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Test Branch: Old World Version 0.1.44536 Test (11/16/2020) | |
Main Branch: Old World Version 0.1.44593 Early Release (11/18/2020) | |
Design | |
Some changes have been made to Shrines | |
Persia now has a Hunting Shrine - Shrine of Mithra | |
Persia’s Sun shrine has been renamed to Shrine of Hvar Khshaita (This was previously the Shrine of Mithra) | |
Rome now has a Hearth Shrine - Shrine of Vesta | |
Rome’s Hunting Shrine (Shrine of Diana) has been removed | |
Art | |
The Militia unit has been updated with new animations | |
The Spearman icon has been updated | |
Various portraits have received a polish update | |
More bonus technology icons have been updated | |
UI | |
The City screen now displays the luxuries that are being sent to each city | |
The City tooltip layout has been updated | |
The City healthbar is now located between the culture and build progress bars on the city widget | |
Agent buttons states on the city widget have been updated and will now change to show the following states: | |
The city can be assigned an agent | |
The city has an agent assigned | |
The agent is on a mission | |
The Leader HUD will now update to indicate if the leader is on a mission | |
The upgrade specialist button has been moved to appear under the upgrade meter instead of being part of the icon | |
This change applies to specialists with multiple levels (Acolytes, for example) | |
Unit banner chevrons are now representative of the unit’s level rather than the number of promotions the unit has | |
Tooltip text has been added to the “Delete Cloud Game” button for clarity | |
Various UI areas have received a polish update | |
Audio | |
The following units have had their hit audio effects updated | |
Worker | |
Javelineer | |
The following units have had their death audio effects updated | |
Worker | |
Warlord | |
Worker building audio SFX have been updated | |
The Multiplayer end-of-turn timer sound has received some updates | |
New Events | |
Some existing events have been updated with new chain events | |
Antihero | |
Word reaches you that another nation is planning to attack you | |
Commander Crisis | |
A famous commander of another nation is rumored to be planning a campaign against you | |
Tactical Error | |
A cunning tactician from another nation is planning an attack on you | |
Holy War | |
A zealous rival nation leader has begun to preach against you | |
A Twisted Scheme | |
A schemer from another nation is preparing for war against you | |
A Call to Arms | |
A famed orator from another nation has turned their talents against you | |
Judgement Day | |
A judge from another nation has turned their unerring judgment upon you | |
An Age of Wonders | |
Another nation has built a mighty empire and now turns their eyes towards your own resources | |
A Calculated Gambit | |
A scholar from another nation is preparing for war against you, likely having calculated the ideal time to attack | |
Diplomacy by Other Means | |
A renowned diplomat from another nation no longer believes you are worth talking to | |
A Classic Tragedy | |
A troubling report arrives from the Rhetoric Academy | |
This event can start an event chain | |
Airy and Mendacious | |
A teacher at the Rhetoric Academy has taken an acute interest in a student | |
Against the Sophists | |
A Rhetoric student meets with you to discuss a copy of a speech | |
Opposing Views | |
A Rhetoric student comes to you seeking guidance | |
AI | |
Improved AI Civics expense planning | |
Improved AI handling of rebels and raiders | |
Improved AI city founding family selection | |
AI now takes account of allied units when planning its attacks | |
AI now protects endangered workers with military units | |
Miscellaneous Changes | |
The Mod Screen will now prompt players to download necessary mods in cases where they are trying to play with a mod that has dependencies with another mod | |
Units with water traveling capabilities will now turn into boats when moving across water | |
Confirmation pop ups have been added to the ‘Kick Active Player’ and ‘Delete’ options for Play-By-Cloud games | |
The hotkey to enable Road-To/Connect to Tile mode has been changed to CTRL + R | |
Bug Fixes | |
Fixed an issue where the AI was not following OCC rules in Multiplayer games, if those were in effect | |
Fixed an issue where non-host players could see the Kick Active Player button on Play-By-Cloud games | |
Fixed an issue where non-host players could kick the active player in Play-By-Cloud games | |
Fixed some flickering tooltip issues | |
Fixed an issue where unit banners could disappear when moved off camera | |
Fixed an error that could occur when opening the options menu | |
Fixed some broken text that was appearing in certain encyclopedia entries | |
Fixed some help text errors that could occur on Choose Ambition pop ups | |
Fixed an issue where the Orator icon was not showing up correctly in certain UI areas | |
Fixed some issues where disabled UI swipe sounds were playing at incorrect times | |
Fixed an issue with worker positioning on a tile with the harbor improvement | |
Fixed some issues where tooltips could overlap with buttons featured in the city screen | |
Fixed an issue where selecting to build in a teammate’s city in Multiplayer Modes would subtract the resources but not build the selected choice / add it to the build queue | |
Fixed some unit banner issues that could be caused while moving units | |
Fixed an issue with the minimized choose decision pop up for the retiring general event | |
Fixed a divide by zero error that could occur while navigating through Multiplayer menus | |
Fixed an issue where the chat log would sometimes not appear when receiving a new message | |
Fixed an issue where certain events would cause the chat log to open | |
Fixed some issues with the add specialist button | |
Fixed an issue with worker AI after city founding | |
Fixed a bug with AI danger evaluation | |
Fixed an issue where AI was not building holy site buildings | |
Fixed an issue where affected cities were sometimes not listed in tooltips | |
Fixed an issue where the monitor selection option was not working correctly - a restart is required when changing this option | |
Fixed an issue where the city damage preview would not update when unit selection changed | |
Fixed an issue where resolution settings weren’t being saved properly | |
Fixed an issue where city widgets weren’t updating when a city connection was established | |
Fixed an issue where unit models could cause graphical issues with the city widget | |
Fixed some icon issues | |
Fixed an issue where multiple heirs could be assigned the same portrait | |
Fixed other various AI issues | |
Fixed some null reference errors | |
Fixed various event issues | |
Fixed an issue where sending chat messages in Multiplayer modes would cause a brief delay in performance | |
Fixed some audio issues that were leading to performance issues - we appreciate your feedback as we continue to improve performance! |
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