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Test Branch: Old World Version 1.0.53328 Test 7/12/2021 | |
Main Branch: Old World Version 1.0.53436 Release 7/14/2021 | |
Design/Gameplay: | |
Encyclopedia has been moved to position 1 on the top-left hud. Right-clicking on links no longer opens Encyclopedia. | |
Player strength (comparing to other nations) now called Power | |
Culture now comes from Pagan Religion, not individual Shrines | |
It is now possible to play with no opponents in single-player | |
Additional content added to in-game Encyclopedia | |
Scheming heir 20% more likely to kill you on Realistic mortality, halved for Long mortality | |
Among the Dead event now will only appear if heir is an adult | |
Multiplayer: | |
Multiplayer Join Menu now automatically updates matches every 3 seconds | |
Multiplayer Join Menu now displays more games | |
You can now end alliances and break peace with human players | |
Fixed MP player connection status bar not appearing for one-player teams | |
Art: | |
Visual improvements to: | |
Granary | |
Via Recta Souk | |
Fort | |
Zoroastrian Monastery | |
Zoroastrian Cathedral | |
Programming/AI: | |
Carthage Campaign: additional Epic achievements | |
Minor Adjustments to AI | |
Improvements to performance | |
Map editor: fixed issue with deleting improvements | |
Map editor: Roads now show proper connections in map editor | |
UI: | |
It is now possible to select govenors from the City Screen | |
The UI for rushing units has been updated | |
Added diplomacy icon (tinted based on opinion) to player tooltip diplomacy list | |
Fixed unit visibility issue that sometimes occured when map is revealed | |
Added luxury text to city production button when adding specialist would add a luxury | |
Added separate tooltip for spouse/heir role slots to match council slot tooltips | |
A confirmation popup has been added when loading a game while in a game | |
A popup has been added when the game fails to load | |
Retire button has been disabled if the player already surrendered or game is over | |
Adjusted button locations on minimap | |
Fonts have been updated and the usage is more consistent between menus | |
Changed default main menu fps to 60 | |
various helptext improvements | |
Audio: | |
It is now possible to set music to continue playing when the game loses focus. This can be toggled on in the options > audio menu | |
New Events: | |
The Stolen City | |
Too Close for Comfort | |
Carrying the Torch | |
Leading The Next Generation | |
Bug fixes: | |
Fixes crash that occured when building cities or improvements on certain tiles | |
City production buttons now reflect reduced specialist costs in Landowner cities | |
Fixed mismatched tab overlay screen hotkey text | |
Found city help now gives advice for the correct family when random families is selected | |
System time now updates throughout the turn | |
Addressed minor issues with cancelling tribute/trade/luxuries on player/tribe death | |
Christian improvements now show correct icon | |
Fixed issue that occured checking for assigned govenors in non-player cities | |
Resources in grey fog now appear on resource overlays | |
It is no longer possible to use undo to change the outcomes of events. | |
Single-Object mode now properly displays dyes resource | |
Various event fixes |
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Please convert in Character.cs in string: string zName = " of" + pLoopCity.getName(); - " of" to text reference.
and strings pWriter.WriteElementString.... in Structs.cs; HelpText.buildImprovementLink... " Finished" in Unit.cs
This is needed for the mod with translation.