the various families and how to keep them happy | |
The Import and Export Business | |
One of your family heads meets with you to discuss expanding imports and exports | |
The Fall of [Nation] | |
A rival nation has fallen | |
Triumph over [Nation] | |
Your nation celebrates the defeat of a rival nation | |
The Final Favor | |
You are approached about a debt owed to you | |
Clearing [His/Her] Debt | |
A member of your nation wishes to repay the debt they owe you | |
The Seer’s Teachings | |
An impressive tutor is brought to your attention | |
The Pagan Colleges | |
A member of your nation seems more pensive than usual lately | |
AI | |
AI behavior regarding Tribal Camps and City Sites has been updated | |
AI will try to claim nearby barbarian camps (Previous early game restrictions regarding these camps have been removed) | |
Restrictions still apply to empty city sites closer to the player, the AI will leave these alone for a varied amount of time (Depends on whether ‘Play to Win’ is enabled or not) | |
AI knows to use Rally Troops and Hold Court missions when in need of training or civics, respectively | |
Improved worker AI | |
Various AI exploration improvements have been added | |
Miscellaneous Changes | |
Barbarian Horde Scenario | |
The Ambassador role has been removed from the Barbarian Horde scenario | |
Workers can now be upgraded to Militia units | |
The scenario’s intro and rules text has been updated to reflect these changes | |
The ‘Unpredictable’ uprising time option has been renamed to ‘Random’ | |
A ‘Show single units’ option has been added to the Graphics tab of the Options menu | |
This setting will display a single unit formation for all applicable units | |
Worker build recommendations have been improved | |
Bug Fixes | |
Fixed an issue on the Mac Test Branch where resources were failing to load and causing a crash | |
Fixed a mod version error that would occur when trying to play the Barbarian Horde scenario in Network MP games | |
Fixed an issue where tile recommendations were not appearing correctly for Disciples | |
Fixed a few health bar display issues | |
Fixed an issue where family values were appearing in the City Screen in no character games | |
Fixed some values that could overlap in the unit selection panel | |
Fixed an issue where hover text was not appearing for leader portraits on the Timeline screen | |
Fixed some issues that could occur with some river variations | |
Fixed a mirror map issue | |
Fixed some display issues caused by long technology names | |
Fixed some cycler issues that could occur when events were triggered in the middle of a turn | |
Fixed an issue where enacting a new law would not update yields on the resource bar | |
Fixed some rotation issues with Rome and Babylon urban tiles | |
Fixed a help text issue within the Technology tree | |
Fixed an issue with how the Light Chariot unit was displayed in the combat preview window | |
Fixed an issue where Characters with original leader names (Philip, Dido, etc.) used the original leader’s portraits | |
Fixed a null reference error that could occur when opening the city screen | |
Fixed an issue where AI was sometimes abdicating in favor a child ruler | |
Fixed some appearance issues the could occur on the choose research popup | |
Fixed a terrain positioner issue with the windmill improvement | |
Fixed an issue where the glow effect was not playing on Victory/Defeat text properly | |
Fixed an issue where some settings updates weren’t properly saved in certain circumstances | |
Fixed tribal marriages being available in the Barbarian Horde scenario via events | |
Fixed an issue where the Barbarian Horde size was sometimes incorrect when using the random uprising time setting | |
Fixed some issues with worker filter options | |
Fixed a UI and AI issue with adjacent tile yield outputs | |
Fixed some improvement rotation issues | |
Fixed some unit banner issues that could occur when units were damaged | |
Fixed some AI danger evaluation issues | |
Fixed an issue where AI players had families in No Characters games | |
Fixed some AI issues with council members and family opinion | |
Fixed unit banner issues caused by using undo with stacked units | |
Fixed some UI elements not being properly hidden on the Tech tree | |
Fixed some river shader issues | |
Fixed some scenario screen issues | |
Fixed other various help text issues | |
Addressed various performance issues related to improvements, we appreciate your feedback as we continue to improve performance! | |
Fixed some more character opinion issues | |
Fixed various event issues |
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