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Test Branch: Old World Version 0.1.44319 Test (11/09/2020) | |
Main Branch: Old World Version 0.1.44396 Early Release (11/11/2020) | |
Design | |
The Secularism law has been renamed to Legal Code | |
Legal Code now gives -1 Discontent per Courthouse | |
Some law changes have been made | |
Divine Rule and Legal Code are now unlocked when the player researches Citizenship | |
Elites and Guilds are now unlocked when the player researches Jurisprudence | |
Professional Army and Volunteers are now unlocked when the player researches Manor | |
Tactician Leaders can now stun targets when serving as a General | |
Religious Disciples can now spread religion to territories they are adjacent to | |
The following missions now cost 100 Civics and 2 Orders to start | |
Abdicate | |
Divorce | |
Adopt | |
Make Chosen Heir | |
The following missions now cost 100 Training and 2 Orders to start | |
Imprison | |
Capture | |
Sending a preferred luxury to a city will result in higher rewards | |
Preferred luxuries give an additional +1 Culture/Year and -1 Discontent/Year | |
Art | |
The following units have been updated with new animations | |
Clubthrower | |
Unit boats (Workers improving water tiles, scouts traveling on water tiles with Exploration Law, etc.) | |
The following unit models have been updated | |
Spearman | |
Bireme | |
The following units have been updated to throw the proper projectiles when attacking | |
Clubthrower | |
Elite Clubthrower | |
The range model has received some updates | |
The Acropolis model has received some updates | |
Nets improving fish and crab resources have received some updates | |
The following technology icons have been updated | |
Land Consolidation | |
Manor | |
The following unit icons have been updated | |
Christian Disciple | |
Manichaean Disciple | |
Some new event art has been added | |
Harbor Market | |
Circus Maximus | |
More bonus technology icons have been updated | |
UI | |
Some changes have been made to the miniaturized tech UI | |
The left button now opens the choose research pop up | |
The right button now opens the tech tree | |
Archetypes are now located to the left of stat ratings in the Characters Tab | |
Improved some law screen help text entries for clarity | |
Audio | |
The following units have been updated with new death SFX | |
Axeman | |
Skirmisher | |
Scout | |
New Events | |
Bloodsport | |
Your courtier suggests using the Circus Maximus as a venue for an upcoming tribal celebration | |
Wall of Battle | |
Your great minister wishes to leave the court to pursue a lifelong goal | |
Playful Criticism | |
A scribe in one of your cities has staged a series of narrative performances involving heated criticism of court policies | |
Special Status | |
Your Governor and other local politicians urge you to grant a city special status | |
Be Prepared | |
With tensions running high between your nation and a rival nation, the court debates ways to approach diplomacy or war | |
Enemy Blacksmiths | |
While advancing into a defeated rival city, your blacksmiths notice some abandoned weapons and scrolls they’d like to study further | |
Growing Thirst | |
Your Governor informs the court of their struggles to get fresh water for their citizens | |
In Remembrance | |
A family Oligarch wishes to commemorate a late member with a national day of recognition, but other influential families find this motion problematic | |
Full of Ideas | |
A member of your nation returns from exploring with various new ideas and meets with your great scientist | |
Blinded by the Light | |
A family Oligarch is attacked while on a meditative walk outside their home | |
Overabundance | |
Your Governor is struggling to warehouse vital goods received from a boom of imports and asks for assistance | |
Military Grievances | |
Two of your Generals express their grievances after a recent defeat | |
Love Poem | |
You receive a love poem from a member of your nation | |
Bawdy Poem | |
You receive an interesting poem from a member of your nation | |
Love Letter | |
You awaken to find a love letter left by your door | |
Ribald Letter | |
You receive an explicit letter from a member of your nation | |
A Gift | |
You receive a thoughtful gift from another member of your nation | |
Extravagant Gift | |
Your receive a valuable gift from another member of your nation | |
Proposition | |
A member of your nation tells you they want to spend more time with you | |
Unexpected Flirt | |
While conversing with another member of your nation, you realize they are flirting with you | |
Love Rival | |
While attending a friendly gathering, a member of your nation asks to spend more time with you | |
Thrilling Conversation | |
During a friendly conversation, a member of your nation admits they wish to talk to you more often | |
Dreamy Gaze | |
A member of your nation asks you for a love confession | |
Another Bullseye | |
A member of your nation asks you to teach them archery, but that doesn’t appear to be their sole motivation for speaking to you | |
Brave Boasts | |
A member of your nation asks to hear more of your heroic deeds while attending a social gathering | |
The One that Got Away | |
After listening to your latest fishing tale, a member of your nation asks if they can help take your mind off the failed catch | |
Sheer Strength | |
A member of your nation compliments you after you finish your daily workout | |
Horsing Around | |
A member of your nation asks if you are ready for a stable relationship | |
Mocking Laughter | |
A member of your nation compliments your sharp wit | |
Night Terrors | |
A member of your nation visits you during the evening and expresses their fear of storms | |
Entirely Absorbed | |
A member of your nation brings you some food while you are studying scrolls in the library | |
Romantic Encounter | |
A member of your nation invites you to their bed chambers for a drink | |
A Spouse’s Honors | |
Your spouse expresses their concerns after you legitimize another member of your nation | |
A Bastard’s Love | |
A recently legitimized member of your nation asks for your support in marrying the person they love | |
Noble Concerns | |
A council member addresses how your families feel about a recently legitimized member of your nation | |
The Bastard’s Body | |
You find a recently legitimized member of your nation dead | |
This event can start an event chain | |
AI | |
Various AI improvements have been made | |
Improved how the AI uses Settlers in various circumstances | |
Improved AI harvesting | |
Improved AI tree chopping | |
Improved AI upgrade logic (Upgrading/promoting units) | |
Improved some AI combat tactics | |
Miscellaneous Changes | |
Players hosting Play-By-Cloud games now have the ability to kick the active player | |
Player’s hosting Play-By-Cloud games now have the ability to delete the game | |
Non-host players can now remove PBC games from their list of Active Games | |
Bug Fixes | |
Fixed an issue where player slots were not updating properly on the Multiplayer Join screen for the host | |
Fixed some issues where worker units would clip with certain improvements during construction | |
Fixed some z-fighting issues with the lumbermill improvement | |
Fixed a height elevation issue with the Apadana wonder | |
Fixed an issue where bonus Courtier/Council members were not working properly in scenarios where the character does not initially belong to the player | |
Fixed some AI combat issues | |
Fixed an issue where AI workers would leave wonders unfinished | |
Fixed an issue where the orders left preview was not updating when the number of orders changed | |
Fixed an issue where the teams dropdown was not working correctly during MP game setup | |
Fixed some help text formatting issues | |
Fixed an issue with the landmark renaming notification | |
Fixed an assert error the could occur during player surrender | |
Fixed some event art cropping issues | |
Fixed an issue where city site labels were not appearing in the map editor | |
Fixed an issue where the attack icon could clip with the terrain | |
Fixed an issue where the mini tech UI could appear prior to founding | |
Fixed an issue where worker animations were not updating properly under certain circumstances | |
Fixed some help text issues where families / other bonuses were being specified incorrectly | |
Fixed an issue where help text displayed for certain options wasn’t specifying that it couldn’t be changed due to playing on a locked save | |
Fixed an issue with luxuries | |
Fixed an issue with replay functionality | |
Fixed some null reference exceptions | |
Fixed various event issues |
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